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My actual map "Salmon Valley" is where I'm playing and do my Let's play videos.
I don't go for efficiency but for functionality and eye candyness.
I often use the fisher house and /or the lighthouse and sell fish (meat)
despite it is a bit cheaty.
I started 1960 and I'm in 2014 now. I would like to start fresh especially that would give me the chance to clean out my mod folder.
But on the other hand I felt in love with my current republic.
Next time I will definitely do an early start again. I use to start 1917.
This time I did clothes for the first time as a second form of income and I'm impressed how profitable it is.
So my strategy is to build rather small to prevent having to many imports.
I finally found a strategy where I didn't go bankrupt within 3 years from Tr0mp who is a youtuber. But man, he is ♥♥♥♥♥♥♥ crazy and it is hard to follow his vids, like he does a tutorial series but from 1 episode to another it is a different savegame and/or map and it has driven me insane trying to follow along. At any rate, I'm thankful for his vids, I have learned a lot.
I need a solid plan or I don't accomplish anything, and especially in this game I feel like you need to plan everything out ahead of time, which is pretty hard when you have no clue what you are doing.
As to OP's question. No, after having done it, I really don't think it is worth trying to export the surplus construction materials. The little bit of money is not worth the traffic it causes (doubly so for slow ass dumpers), and probably not even worth it when you include fuel.
Importing cement and bitumen, with local gravel and making asphalt and concrete is worthwhile. Again I haven't ran numbers but even if it barely breaks even, it is still worth it for the reduction in traffic around the customs house. In realistic customs is your lifeline.
@Gunn you can't stockup on asphalt or concrete since like in the real world, they need to be used within hours. A 1000 ton storage fed by the plant and feeding asphalt, concrete and truck loader keeps up for me generally. I've been able to run it with a single excavator small quarry, 2 dedicated fast dumpers. I do keep a couple of my original feeder dumpers on import duty at 10% in case it runs low, but I also frequently have it over full (I had them exporting at 80% too).
Oh, yeah. I consider the infrastructure a write-off, I haven't even taken it into account on anything here or tried to do any kind of ROI.
I then save money and invest money in other infrastructurure and a small city where i research turism and the largest hotel.. And the hotel i earn lime 25-30.000 pr month
( this require example a 1000 people city and a heating plant, water, sewage ect) but the oil industry payed for building the city and i took 0 loans.
I also import some vehicles and resources from the west border again to not take any loan.
All in all its going good.
( tip regarding exporting oil.. the first few years its good, but after some time the prices get terrible so after gutess 5-7 years you should really have some other industry up and running to earn money.. In general its good to have several industrys like oil, clothing, turists
other methods i used in other games was builidng a city and warehouse, 1 fabric and 2 clothing factorys this also earn a nice profit but require like +1300-1500 people city
another negative thing.. if you build a coal power plant, be aware that coal will not always be cheap, so if you go down that path then plan to have a coal mine els like 300t of coal will cost lyou like 15.000 after 10 years into the game, and you need allot every month for heating and power plant.. so think about it. ( + the coal power plant require like 200tons of steel it gona cost you a fortune to build, so maybe importing power is better the first 15 years or so.
Exporting stone (or gravel), along with other free/low worker cost resources, is actually extremely profitable on a per worker basis, for obvious reasons. The problem is the volume of output usually require additional infrastructure (rails generally). Trucks are prohibitive in terms of customs house traffic and fuel costs. If you've got a source near a customs house though, a short dedicated single line rail is not too costly. Oil is a special case that doesn't need workers, where trucks work perfectly fine for a few pumpjacks.
For building deep into the map, you'll want to be established at the border first. At least get gravel roads to the construction site. Use some free storages (or not - proper gravel storage with truck loading is a significant advantage) near where you want to build - you'll want storages for gravel, steel, bricks, planks, and prefabs. Cement and asphalt will be bottlenecks, as they can't be stored, so have a lot of trucks for those or build production nearby/on site.
On an island you'll still want to start your first town near the dock. You'll want it to help build the infrastructure to get inland efficiently. Same idea for the trains. You start from the customs house and build inwards. Get a better track builder than the AGMu asap, it's only really useful to get the first connection between your rail CO and the custom house (make it short!).
how can i fix this?