Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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PanzerKadaver Jun 20, 2024 @ 10:22am
Research and Planning
Hi,

I never played with research system turned on because of the unability to place building that are not unlocked (but still block the construction until the research is done).

I was expecting that possibility to come with the 1.0 but, sadly, no. Maybe that subject was never raised to the devs ?
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Showing 1-10 of 10 comments
Delle(DK) Jun 20, 2024 @ 10:36am 
i think you can turn off reserarch and so to speak downgrade the difficulty when you start a map.. Els if you already started a map press ESC and go into game settings then you can turn it off.

els regarding research, i like to recommend to build small communist hq first so you can get logistics technology to setup automatic systems and refill all kind of buildings.
And a pro tip.. It dosent matter what univesrity you use to get people with a higher education... example all people with a univeristy degree can work as doctors if they want even if they took their education in the communist hq or engineering university.
The univeristy all produce the same product = higher educated people but the research they can do in each building is different.
PanzerKadaver Jun 20, 2024 @ 10:41am 
Originally posted by Delle(DK):
i think you can turn off reserarch and so to speak downgrade the difficulty when you start a map.

Sure you can, but doing so, disable achievements :(
Titule Jun 20, 2024 @ 1:41pm 
I miss that too.
I'd like to pause the game and plan ahead a lot and then start to build. It's not possible with research on.

And I think it's weird that the vehicle models appear by a static schedule while you need to invent things like engineering.
These two types of progress/development do not really fit together.
Originally posted by Titule:
I miss that too.
I'd like to pause the game and plan ahead a lot and then start to build. It's not possible with research on.

And I think it's weird that the vehicle models appear by a static schedule while you need to invent things like engineering.
These two types of progress/development do not really fit together.
You have all You need to start Your republic. There is plenty of players that are playing realistic mode only. Missing few buildings is not a big deal at the beginning. There will be time for electronics and steel. Start from bricks and prefab panels!

And the schedule vehicles appears is based on what other countries developed. It is independent on Your knowledge about engineering. Your neighboring countries are already developed. Important thing is that You can't start own production of vehicles before You get engineering knowledge.
Last edited by bajecznie nawdychany; Jun 20, 2024 @ 2:01pm
polle Jun 20, 2024 @ 2:02pm 
Oh you build this perfectly fine City ontop of a giant oil patch?
Time to get some explosives then lol
Originally posted by polle:
Oh you build this perfectly fine City ontop of a giant oil patch?
Time to get some explosives then lol
You can already see oil at the start of the game, you just don't have the geology map.
MeyerX Jun 20, 2024 @ 10:17pm 
Originally posted by polle:
Oh you build this perfectly fine City ontop of a giant oil patch?
Time to get some explosives then lol
Like, for example, those villages that were build on top of (back then unknown) coal deposits and got moved/destroyed in Germany

it's realistic mode after all :-)
Titule Jun 21, 2024 @ 11:10am 
Originally posted by bajecznie nawdychany:
You have all You need to start Your republic. There is plenty of players that are playing realistic mode only. Missing few buildings is not a big deal at the beginning. There will be time for electronics and steel. Start from bricks and prefab panels!

I (and I understand the OP too) don't miss the buildings, we just want to be able to plan ahead and have some placeholders placed on the map and build them when they are researched
John Moridin Jun 21, 2024 @ 5:27pm 
I don't think I've ever played a game where you can place down buildings, even "in planning", that you haven't researched yet. It's a bit weird to expect it.
Last edited by John Moridin; Jun 21, 2024 @ 5:27pm
Titule Jun 22, 2024 @ 5:19am 
Yes, it's kinda weird.

In fact, most tech-trees are weird, and this one hwre is extra-weird. It mixes research, regulkations, development programmes, agreements. Many things are "known", but you still need to "explore" them to use them.
Blueprint planning would perfectly fit in the already existing weirdness.
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Date Posted: Jun 20, 2024 @ 10:22am
Posts: 10