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els regarding research, i like to recommend to build small communist hq first so you can get logistics technology to setup automatic systems and refill all kind of buildings.
And a pro tip.. It dosent matter what univesrity you use to get people with a higher education... example all people with a univeristy degree can work as doctors if they want even if they took their education in the communist hq or engineering university.
The univeristy all produce the same product = higher educated people but the research they can do in each building is different.
Sure you can, but doing so, disable achievements :(
I'd like to pause the game and plan ahead a lot and then start to build. It's not possible with research on.
And I think it's weird that the vehicle models appear by a static schedule while you need to invent things like engineering.
These two types of progress/development do not really fit together.
And the schedule vehicles appears is based on what other countries developed. It is independent on Your knowledge about engineering. Your neighboring countries are already developed. Important thing is that You can't start own production of vehicles before You get engineering knowledge.
Time to get some explosives then lol
it's realistic mode after all :-)
I (and I understand the OP too) don't miss the buildings, we just want to be able to plan ahead and have some placeholders placed on the map and build them when they are researched
In fact, most tech-trees are weird, and this one hwre is extra-weird. It mixes research, regulkations, development programmes, agreements. Many things are "known", but you still need to "explore" them to use them.
Blueprint planning would perfectly fit in the already existing weirdness.