Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Kendard Feb 27, 2024 @ 9:16am
Wacky rotating of buildings
Is there a way to align buildings and streets better? When i rotate them with R or mousewheel it's never quit parallel or in a 90 degrees angle.
Originally posted by Strategic Sage:
Getting them perfect is pretty much not going to happen, but you can use snap to grid, and also holding Ctrl gives a finer control - i.e. they rotate a smaller amount.
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Strategic Sage Feb 27, 2024 @ 9:35am 
Getting them perfect is pretty much not going to happen, but you can use snap to grid, and also holding Ctrl gives a finer control - i.e. they rotate a smaller amount.
Bastardo Feb 27, 2024 @ 10:26am 
Yes, this keeps annoying me too. Incredible that the dev team didn't bother to add a simple fix already.
Titule Feb 27, 2024 @ 11:22am 
+1
RyanFireball Feb 27, 2024 @ 11:48pm 
If you make the terrain perfectly flat, you can get the buildings to align perfectly. But this is a game about central planning. So as in real life you need to work with the terrain you are given. :steamhappy:
Sunshine Feb 28, 2024 @ 12:48am 
Originally posted by Strategic Sage:
Getting them perfect is pretty much not going to happen, but you can use snap to grid, and also holding Ctrl gives a finer control - i.e. they rotate a smaller amount.
That's not true, just keep rotating them, at some point it will also snap to perfect angles again.

It is a very painful, lacking feature though, that's true.
Desperately needs fixing. For years now.
Bufnitza Feb 28, 2024 @ 1:01am 
One thing I keep telling everyone is that you don't need to be able to align perfectly because it's not visible nor does it matter. You shouldn't be placing the buildings pixel-to-pixel next to roads and footpaths anyway. If you leave some room between the road or main footpath and the building, you gain extremely useful real estate which you can use for waste bins, monuments, extra substations, pipe switches, side-roads for general future expansion, etc.

Cramming everything together like it's Cities Skylines is a bad idea and most often comes biting you back in rear after some years.
Last edited by Bufnitza; Feb 28, 2024 @ 1:02am
Strategic Sage Feb 28, 2024 @ 2:06am 
Originally posted by Sunshine:
That's not true, just keep rotating them, at some point it will also snap to perfect angles again.

Not my experience. Rotating them with Ctrl leads to them having a slightly different angle, but never coming quite to exactly straight.

Originally posted by Bufnitza:
One thing I keep telling everyone is that you don't need to be able to align perfectly because it's not visible nor does it matter.

It is visible though? You're definitely correct about it being best to leave a modest gap between buildings and paths/roads, but you can still definitely see that it's not 'squared' to them.

I think it's workable if tedious to get them close, but you can definitely still tell the difference.
Sunshine Feb 28, 2024 @ 2:33am 
Originally posted by Strategic Sage:
Not my experience. Rotating them with Ctrl leads to them having a slightly different angle, but never coming quite to exactly straight.
I get that - but trust me that it will. It's a bit weird and clearly a bug or glitch/not intended. Try rotating the other way (yes, it sounds stupid, but it works).
At some point, it will line up. I am using this workaround for years now because I am very anal about the exact placement of things.
Bufnitza Feb 28, 2024 @ 2:40am 
Originally posted by Sunshine:
Originally posted by Strategic Sage:
Not my experience. Rotating them with Ctrl leads to them having a slightly different angle, but never coming quite to exactly straight.
I get that - but trust me that it will. It's a bit weird and clearly a bug or glitch/not intended. Try rotating the other way (yes, it sounds stupid, but it works).
At some point, it will line up. I am using this workaround for years now because I am very anal about the exact placement of things.

Not a bug.

The problem stems from the fact that roads and footpaths can be freely rotated around its point of start, creating an unlimited number of angles. Buildings, however, only rotate every 3 degrees, relative to the grid you see with F1. If your road has an angle that is anything other than a multiple of 3 relative to the F1 grid you'll never be able to align the building to it.

To test it out, draw a road parallel to the grid and try placing a building next to it.
Bufnitza Feb 28, 2024 @ 2:42am 
Also, if you want perfect angles everywhere, activate "Snap To Grid" (F1 twice) all the time when building roads and buildings, but you have to remember to do it every time.
Last edited by Bufnitza; Feb 28, 2024 @ 2:42am
Strategic Sage Feb 28, 2024 @ 2:57am 
Originally posted by Sunshine:
I get that - but trust me that it will. It's a bit weird and clearly a bug or glitch/not intended. Try rotating the other way (yes, it sounds stupid, but it works).

I've tried going in both directions several full rotations, and I never see it line up.
l4D6hkIR09A1pGu Feb 28, 2024 @ 9:37am 
> When i rotate them with R or mousewheel it's never quit parallel or in a 90 degrees angle.

For some inane reason, rotating buildings do no happen in increments divisible by 90, meaning you can risk that you’re unable to align a building correctly.

The solution is to hit R twice to rotate the building 180 degrees, and then use the mouse wheel to finish alignment (back or forth near-180 degrees).
Strategic Sage Feb 28, 2024 @ 10:26am 
I'll try to keep that workaround in mind. Could be useful, thanks.
ling.speed Feb 28, 2024 @ 11:07am 
Originally posted by Strategic Sage:
Originally posted by Sunshine:
I get that - but trust me that it will. It's a bit weird and clearly a bug or glitch/not intended. Try rotating the other way (yes, it sounds stupid, but it works).

I've tried going in both directions several full rotations, and I never see it line up.
Did a quick memory look, there seem to be 157* short steps (with ctrl) for one full building rotation, but each normal step is 3 small ones, so it takes 3 laps to end up where it started, or do 52 normal steps and one with ctrl.

I've only checked one basic building so who knows how it works with other thigns, but you can try again with this info... maybe it will help.


edit:
* - actually idk about exact number, seems like normal step can vary in size depending on exact rotation (2 or 3 small steps), point stands that you need up to 3 rotations to get back to start.
Last edited by ling.speed; Feb 28, 2024 @ 11:21am
Bastardo Feb 28, 2024 @ 1:27pm 
It is wierd that we actually need to have this discussion about which (possible?) intricate and deeply sophisticated ways we need to fall back on, if we wish to have buildings aligned in a certain direction.. shouldn't this be really simple for the dev team to fix? *puzzled*

Edit: As for one example, today I struggled some 20 min just trying to properly align few new bus stops along with an already laid road.
Last edited by Bastardo; Feb 28, 2024 @ 2:41pm
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Date Posted: Feb 27, 2024 @ 9:16am
Posts: 24