Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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szopen123321 Feb 25, 2024 @ 1:08pm
Heating plant.
I have questions about heat plant. I have small. My republic have 2 or 3 year of having Citizen, and this heating was ok. I had hot water so on home i have good temp. Now i get 24C of water. Why? This give me - temp on house. My republic dying
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Showing 1-15 of 35 comments
Delle(DK) Feb 25, 2024 @ 2:06pm 
try
1). You need more workers to go to work you want 50% or more workers always.
it is a good idea to either make people walk to work, OR have 2 different bus routes that pickup workers from two different bus stations so that in case one bus break down then people will go to work via the other bus. ;-)
2). maybe there is to many buildings connected to the heat exchanger.
Maybe try to build an extra heating pipe from the factory to your heating exchanger

If you are using a pump then also try to build 2 pipes that goes from the factory to the pump.
You need to thijnk about how much hot water m3 that the run though the pipes and how many heat exchangers you can connect to it.
When you click on the heat exchanger then look at the % it will tell you if you are providing enough hot water to all connected buildings.. If it say more than 100% then you need to transport more hot water.

Also check that you have electricty.

I recommend that you load a save game, since when people start to die of cold then it is typical game over. So load a savegame and fix the heating system is my advice.
Last edited by Delle(DK); Feb 25, 2024 @ 2:07pm
szopen123321 Feb 25, 2024 @ 9:47pm 
Originally posted by Delle(DK):
try
1). You need more workers to go to work you want 50% or more workers always.
it is a good idea to either make people walk to work, OR have 2 different bus routes that pickup workers from two different bus stations so that in case one bus break down then people will go to work via the other bus. ;-)
2). maybe there is to many buildings connected to the heat exchanger.
Maybe try to build an extra heating pipe from the factory to your heating exchanger

If you are using a pump then also try to build 2 pipes that goes from the factory to the pump.
You need to thijnk about how much hot water m3 that the run though the pipes and how many heat exchangers you can connect to it.
When you click on the heat exchanger then look at the % it will tell you if you are providing enough hot water to all connected buildings.. If it say more than 100% then you need to transport more hot water.

Also check that you have electricty.

I recommend that you load a save game, since when people start to die of cold then it is typical game over. So load a savegame and fix the heating system is my advice.

I just build first heater exchange(but don't open it yet). All bullildings are connected straight to heating station.
And my heating station are 300-400m to closest building so they go directly there(this only for beginning before i get bigger republic)
Eletricity work, i'm importing and have connected well)

With to many building i should have cold water on house. Hot water on heater station.
But i have cold water on heater station and the same temp. in house.
I thought that can be to less workers but till today 3 was enough to work without problem.
Last edited by szopen123321; Feb 25, 2024 @ 9:47pm
Silent_Shadow Feb 25, 2024 @ 10:27pm 
If you have pollution enabled, then you should avoid building the large heating plant closer than 800m, and the smaller heating plant closer than 500m, from residences or else citizens will get sick and probably die from the pollution.

Ideally you should have a few vans like the FZK A07 to take workers to the heating plant so that jobs do not remain empty for long.
szopen123321 Feb 25, 2024 @ 10:57pm 
Originally posted by Silent_Shadow:
If you have pollution enabled, then you should avoid building the large heating plant closer than 800m, and the smaller heating plant closer than 500m, from residences or else citizens will get sick and probably die from the pollution.

Ideally you should have a few vans like the FZK A07 to take workers to the heating plant so that jobs do not remain empty for long.

I have realistic so all enabled.
Most of population are far enough. And as i say. Only for beginning. Before i have stavbility(and i have hospital so no problem i think) problem is low temperature.
Pollution. They Die early. Cold, they leave inmedietly
esbenmf Feb 25, 2024 @ 11:00pm 
Have you built the small heating plant? NEVER do that, it is a trap.
melkij Feb 25, 2024 @ 11:47pm 
Originally posted by szopen123321:
and i have hospital so no problem i think
Nope, pollution does not so much increase the demand for hospitals as it sharply reduces life expectancy and causes premature deaths. A typical problem with a boiler room located too close is visible in the graph of the number of inhabitants - cyclical decreases every winter.

Originally posted by szopen123321:
I thought that can be to less workers but till today 3 was enough to work without problem.
One small problem with the "before it was enough" argument: I am sure that your residents' loyalty level is slowly decreasing to 30-40%. Consequently, productivity decreases.
The second problem is that you probably continue to build something. New house?

How big is the settlement now? It is very likely that a small boiler room can no longer heat so much water.
Pursche [SWE] Feb 26, 2024 @ 2:23am 
The small Heating plant is ok up to 2000 ppl and the first two years. Then you need a large one and can use this as a Reserve heating plant if the big one is failing. If you use it only for beginning ,as you say, you do not notice the pollution. Just close it by removing the working force to 0 when you don't use it.
szopen123321 Feb 26, 2024 @ 11:50am 
Originally posted by Pursche:
The small Heating plant is ok up to 2000 ppl and the first two years. Then you need a large one and can use this as a Reserve heating plant if the big one is failing. If you use it only for beginning ,as you say, you do not notice the pollution. Just close it by removing the working force to 0 when you don't use it.
I off ot every summer do problem with pollution os only on winter. Not big deal

How big is the settlement now? It is very likely that a small boiler room can no longer heat so much water.
Maximum 1700
Alukat Dec 6, 2024 @ 3:06am 
Originally posted by Pursche:
The small Heating plant is ok up to 2000 ppl and the first two years.

i have 550ppl and they're freezing to death.
setup:
small heating plant with 3 small heating pipes connected to pump, which goes via big pipe to another pump and from there via small pipe to small heat exchanger.
heat exchange is 98.x out of 100m³.
That setup should be fine, i guess.

I guess my main issue is it not running at 100% 100% of the time.
it's outside of village and i need to bus people there, however people won't get on the bus when all work places around the arrival bus stop are filled.
So the heating plant flactuates between 0 and 7 workers instead of having 7 workers at all times. So, how can i fix that and force people to have it filled all the time during winter?
Last edited by Alukat; Dec 6, 2024 @ 3:32am
ling.speed Dec 6, 2024 @ 3:47am 
Originally posted by Alukat:
i have 550ppl and they're freezing to death.
1) use more buses, microbuses are best for this.
2) after you get more busses, you can drop multiple "unload" orders on a stop so a bus with workers waits at the stop for a while for possible spots to open.
3) you can set destination stop as transfer, workers will wait for an hour and re-check if there are places open. (its a little inefficient as theyll go home afterwards and it will pull more people, so you need to make sure there are only few seats open on that bus).
4) you can raise happiness. Only with very unhappy workers you are required to have all 7 to reach max productivity. When they are content you can get away with ~4 (so 3 open spots for buffer)
5) in a pinch foregin workers are nice, they wait for much longer on a stop when using "3" method and they generally are happy enough that only few are needed.

3a) it is possible to bounce people back and forth between two stops like that but its not a good idea for just 1 factory.
3b) You can have the bus with load order on the plant stop (destination) to bring any "unused" people back to workforce at town stop (source).


3 small heating pipes while only really using 1 will dissapate quite a bit of heat. I'd try manual deconstruct on 1 or 2 of them (and suspeneded to "pause them") and see if heat exchanger gets hotter. Also each house connection from exchanger is counted by distance, it might be more efficient to get 2nd exchanger closer... thou thats a bit of a syberia strats, what you need are buses buses buses.
Last edited by ling.speed; Dec 6, 2024 @ 3:51am
Sirius Czech Dec 6, 2024 @ 3:57am 
Originally posted by Alukat:
Originally posted by Pursche:
The small Heating plant is ok up to 2000 ppl and the first two years.

i have 550ppl and they're freezing to death.
setup:
small heating plant with 3 small heating pipes connected to pump, which goes via big pipe to another pump and from there via small pipe to small heat exchanger.
heat exchange is 98.x out of 100m³.
That setup should be fine, i guess.
I have seen your city and there is zero reason to have this complicated setup - small HP can easily feed 3 small HE via direct pipes there and that should end there. No small-to-big and back shenanigans, that will easily lose a lot of heat.
Alukat Dec 6, 2024 @ 4:37am 
Originally posted by ling.speed:
Originally posted by Alukat:
i have 550ppl and they're freezing to death.
1) use more buses, microbuses are best for this.
2) after you get more busses, you can drop multiple "unload" orders on a stop so a bus with workers waits at the stop for a while for possible spots to open.
3) you can set destination stop as transfer, workers will wait for an hour and re-check if there are places open. (its a little inefficient as theyll go home afterwards and it will pull more people, so you need to make sure there are only few seats open on that bus).
4) you can raise happiness. Only with very unhappy workers you are required to have all 7 to reach max productivity. When they are content you can get away with ~4 (so 3 open spots for buffer)
5) in a pinch foregin workers are nice, they wait for much longer on a stop when using "3" method and they generally are happy enough that only few are needed.

3a) it is possible to bounce people back and forth between two stops like that but its not a good idea for just 1 factory.
3b) You can have the bus with load order on the plant stop (destination) to bring any "unused" people back to workforce at town stop (source).


3 small heating pipes while only really using 1 will dissapate quite a bit of heat. I'd try manual deconstruct on 1 or 2 of them (and suspeneded to "pause them") and see if heat exchanger gets hotter. Also each house connection from exchanger is counted by distance, it might be more efficient to get 2nd exchanger closer... thou thats a bit of a syberia strats, what you need are buses buses buses.

got it fixed... while the game has 50 workers outside of CO, buying residents, max workers for factories "on" as default... for line spacing the default is "off"..

is there a mod that allows to adjust default values?
Last edited by Alukat; Dec 6, 2024 @ 4:43am
Sirius Czech Dec 6, 2024 @ 4:56am 
Default values can be changed in bottom right corner (workers outside CO, active constructions, "get citizens" and "autosearch" for CO offices)
Alukat Dec 6, 2024 @ 5:08am 
Originally posted by Sirius Czech:
I have seen your city and there is zero reason to have this complicated setup - small HP can easily feed 3 small HE via direct pipes there and that should end there. No small-to-big and back shenanigans, that will easily lose a lot of heat.

very counter-intuitive that 3 long small pipes have a lot less heat loss than 1 long big pipe with a few short small ones at the beginning/end.
Sirius Czech Dec 6, 2024 @ 5:18am 
The intuitive thing would be that in your setup you need to heat two extra buildings AND a pipe significantly larger then throughput requires, which would cool it down over time (not that it cools down in pípes in the game, but in reality it would).
Last edited by Sirius Czech; Dec 6, 2024 @ 5:19am
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Date Posted: Feb 25, 2024 @ 1:08pm
Posts: 35