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If you want to "split" the people flow at metro stations, your options are:
1. Continue using "where citizens should go" option. You could also set "max percentage to unload" to below 100 at this metro station. This would limit number of workers that will switch to railway to your desired number.
2. Use "unload & force transfer" option at metro stations. This will make everybody unload and wait for one hour. Then, they'll re-evaluate their options and some might choose to switch to railway station if there's no more work available down the metro line . It seems in your case this option is less reliable.
All the player can do is to treat the "mass of citizens" as a whole and try to manually direct all or part of it to certain destinations. That's the main reason why citizens don't have a fixed job place or they just teleport back home after work.
The load / unload percentage is calculated by the maximum passenger capacity, and not the actual passengers. So in case of a metro which carries huge amount of pleeps it's hard to control.
Best way to counter the issues (what I'm doing here) is to increase the amount of workers boarding the train, and check the unemployed if they have jobs in range (meaning also busstations etc. that are in walking range). Finally, make sure the settings in the destination bus / trainstation splits up the workforce.
That cleared things up for me and I'll play around with the settings on the stations.
Another option is of course, to extend the train line and build a train station at the city. That will take some time as I'm playing on realistic and everything set to hard ^^