Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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How is the Platform full???
https://steamcommunity.com/sharedfiles/filedetails/?id=3165385954

And I get hundreds of unemplyoed workers. Instead of going to take the tram, they stay home. The game somehow claims that the platform is full even when it is not. This bug is very annoying.
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That indeed looks like a bug.

If after saving, quitting and reloading it still persists, send your savegame to the developers to investigate. Details here: https://www.sovietrepublic.net/support
The plattforms are already marked as full, if the workers are on the way to them. Maybee this is the case... if not, it seems like a bug.
Αναρτήθηκε αρχικά από anok_peace:
The plattforms are already marked as full, if the workers are on the way to them. Maybee this is the case... if not, it seems like a bug.
In this case I would generally expect more people to be waiting at such stop, though those two trams probably took a lot of them with them.

Yes, small tram stops have only 150 people capacity (not much). The are also not walk-through, but I see a pathway on the left side, so that should be taken care of
Αναρτήθηκε αρχικά από anok_peace:
The plattforms are already marked as full, if the workers are on the way to them. Maybee this is the case... if not, it seems like a bug.
If that is the case, the time needed to walk to the platform for the potential passengers/workres is sufficient to serve the platform by another two or three trams. The passengers "wishing" to go to said platform should not be discouraged by any number of "currently wishing to walk to the platform" citizen, only by the "currently standing on platform" citizens once they are within immediate walking distance to the platform.
Well, that is not how the game works, though. Build bigger stops and/or select only relevant people to go to them (exclude students and passengers for example or build them their own set of stops)
Hm this explains why my train platform have constantly only 500 people with 900 capacity.
The problem is that the trams run at half their capacity because of this. It should be changed and people should be discouraged to use the stop only when they are next to it, unable to go "into" the stop because it is full. They should turn around and walk home and remain unemployed for that day. I mean people also wait to be served in a shop as "people waiting outside shop". Of course I do not want "people waiting outside stop", but they should at least walk to the damn stop and check whether it can be used when they arrive.
Τελευταία επεξεργασία από dopravopat; 21 Φεβ 2024, 23:56
If I understand it correctly, that would result in a *lot* of uncontrollable and unnecessary unemployment. Unless I misunderstand, that would not be an improvement.
Strategic Sage: The current situation results in a lot of uncontrollable and unnecessary unemployment. When a tram moves 30 to 40 workers, because all other think that the stop is full when it is not, then you have a problem.
dopravopat: you are using wrong tool for the right job. At least ban students and passengers from waiting there (if they are not needed to be delivered via train). These stops are single-use/dropoffs only, that way they work the best.

My recommendation besides banning some groups of people/building them a separate (bus or tram) stop is this one: If you are desperate, you can funnel TONS of workers to a small stop so trams will go full almost all the time. How?

1) Build a large capacity stop next to it (bus platform for 600-800 people depending on how many citizens you have)
2) Link this stop with "where should workers go" tool to this tram stop. (tram stop 100%, every other building around 0%, there is a special button for it right now)
3) Assign all houses in vicinity to send workers to their near vicinity (shops etc.) and rest (0%) to send on this stop.

This will effectively remove all walking traffic from the stop and people only from the big adjacent one will go there. But that big one needs to be close, otherwise it won´t work much better.

4) For extra effectiveness set up a "station pump" from a single personal car to funnel workers to the tram stop (and to occasionally staff surrounding buildings in reach as well).

And there you go. You have a "reservoir" full of people and anyone who will fit will get to the tram stop with constant 130-150 workers waiting there (if there are any available).

If you do not know what a station pump is, it is this setup
https://youtu.be/Pxx6j-2AShc?si=bJCplfPgN77amLo4
I did not know of the station pump. Interesting, but can it be used from one station to another station too? Anyway, if it works, it is still a workaround and not a real solution. Workers should go to the stop and only if they cannot "enter" the stop, should they decide to do something else (change workplace from the stop to something within walking distance). If nothing suitable is available, then they go home and remain unemployed. Even when I allow only workers to use the stop, the trams are not running at full capacity. Running double car trams makes literally no sense.
Αναρτήθηκε αρχικά από Bufnitza:
That indeed looks like a bug.

If after saving, quitting and reloading it still persists, send your savegame to the developers to investigate. Details here: https://www.sovietrepublic.net/support

It is not a bug. The platform is considered filled when the people walking to the platform are also included. Spots are reserved for people who are still walking. When the all reserved spots are taken then the platform is full.
Αναρτήθηκε αρχικά από dopravopat:
I did not know of the station pump. Interesting, but can it be used from one station to another station too? Anyway, if it works, it is still a workaround and not a real solution. Workers should go to the stop and only if they cannot "enter" the stop, should they decide to do something else (change workplace from the stop to something within walking distance). If nothing suitable is available, then they go home and remain unemployed. Even when I allow only workers to use the stop, the trams are not running at full capacity. Running double car trams makes literally no sense.

I understand your initial confusion when there are so few people on the platform and it is shown as full. It also looked unusual and intuitively like a bug to me at first glance. But now you know why it looks like that.

What I really don't understand are posts like your last ones that demands a change to the game mechanics, even though the solution is simple and the fault lies with you: You built too small a platform, the solution to your problem is a bigger platform. Or a second platform. It's that simple.


You can of course continue to write all over the forum and wait for the developers to solve your problem. But they won't, because as already mentioned, your suggestion would cause a lot of chaos. With several platforms within walking distance, many citizens would not find their way to work with your proposal. Instead of checking from the outset which platform has space, they would run at random to the nearest platform, which unfortunately can only accommodate 150 people and is always overcrowded, instead of making their way to another station where they are guaranteed a place. In my cities, nothing would work anymore because most houses have at least 2-3 platforms within reach.

I'm sure you could work around this with some if-then logic and end up with a similar result, except that your too-small platform would work for the environment you built it in. However, it would be a high price to pay, because every additional computing operation eats up capacity. Capacity that most people don't have.
Τελευταία επεξεργασία από anok_peace; 26 Φεβ 2024, 5:33
For what it's worth, all buildings which require workers function the same way, that's why it's so hard to achieve 100% worker occupancy, even when housing is available nearby. Workers walking to their workplace use up a slot, even though they're not actually in the building yet.

I think all buildings which are supposed to receive workforce function this way, public transport nodes included.
I guess I have to wait until the modder community creates a modified stop that will fix this behavior. If I provide a frequent service with a 32 meter long tramset, I expect it to run at least 80% full, not just about 30% of the whole capacity. The trams run so often, that once one tramset leaves the station, the next one pulls into it. No way that a stop, even a small one, should not be able to handle such a good service and make use of the capacity of those trams. Yes, I could place tram stops 50 meters apart and "spread" out the workers to those stops, but that is unrealistic.
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