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Αναφορά προβλήματος μετάφρασης
If after saving, quitting and reloading it still persists, send your savegame to the developers to investigate. Details here: https://www.sovietrepublic.net/support
Yes, small tram stops have only 150 people capacity (not much). The are also not walk-through, but I see a pathway on the left side, so that should be taken care of
My recommendation besides banning some groups of people/building them a separate (bus or tram) stop is this one: If you are desperate, you can funnel TONS of workers to a small stop so trams will go full almost all the time. How?
1) Build a large capacity stop next to it (bus platform for 600-800 people depending on how many citizens you have)
2) Link this stop with "where should workers go" tool to this tram stop. (tram stop 100%, every other building around 0%, there is a special button for it right now)
3) Assign all houses in vicinity to send workers to their near vicinity (shops etc.) and rest (0%) to send on this stop.
This will effectively remove all walking traffic from the stop and people only from the big adjacent one will go there. But that big one needs to be close, otherwise it won´t work much better.
4) For extra effectiveness set up a "station pump" from a single personal car to funnel workers to the tram stop (and to occasionally staff surrounding buildings in reach as well).
And there you go. You have a "reservoir" full of people and anyone who will fit will get to the tram stop with constant 130-150 workers waiting there (if there are any available).
If you do not know what a station pump is, it is this setup
https://youtu.be/Pxx6j-2AShc?si=bJCplfPgN77amLo4
It is not a bug. The platform is considered filled when the people walking to the platform are also included. Spots are reserved for people who are still walking. When the all reserved spots are taken then the platform is full.
I understand your initial confusion when there are so few people on the platform and it is shown as full. It also looked unusual and intuitively like a bug to me at first glance. But now you know why it looks like that.
What I really don't understand are posts like your last ones that demands a change to the game mechanics, even though the solution is simple and the fault lies with you: You built too small a platform, the solution to your problem is a bigger platform. Or a second platform. It's that simple.
You can of course continue to write all over the forum and wait for the developers to solve your problem. But they won't, because as already mentioned, your suggestion would cause a lot of chaos. With several platforms within walking distance, many citizens would not find their way to work with your proposal. Instead of checking from the outset which platform has space, they would run at random to the nearest platform, which unfortunately can only accommodate 150 people and is always overcrowded, instead of making their way to another station where they are guaranteed a place. In my cities, nothing would work anymore because most houses have at least 2-3 platforms within reach.
I'm sure you could work around this with some if-then logic and end up with a similar result, except that your too-small platform would work for the environment you built it in. However, it would be a high price to pay, because every additional computing operation eats up capacity. Capacity that most people don't have.
I think all buildings which are supposed to receive workforce function this way, public transport nodes included.