Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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bspawn Jun 11, 2024 @ 10:24am
Does "unsatisfied citizen's reaction" affect the amount of goods that citizens need?
For a long time i had citizen's reaction at normal, recently switched to hard.
~32k population.

Then i found my production of electronics can not keep up.

Lucky i had a a fair bit of spare capacity in the whole production chain, increased to about 150%. But i'm not sure it is enough.
Meat production also took a hit; the livestock hall was always full, now it can't keep up. Had only 20% spare capacity at the livestock farm. It looks like other food production was plenty and still is, same with clothing.
Citizen's happiness has fallen through the floor from 96 to 73, loyalty down from 80 to 74. I'll see if it recovers.

So i guess the answer to my question is yes, and i just want to be sure, as it appears to be a hidden game mechanic - or is something else going on?

Of course there are always some citizens that can not get one thing or the other and with citizen's reaction on hard that has a greater impact, but i would not expect just that to have such a large effect on demand, causing shops and warehouses to run out.
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Silent_Shadow Jun 11, 2024 @ 3:51pm 
As far as I know, the citizen reaction level just affects how harshly citizens respond to missed needs, pollution, and other negative factors in their lives. The amounts of products they consume and the time they spend at a service or venue do not change with this setting.

As for the sudden shortage of electronics, there are a few factors that may have caused it, or at least contributed. One factor is that electronic factories have two tags that, over time, decrease their production while increasing their consumption of inputs:
• $CONSUMPTION_INCREASE_ACCORDING_YEAR 1960 100 2.0
• $PRODUCTION_DECREASE_ACCORDING_YEAR 1960 110 0.3
(These tags may have been quietly depreciated, but I haven't heard about it if they have.)

Citizens will also demand more electronics as their level of education goes up and if you build a radio or TV station. Your population will also grow over time, so eventually you will have to build a lot more electronic factories to keep up. Giving large populations of 21+ yo's living with their parents their own flats will also cause a sharp rise in consumption, because previously they were not consuming electronics.
bspawn Jun 12, 2024 @ 9:12am 
Thanks for the info.

I'm in year 2250. All production has been domestic since forever. All citizens have university education, all have radio and TV. There had been no major demographic developments in many decades.

Before switching to hard citizens reaction i had expanded residential a bit, and population grew by 2- to 3000 after switching, but all flats were occupied before switching. I find it hard te believe that would have made it necessary to expand production as much as i had to.


I think in now partially understand what happened: small shortfalls in supply of citizens demand all across the board (incl jobs, kindergarten, culture, sports etc) - which didn't matter much with reaction at normal - do matter with reaction on hard: it reduced worker productivity which started out at 130%. That in turn reduced production of all goods including electronics, which further reduced productivity - it goes from bad to worse.

Although i don't understand how that could cause an increase in demand for production materials (specifically chems and plastics).

Does worker productivity affect the amount materials needed to produce a unit of a particular product? Seems like it should not, but would not be surprised if it does.

Fortunately things are recovering, happiness was as low as 70%, now 78, worker productivity has been 90%, now at 101%.
Last edited by bspawn; Jun 12, 2024 @ 9:18am
Elessar_warrior Jun 12, 2024 @ 11:54am 
Originally posted by bspawn:
Does worker productivity affect the amount materials needed to produce a unit of a particular product? Seems like it should not, but would not be surprised if it does.

Over time the eletronics and electro components factories will require MORE material AND output less. When you consider that this is the same "chain", it can result in a drastic increase in consumption of plastics, oil, steel, chemicals... in the factories.
Last edited by Elessar_warrior; Jun 12, 2024 @ 1:35pm
bspawn Jun 12, 2024 @ 12:14pm 
Originally posted by Elessar_warrior:
Originally posted by bspawn:
Does worker productivity affect the amount materials needed to produce a unit of a particular product? Seems like it should not, but would not be surprised if it does.

Over time the eletronics and electro components factory will require MORE material AND output less. When you consider that this is the same "chain", it can result in a drastic increase in consumption of plastics, oil, steel, chemicals... in the factories.

I know. But this did not happen over time, it happened suddenly when i switched to hard citizens reaction.
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Date Posted: Jun 11, 2024 @ 10:24am
Posts: 4