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In my nation building regularly burn to the ground because they can't get there in time ( traffic jam, slow traffic ) or i din't pay attention to range, especially for farms and bus connected remote of the city industries. Sometimes these get their own bus connected fire station but that does come at the expense of workers that could work in the factory.
Helicopters can solve that for some part but still they sometimes for some reason do not react either.
I do not want to deselect fires because of reality but i also do not like them potentially shutting down my entire economy. A lot of industries or buildings have the habit of behaving like a chain and one link failing means the entire economy comes down. One burnt down electrical station, heating infrastructure, distribution office or warehouse and such can be enough to depopulate an entire nation. And there are already settings you can do to make that more frequent and inventions ( you could not do ) to make it more dangerous.
I am not against you getting what you want ofc, but i won't be switching that option on :-)
I tend to have several tiny fire stations spread around the city, rather than fewer big ones. I've found that helps because there's usually a fire station close to where the fire happens. Road signs help a lot, particularly to separate out cars vs. trucks in different areas.
IMO fires should be scaled down at the start of the game, particularly in realism mode. Or maybe have some way to pull in outside help; like services available from the border checkpoint or smth?
I've yet to experience earth quake so no idea how it works. I imagine it's mostly building damage with a few random fires thrown in too? Or is it like entire city burns to ground?
If you have adequate fire coverage, you will always be fine.
If you think you have adequate coverage, trigger a huge earthquake, and see if it handles that.
For effective fire coverage, you also need good building maintenance, high deterioration means accelerated fire damage.
All that to say, I don't think so.
I love the thrill.
Imo if it's to easy one I loose interest.
So it's on me the player to make my republic safe to be sure that all fires will be extinguished in time.
I also had the bus station that was supplying the workers for the fire station burn down, just before another fire at my warehouse, meaning no one was available to put it out.
I have also had power transformers burn down killing my entire town.
Since these events I have tried to have more fire coverage. More of all the different, important infrastructure in fact. Also the bigger buildings do require more appliances to extinguish than smaller ones.
I personally think the fire settings are about right as they are.
Something else I have started doing, is having a small fast fire engine, that can get to the fire quick, and the bigger slower ones, that have a better fire fighting stat.
This seems to help a bit, and feels quire realistic.
Im just stating, at the start or always there should be more foriegn workers at the border, so you can build a firestation right away and have it manned without taking too much away from construction
- Have a fire station ready, equiped, electricity, fuel, not manned.
- Have a bus near the customs ready to kick of from customs to fire station.
- Start the bus just in case of fire.
My personal strategy is:
- Have a fire station ready (near water), electricity, fuel, not manned, equiped with one chopper only.
That nails it.
Excellent statement imo.