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If you want a higher throughput between facilities you can always build a small local railway, use trucks, cableways, or some combination of the two.
Forklift's main strength is that they can handle four types of goods (open-hull, closed hull, refrigerated, and dry bulk), so you can buy a set of forklifts for a given amount of money and all of their throughput can be utilized at a given time no matter what goods need to be moved, whereas trucks in a DO will just sit until their resource type is called for. The forklift garage and its FC roads are also a lot cheaper than the small DO and you can connect multiple storages to one small cargo station, so you can save a decent amount of money with forklifts if the low throughput isn't an issue.
I tend to use forklifts for shopping centers, chemical plant complexes, electronics factories, and small distribution centers.
As to the cost differential between the distribution office and the forklift garage, I already stated that that's basically irrelevant - yes, it's something like 900 rubles for a forklift garage versus 13,000 for a small distribution office at game start, but when does this difference matter? Starter industries are very unlikely to benefit from any kind of local distribution setup, construction costs largely cease to matter a short time into the game as you'll either have set up everything you need domestically (at which point it's essentially free) or are exporting enough to pay for whatever you want to do, and even if you for some reason still care about the cost difference a distribution office is significantly more useful - it's not like those trucks have to be dedicated solely to supplying some low-volume industry unless you're somehow using all 20 of the DO's connections for that one complex, and if you are doing that then you're probably doing something way too big to reasonably manage with forklifts anyways.
Also, I'm curious as to how you arrived at the conclusion that factory connections and forklift garages are "cheap." Insofar as I can tell from the numbers I see in game, a factory connection is as near as matters identical in cost to an asphalt road - a quick check gave 9 tons of gravel, 6.8 tons of asphalt, and 81 workdays for a 27-meter stretch of factory connection and 9 tons of gravel, 6.7 tons of asphalt, and 80 workdays for a 27-meter stretch of asphalt road, or 30 tons of gravel, 22 tons of asphalt, and 273 workdays for a 192-meter stretch of factory connection and 30 tons of gravel, 22 tons of asphalt, and 272 workdays for a 192-meter stretch of asphalt road. Moreover, unless you're producing all of the inputs on-site, you're going to need some sort of longer-distance delivery service to supply the factory, which - given the consumption rates for chemical and electronics plants - is probably going to be truck-based and isn't going to care that much, beyond DO task slot utilization, whether it's delivering a truckload to a local storage facility every day or a truckload to each factory every couple of days as long as the trucks are appropriately sized. 10 tons of grain per day to a warehouse and 10 tons of grain every 10 days to each of 10 factories are the same total throughput, and if you'd be using the same truck either way it's also the same amount of traffic and the same cost.
Something's gone wrong if you need to have external storage attached to your shopping centers.
You don't need to handle all the goods with just forklifts. I use forklifts with electrical component factories to handle the electric components and plastic, as these goods have less than three days worth of storage in the factory and the throughput needed for just them is not that big. Steel and chemicals have more days of storage and large trucks can about fill them with no problems, so they can get their own lines with a truck each. I set up electronics factories similarly, but with forklifts supplying just electronic components and plastic and lines with one truck each covering everything else.
Doing it this way frees up parking slots at the factory for service vehicles (fire, police, & repair) and other logistic trucks and concentrates the low throughput deliveries for larger, more expensive, and more efficient vehicles to handle at just one point instead of building a warehouse for each factory.
You could use trucks as storages, but they are very expensive for that purpose compared to warehouses and factory connections, and they will use up parking slots needed by emergency services, repair crews, and other logistic trucks unless you pay extra for a cargo station for them to wait at.
You could just connect all the factories to the same storage building, but this gets a lot less feasible as more factories are connected, and much less feasible if you want to connect two or more storages to all these factories or if you also want them all to have a connection to the same cargo station (for trains/ships especially).
Except that the individual chemical plants do not have enough storage for 10 tons of grain, and even if they did, you would want a few days surplus to maintain production despite delays or the effects of long distances on DOs. You could use smaller trucks for the long haul to match the truck's capacity to the storage with some safety margin, but that results in more traffic and is less fuel/capital efficient. You could also have the truck supply multiple factories per trip, but that means your big expensive truck is spending less time taking stuff from point A to point B in favor of also making small deliveries within point B, and so you end up buying more large trucks to keep up with the long haul logistics.
A central un/loading point helps keep big expensive trucks (or trains/ships) covering the long haul and minimizes the amount of them you need to keep things running. If the individual throughput is low enough for each factory and there are multiple types of goods moving between the central un/loading point and factories, forklifts can be a cheaper solution than small trucks, especially if a local DO is involved.
You only need workdays, asphalt and, gravel. Workdays can be cheaply provided with machines or citizen labor, gravel is very cheap and easy to make on your own, and asphalt becomes cheap and easy to make after you get a refinery up and running. Even if you need to buy asphalt, it isn't that expensive for short factory connections; 1,000 rubles will get you around 120m, and this is plenty if you keep the connections short, which also makes forklifts more efficient. Contrast that with the cost for the amount of steel (~4,500 rubles) required for each DO and the cost of more/larger trucks.
The more money you save, especially early on, the faster you can grow your republic, and chemicals and electronic components can be made pretty early on, if not right at the start. 10k+ rubles is a big chunk of the cost for most of the industries.
The main limitation of DOs is usually not the task limit but the number of vehicles slots they have and the distance to each of the tasks' buildings. This is further compounded by servicing differing storage types (open hull, closed hull, refrigerated, etc.), as trucks of the wrong storage type cannot be used, and by the capacity mismatch of large trucks with small factory storages. You might be able to share the purpose of the DO with more than the complex or you might not, but for just the complex's needs, a forklift garage may be a sufficient and much cheaper option.
You don't need it, but local storages and their "notify if empty" alerts are nice backups to deal with mistakes, earthquakes, and random fires; and if you do have them, then you'll want a vehicle to force goods into the shop (with high amounts of visitors, shops alone cannot restock fast enough). One forklift is the cheapest option for that.
TL;DR: Forklifts are a niche budget option. They are suited for performing low throughput, short range deliveries within a complex for little cost, especially if the alternative involves a DO.
But I still think factory connection should be buffed, DO is fine to use but imo factory connection are much more realistic and aesthetic.
Since it's more difficult to set the perfect factory placement so that everything is connecting perfectly (that the part of the game i like the most), it should be more rewarding to set factory connection (low cost / higher speed) (still imo).
And last thing forklift can't handle waste :'(
From a practical dev perspective, it's really too late in the game to be reimagining this kind of thing. 2 or 3 years ago it might have been able to be considered more. Having said that I don't really think there is a problem here. Passive connection moving resources instantly is just an abstraction so you don't have a zillion other vehicles zooming all over the place messing up the rest of the sim, traffic, etc. Like workers teleporting back home from their destination or vehicles working without drivers or many other examples, some aspects are just abstracted by gameplay conventions.
what do you mean by "force goods into shops" and "shops alone cannot restock fast enaugh"? do you mean restock by DO?
I used forklifts for shops too, but now i just juse one storage with a direct factory connection
and a cooling truck by route as external storage. Shopping center has two parking lots, so one always will remain vacant. and it saves A LOT of space where you need it most, right in a citys heart.
i still am happy with my old forklift setups too, its works fine and they are really, really cute;
oh. good to know! thanks!
thats bad. this means i just spent like 100 hours planning my capital all wrong. and the roads and some parts are allready built. realistic mode of cause. mh. this will be a lot of mess or reloading. woud have really been nive to tell this in the tutorial. or anywhere.
do the workers in factorys also get things "by hand"?
so in the future i will just work with road cargo stations and truck lines....
i am feeling a little frustrated. glad i have been procrastinating in discussions instead of actually building this, i think i had gone mad once i realiced my shopping centers dont work.
It's only a shopping center mechanic to my knowledge. Factories definitely don't have an issue with it. It might affect other services but I think shopping center is the only one it's common to use storage for.
Personally I didn't even before I knew about this, I just deliver via a line from a 'staging warehouse' near the city.
You don't need a local distribution service to have a centralized drop-off; a road cargo station works as a centralized drop-off for up to four factories (and, since it 'sees' the internal storage of all connected factories, there is no obstacle to using the largest-available early-game vanilla trucks for deliveries when at least two factories are connected) while a warehouse can usually manage more than that. Chemical plants are a bit awkward since you can't put logs, oil, or gravel in a (vanilla) warehouse or deliver oil or gravel through a factory connection from a road cargo station, but a local distribution service doesn't do much to help with that and if you want one anyways trucks would probably still be preferable to forklifts because you can put a small or midsize covered hull, dumper, flatbed, and tanker in a Small Distribution Office and take care of everything rather than needing forklifts for grain, logs, and chemicals, conveyors for the gravel, and pipes for the oil.
Also, I'm so terribly sorry that I forgot the extremely important detail that the default chemical plant only holds 8 tons of grain and consumes 7.8 tons of it every 10 days rather than the 10 tons every 10 days that I used as an illustration. It's almost like this is an irrelevant nit-pick that makes no difference to the point I was trying to make, which is that delivering X*Y tons of freight every Z days to a central drop-off and delivering X tons of freight to each of Y factories every Z days requires the same throughput, and that you can very often use the same truck either way unless you're bone-headedly stupid about how you set things up.
Trucks that I'm probably going to have to purchase anyways are very expensive compared to warehouses, factory connections, and forklifts that aren't even remotely essential? I mean, fair enough, a lone chemical plant probably doesn't merit a dedicated truck and parking the truck in the factory's loading bays is problematic for emergency services, but with three or four plants operating at something like capacity you're approaching consumption rates that can keep that truck reasonably busy even if it's a relatively large truck, especially if you're sourcing inputs from anywhere but right next door to the plant complex, and since you're so inclined to quibble over costs I'd note that the cost of a road cargo station is less than the cost of the smallest warehouse plus a small open storage.