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R/Tom
or maybe this one is global and the more cultural stuff you have the better for all? so many questions...
when i was young there used to be manuals, really big ones, made from paper ;) i will never forget the "Pharaoh" manual, it was like 130 pages including a quite detailed overfiew on aincent egyptian history...
I really love Workers and Resources, but its so complicated and the devs seem to want us to explore it rather than play it ;) But the tutorial is mostly ok...
• Sight - How elevated the building is compared to the surrounding area.
• Water - How much water is in the surrounding area.
• Nature - How many mature plants are in the surrounding area.
• Pollution - How polluted the area is.
These factors can be a requirement, a bonus, or both depending on how the building defines them. Some factors do not affect the scores of certain buildings:
The only other factor that changes the score is the price for the attraction. Ideally you would raise the price until the number of tourists wanting to enter matches the capacity of your tourism industry, but if you cannot effectively get tourists quickly from the various points they spawn at around the map to your tourism industry, then you might need to lower prices.
How do you know these things :)?