Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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starman01 Feb 6, 2024 @ 2:31pm
Problem with Train unloading (Workers) , Percentage setting gets always ignored.
Hi all,

i have created a new industrial sector, and this time I tried to set up a metro line from city center to the new industry complex. It has 2 stopps for worker unloading. The first can support around 80 workers, the second around 40.

The train usually brings in around 80 people. So, technically they all could find work on the first station. But since I need them evenly distributed, I set the train to unload only 50 % at the station. That was my first try, I'm now down to 20%..... The settings in the metro line get's ignored, nearly everyone leaves the train at stop 1 where they have a job, and the factories at stop 2 are empty (which is bad, since they are vital infrastructure).

I "solved" it atm by reducing the max workers in the factories at stop 1, so enough workers are now travelling to stop 2. Of course I also need to increase the workforce with more housings.

But technically that shouldn't be necessary, right ? Is there a bug with the percentage settings for unloading, or am I doing something wrong ?

I have all people symbols clicked, but usually there aren't any passengers in the train, only workers.

A hint would be nice. Thanks... :)
Last edited by starman01; Feb 6, 2024 @ 2:32pm
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Showing 1-12 of 12 comments
bballjo Feb 6, 2024 @ 2:43pm 
So...the unloading percentages for transportation are funky...they always are applied to the full capacity, not the current load. So a bus with 100 spaces and 55 workers set to unload 50% is supposed to unload 50 workers, but this doesn't sound like what you are describing.

I'd ask you to verify that you didn't misinteret/misremembered things and try the setup again with the info from above, if you still see the same behavior, send it to the devs please.
starman01 Feb 6, 2024 @ 11:34pm 
OK, I take a closer look to this when it happens again. In the current setup though unfortunately I cannot provide a quick answer. Since the lowest I can go is 10%, and the metro can carry 500 passengers, that's more than I have available. But I report back when I can confirm your assumption or confirm the strange behaviour.
Egodeus Feb 6, 2024 @ 11:42pm 
Yeah, if you have a fully loaded train going to the station and unloading all workers when set to 50% it seems to be a bug. If the train only manages to load around half full with workers, then it's functioning as planned, as unfortunately the unloading orders count the full capacity of the vehicle, not what's actually loaded when unloading starts.

But I have to say that running a metro line for 120 worker positions seems overblown to be honest. I have industrial complexes with almost a thousand worker positions being run day and night with just a cable car line and couple of extra bus lines. I would consider adding a metro line once the workers needed rise to over a thousand. Running a metro for under a hundred jobs just sounds wasteful. But then again, we all build our republics differently.
Egodeus Feb 6, 2024 @ 11:46pm 
Originally posted by starman01:
OK, I take a closer look to this when it happens again. In the current setup though unfortunately I cannot provide a quick answer. Since the lowest I can go is 10%, and the metro can carry 500 passengers, that's more than I have available. But I report back when I can confirm your assumption or confirm the strange behaviour.
Yeah, I think your problem is that the metro line has way too much capacity for the controls to be able to properly limit the amount of workers being transferred. I recommend at most having vehicles with about as much capacity as you have jobs on site, so try to find a metro train with only about 100 capacity (I don't think such exists, but that's what I meant above about a metro being overblown for such a small amount of workers). Then you can load the train fully, and set the percentages, and it should work well.
starman01 Feb 6, 2024 @ 11:49pm 
Luckily I was able to try it out just now, my metro collected 144 workers. It can carry 525... First stop offloading set to 10%, and the available jobs are something around 75... Only 50 dudes get of the train.

Next station another ca. 50 , while 30 + remained (which had no job there anyway). ... So yeah, it may be bound to the max capacity....

It's an explanation, though it would be better if it always applied to the current load, instead of max load. But that might be a more complex change.

But it could help it we would be able to set the load/unload steps with 5% instead of 10%.
It's not a big deal on busses, but since metros and trains handle huge passenger numbers it cannot be handled so precisly. At least now that I know this, i can react accordingly.
Last edited by starman01; Feb 6, 2024 @ 11:53pm
starman01 Feb 6, 2024 @ 11:52pm 
@Egodeus : Metro for this kind of load is of course completly overblown :) I just wanted to try out metro for the first time in this game. Let me say, since I play in realistic mode only, it was a huge pain building it, not to mention i had to learn the function first on how to built it correctly in realistic, it requires quite more planning to do so. But now I know it, and can utilize it when needed.

Built times for tunnels are awfully long though... Not the tunneling, but the brick laying.... though it fits the realistic setting :)
Egodeus Feb 7, 2024 @ 12:57am 
Originally posted by starman01:
@Egodeus : Metro for this kind of load is of course completly overblown :) I just wanted to try out metro for the first time in this game. Let me say, since I play in realistic mode only, it was a huge pain building it, not to mention i had to learn the function first on how to built it correctly in realistic, it requires quite more planning to do so. But now I know it, and can utilize it when needed.

Built times for tunnels are awfully long though... Not the tunneling, but the brick laying.... though it fits the realistic setting :)
I can imagine, I also play in realistic and even after reading several times how to get the metro built in realistic, I've decided to not use it yet. Although after I get my aluminum plant/vehicle factory area built, I might consider adding a line that connects that area with my food processing/clothes manufacturing combine and the petrochemical factory area together along with the three cities/towns feeding workers to the same. Then I could start sharing the workforce somewhat between areas.
starman01 Feb 7, 2024 @ 1:03am 
Now that I have the hang of it, it's fine. Just need building it from the "back to forth". First Raildepo, then the first endstation and then you can tunnel forward. Let's hope the Devs will add intersecting tunnels in the future like with trains, this double tunneling is a bit of a hassle.
RyanFireball Feb 7, 2024 @ 2:27am 
Originally posted by starman01:

It's an explanation, though it would be better if it always applied to the current load, instead of max load. But that might be a more complex change.

How would you have known the current load at any station if you do not know how many the train collects at the first station?
R/Tom
Speculatius Feb 8, 2024 @ 1:43pm 
Originally posted by starman01:
Since the lowest I can go is 10%
I think you can click on the percentage and enter any number from 0 to 100.
Silent_Shadow Feb 8, 2024 @ 2:14pm 
Originally posted by Speculatius:
I think you can click on the percentage and enter any number from 0 to 100.
Yep, you can.

Originally posted by bballjo:
So...the unloading percentages for transportation are funky...they always are applied to the full capacity, not the current load. So a bus with 100 spaces and 55 workers set to unload 50% is supposed to unload 50 workers, but this doesn't sound like what you are describing.
Close; the actual formula is D = S% × C + 1, where:
• D = number of riders allowed to get on/off.
• S% = The "At this station un/load: X%" percentage.
• C = The maximum riders the vehicle can carry.

So even at 0%, one person can always get on or off, provided they meet the stop requirements.
Last edited by Silent_Shadow; Feb 8, 2024 @ 2:15pm
starman01 Feb 8, 2024 @ 10:59pm 
Thanks for explaining, and also for the tip that i can manually edit the percentage, never tried it :) Also, i just need to realize that I can also use the smaller transports that can only carry around 10 persons, that also helps.
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Date Posted: Feb 6, 2024 @ 2:31pm
Posts: 12