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I'd ask you to verify that you didn't misinteret/misremembered things and try the setup again with the info from above, if you still see the same behavior, send it to the devs please.
But I have to say that running a metro line for 120 worker positions seems overblown to be honest. I have industrial complexes with almost a thousand worker positions being run day and night with just a cable car line and couple of extra bus lines. I would consider adding a metro line once the workers needed rise to over a thousand. Running a metro for under a hundred jobs just sounds wasteful. But then again, we all build our republics differently.
Next station another ca. 50 , while 30 + remained (which had no job there anyway). ... So yeah, it may be bound to the max capacity....
It's an explanation, though it would be better if it always applied to the current load, instead of max load. But that might be a more complex change.
But it could help it we would be able to set the load/unload steps with 5% instead of 10%.
It's not a big deal on busses, but since metros and trains handle huge passenger numbers it cannot be handled so precisly. At least now that I know this, i can react accordingly.
Built times for tunnels are awfully long though... Not the tunneling, but the brick laying.... though it fits the realistic setting :)
How would you have known the current load at any station if you do not know how many the train collects at the first station?
R/Tom
Close; the actual formula is D = S% × C + 1, where:
• D = number of riders allowed to get on/off.
• S% = The "At this station un/load: X%" percentage.
• C = The maximum riders the vehicle can carry.
So even at 0%, one person can always get on or off, provided they meet the stop requirements.