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Be advised that the game will most likely split the factory's output between the warehouse and the factory's on-site output storage while the two are similarly full, at least until the on-site storage becomes permanently full, and that any goods that get placed into the factory's on-site storage will not be accessible from the cargo station unless a direct connection exists between station and factory.
Also be aware that the game neither limits nor reserves capacity at the warehouse for the factory's output, or for cargo being delivered by incoming trains, unless you tell it to do so, and that as such it is possible for setups such as this to break down due to the warehouse filling up with too much of one type of good or the other, e.g. the warehouse becomes full of grain, so the distillery can't put alcohol in the warehouse, fills up its local storage, and shuts down, causing it to stop processing grain from the warehouse and thus never clearing space at the warehouse for alcohol. If you're going to make a setup such as this without any direct connection between factory and station, always limit the types and amounts of each good you want to have in the warehouse.
The game tends to distribute cargo so that storage facilities become similarly full, as a fraction of available (allocated) capacity in use. If your warehouses are set to accept the same types of goods in the same ratios and both have the same amount of stuff in them when a train arrives, they should both receive a similar amount of whatever the train brought.