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Also, take a look at the gravel consumption figures at the asphalt and concrete plants, take a look at the output figures, and take a look at the local storage capacities. Assuming you're using T-138-series trucks, local storage at the concrete plant only holds enough gravel for ~8.5 truckloads of concrete while local storage at the asphalt plant is enough for just ~3 truckloads of asphalt - and that's if local gravel storage is completely full. It might be a bit much to ask for an initial setup, but the vanilla concrete and especially asphalt plants benefit greatly from external gravel storage, particularly as Distribution Offices will only dispatch trucks when anything currently on-site plus anything currently en route adds up to less than the set percentage of local storage, without accounting for any demand that's already "in queue," and thus often fail to deliver gravel to the plants before the plants run out of stock. This becomes even worse if you leave the Distribution Office on default settings, as 30% of the concrete plant's on-site gravel storage is about two truckloads (again, assuming we're using T-138-series trucks) while for the asphalt plant it's less than one, so on default settings you have a maximum of one or two gravel trucks en route to either of the plants at any given time, and one truckload of gravel becomes only slightly more than one truckload of asphalt or concrete at the vanilla (or vanilla-balanced) plants.
A further issue with using the plants' local storage is that it's relatively likely that deliveries will get stuck in the queue of trucks waiting to pick up asphalt or concrete, especially if you don't have a separate unloading station, so you might have to wait for several trucks to cycle through without being able to pick anything up before your next load of gravel (or bitumen/cement) arrives at the plant, and it'll potentially take even more time for the distribution office to realize that it really needs to dispatch another truckload or two to the plant (because, again, there's really not that much local storage at either of the plants, and at least on default settings the DO will think that it's doing enough if it already has a truck or two en route), depending on where the delivery truck was in the queue and how long it takes the next truck trying to pick up asphalt/concrete to arrive at the plant.
R/Tom
0.5t storage limit and lack of storage possibility is a thing completly made-up by devs.
Asphalt Concrete according to Wikipedia:
https://en.wikipedia.org/wiki/Asphalt_concrete
R/Tom
If you built a bitumen storage with pump and pipelines and an conveyor belt with gravel supply from a depot connected to the plant, and have a workforce by footpath ( coming from a bus stop or walking from their living place ) it can't be interrupted, save for machine repairs. It can be interrupted if you send a workforce by bus directly to the plant, as waiting concrete mixers can then block it.
And it is the machine repairs that bugs me. When under machine repair the entire production stops and since i usually have one in a region nothing can be built until machine repairs are concluded. And that process is often interrupted because it is in a queue that is stopped because there is no asphalt for groundwork and such. And having to redirect all CO to go to another region and collect asphalt there....OR manually reset all waiting CO vehicles and manually placing the machine repairs as 1st in the queue....troublesome at best. Am i supposed to build 2 plants in one location ?
I have small CO's per region for road construction too.
Maybe some research would unlock modern, more convenient methods of asphalt laying?
Anyway, concrete and asphalt making is somwheat annoying, it is easier to use customs as a source instead of coping with 0.5t capacity or wasting workforce to keep mixer idle.
Also people are modding mixers to have 10t capacity.