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Workers and resources is a communist city builder simulator
I have a republic with 100k, all industries running at 100% and i can left it running for hours without any issue. :P
Yes, C:S2 is more promise than substance.
Granted, it has clunky elements to it, especially if you get into it a new, or come back after a long while... i trip over stuff time and time again, but in the end that is minor, and the amount of detail and management and systems you can build up and have them work in conjunction, is "best in slot" on the market, and that is why people enjoy it, simply there is a lot to enjoy.
You don't have to micromanage every excavator nor any other vehicle, we have construction offices and distribution offices to automate a lot of it.
In spite of visual similarities they are different games, WR:SR having a much stronger emphasis on logistics.
That is true... it is not a city builder at all... it is like a logistics and population sandbox ... at least i would describe it like that.
As said, the game is clunky in some ways... but in my eyes this is because of a lack of transparency... you have to dig below the surface layer to find out some things(game has tons of overlays) and learn how to best do this or that task... once you get that behind you, the game opens up a lot and your nation start to hum like a fine tuned motor. As said, i trip over things numerous times, but the more of that i got behind me, the more i enjoy the game as the pieces fall into place, ever so slowly but they do.
Tbh the game that tickles the neurons in a similar way for me is Satisfactory if you want a comparison. You set up a complicated system and then see it bear fruit on its own without your input, which is very rewarding. While cities... Dark Eneredgy said already haha.