Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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SievertChaser Jan 31, 2024 @ 10:11am
Honest question: how can you enjoy this?
While I appreciate the sheer amount of detail and fuss put into this, including certain comparatively obscure logistics options - the freight cable cars inpress me to no end - how could you achieve pretty much anything in this game when you have to micro-manage every excavator in a small country? It just looks like a nightmare.

Sincerely, a Cities: Skylines player.
Originally posted by Egodeus:
I'll just copy my review of the game here, since it is basically written for a player like you:

As the meme says: If you think this is going to be another city building game, you're not gonna have a good time.

If you're looking for a regular city building game, go play I don't know, Cities Skylines 1 or 2, or one of the Simcities, I hear they are lovely this time of the year.

If you have already played city building games and want a bit more realistic one, and don't mind ugly concrete architecture, or even better, actually love concrete brutalism as an architecture style of choice, this is a game for you.

First go play the tutorials, and then start playing with almost all of the systems disabled, and then when you start understanding how the game works on a base level, start by turning the systems on one by one in an existing game to learn them out.

The game simulates many, many, many things that are just obfuscated or handwaived away in other city builders. On base settings you can buy buildings by paying money, either rubles or dollars to your friendly neighbours to build things, but the fun part is when you start building things yourself. Because then you need to get concrete, gravel, and asphalt from somewhere, get relevant trucks to transport it to the construction site, get an excavator on site to do the groundworks for the factory and then you need even more concrete, some bricks and steel to build the actual building, and after that even more steel and mechanical components to build the machines inside. After the factory is finished you need to ensure it gets the necessary raw materials so it can produce whatever it is producing for you, maybe you can use the bricks now in building other buildings so you don't need to buy them expensively from your friendly neighbour across the border. That is if you get workers there, and the building has electricity, drinking water for the toilets, and oh yeah, toilets, that reminds me, how have you planned and built the sewage pipes to take away the waste water? Also, now that we are producing things, there's all kinds of garbage and broken bricks that are starting to collect in the garbage dumper, when is the garbage truck coming to load all of them up and taking them to the dump?

And just keep multiplying this on and on.

The game is really good, but the learning curve is really steep, but on realistic mode it is nice how good it feels to finally get a gravel road built all the way from the border to your laid out shell of a town, as that means that all of the building materials and foreign workers don't need to crawl along on the old mud road that turns into a morass when ever it rains, nevermind snows. Which reminds me, did you have enough snowplows to clear the streets during winter?
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Showing 1-15 of 34 comments
RickiusMaximus Jan 31, 2024 @ 10:16am 
Cities Skylines is a capitalist city builder simulator

Workers and resources is a communist city builder simulator
Elessar_warrior Jan 31, 2024 @ 10:22am 
Lol you don't have to micro everything, you just don't know how to play this yet.
I have a republic with 100k, all industries running at 100% and i can left it running for hours without any issue. :P
failsafe Jan 31, 2024 @ 11:13am 
I love Cities:Skylines. I love Workers and Resources. CS is better in terms of painting and allows creating nice looking cities. W&S is much better in terms of complexity and realism and it also deliver cities looking much more realistic than those painted in CS. Both games are great. Play one you like better.
Dark Eneredgy Jan 31, 2024 @ 11:23am 
How can you enjoy Cities:Skylines? its so boring
This is just an advertisement. CS2 failed and they need more sales ASAP.
Bufnitza Jan 31, 2024 @ 12:00pm 
Weak bait, not going to lie.
Speculatius Jan 31, 2024 @ 12:46pm 
Where to start and where to stop? I have played CS for a while, W&R for a long time and recorded 80+ Videos playing it (in realistic mode on my own map of the Faroe Islands - spoken in German). Sometimes the game drives me crazy, but mainly because of me, not because of the game. Sometimes because of the game as well, yes, sometimes it feels like a real sovjet republic. But it just feels more like "my game" than CS. I am sorry for everyone dying or getting sick because of my bad decisions or plannings. In CS, people just move in from "somewhere". In W&R, they have to be invited, carried from the border or born, go to kindergarten, school and maybe university before they can work for our country. Anything going wrong in the chain: people moving out. I still haven't paid back the loans I had to take at the beginning of the game, they still roll over and were sometimes painful, nearly reaching the credit limit. So the game is always challenging (me) and it almost never gets boring. But don't start your first game with all options switched on from the beginning - if you never played the game and start with water, power, fuel, heating and waste swiched on, it might become a real nightmare pushing you back into the warm and comfortable hands of Cities Skylines ;)
SievertChaser Jan 31, 2024 @ 1:01pm 
Originally posted by bajecznie nawdychany:
This is just an advertisement. CS2 failed and they need more sales ASAP.
Careful, you're going to drive yourself into an aluminum foil shortage /s

Yes, C:S2 is more promise than substance.
SievertChaser Jan 31, 2024 @ 1:03pm 
Originally posted by RickiusMaximus:
Cities Skylines is a capitalist city builder simulator
It's in the rather weird domain where everything is capitalist despite a heck of a lot of stuff (e.g. all majoe industry and agriculture) being state/municipally-owned.
Actionjackson Jan 31, 2024 @ 1:31pm 
It is enjoyable because you are not just painting the map like in that other popular city builder.
Granted, it has clunky elements to it, especially if you get into it a new, or come back after a long while... i trip over stuff time and time again, but in the end that is minor, and the amount of detail and management and systems you can build up and have them work in conjunction, is "best in slot" on the market, and that is why people enjoy it, simply there is a lot to enjoy.
bspawn Jan 31, 2024 @ 1:38pm 
Originally posted by dennis.danilov:
how could you achieve pretty much anything in this game when you have to micro-manage every excavator in a small country?

You don't have to micromanage every excavator nor any other vehicle, we have construction offices and distribution offices to automate a lot of it.

Sincerely, a Cities: Skylines player.

In spite of visual similarities they are different games, WR:SR having a much stronger emphasis on logistics.
Actionjackson Jan 31, 2024 @ 1:46pm 
Originally posted by bspawn:
In spite of visual similarities they are different games, WR:SR having a much stronger emphasis on logistics.

That is true... it is not a city builder at all... it is like a logistics and population sandbox ... at least i would describe it like that.
SievertChaser Jan 31, 2024 @ 1:48pm 
Originally posted by Actionjackson:
Originally posted by bspawn:
In spite of visual similarities they are different games, WR:SR having a much stronger emphasis on logistics.
That is true... it is not a city builder at all... it is like a logistics and population sandbox ... at least i would describe it like that.
Honestly it sounds like a Tropico with trains...
Actionjackson Jan 31, 2024 @ 1:55pm 
In my eyes it is something unique... hard to compare to other stuff. It for sure has similarities to games like Transport Tycoon Delux or Simutrans. Both very cargo and people logistics focused.

As said, the game is clunky in some ways... but in my eyes this is because of a lack of transparency... you have to dig below the surface layer to find out some things(game has tons of overlays) and learn how to best do this or that task... once you get that behind you, the game opens up a lot and your nation start to hum like a fine tuned motor. As said, i trip over things numerous times, but the more of that i got behind me, the more i enjoy the game as the pieces fall into place, ever so slowly but they do.
Last edited by Actionjackson; Jan 31, 2024 @ 1:56pm
ling.speed Jan 31, 2024 @ 2:46pm 
Originally posted by dennis.danilov:
Originally posted by Actionjackson:
That is true... it is not a city builder at all... it is like a logistics and population sandbox ... at least i would describe it like that.
Honestly it sounds like a Tropico with trains...
There was a thread recently on other games similar to this one, and tbh there wasnt any decent answers... WRSR is not "like" any other game. Its has its own category, like say Kenshi.

Tbh the game that tickles the neurons in a similar way for me is Satisfactory if you want a comparison. You set up a complicated system and then see it bear fruit on its own without your input, which is very rewarding. While cities... Dark Eneredgy said already haha.
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Date Posted: Jan 31, 2024 @ 10:11am
Posts: 34