Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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failsafe Jan 27, 2024 @ 10:56am
any way to optimise customs?
I usually build set of one way roads, two in, one out (if customs building has three lanes, of course). But no matter how I try I dont feel it makes any sense. Everything around customs is soo slow... Is thare any better way to optimise how it works? Maybe mod or something?
Originally posted by Novu:
This is how you optimize the custom's house.

Just add the tag $STATION_NOT_BLOCK to game file:

../media_soviet/building_types/zoll_milhost.ini
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Showing 1-13 of 13 comments
Titule Jan 27, 2024 @ 10:59am 
Have you searched here? This has been discussed quite a few times
Mesa Jan 27, 2024 @ 11:15am 
There is a mod in the workshop for improved traffic custom houses https://steamcommunity.com/sharedfiles/filedetails/?id=2091824985&searchtext=custom+house
Silent_Shadow Jan 27, 2024 @ 11:42am 
Customs house are intended to be a limit on how much you can import and export.
If you want to increase the throughput of customs, you can use bigger trucks, containers on trucks, trains, or use ships/aircraft to travel to and from the border of the map.
failsafe Jan 27, 2024 @ 12:01pm 
Thanks for this mod, I will use it.



Originally posted by Silent_Shadow:
Customs house are intended to be a limit on how much you can import and export.
If you want to increase the throughput of customs, you can use bigger trucks, containers on trucks, trains, or use ships/aircraft to travel to and from the border of the map.


Well, I dont mind some limits, just being annoyed by many trucks standing in the queue, while just few are taking their time. I think if they moved swiftly after loading/unloading it would be fine for me.
Mountainhigh Jan 27, 2024 @ 5:40pm 
Its pretty realistic.
nekys Jan 28, 2024 @ 11:27am 
aaah the ld customs house thing...if i was a dev i would fix it, only to stop seeing these posts
ling.speed Jan 28, 2024 @ 12:45pm 
Originally posted by nekys:
aaah the ld customs house thing...if i was a dev i would fix it, only to stop seeing these posts
True, thou it would not help with amount of posts thou, just reducing anger within them. Because usually its about the perception of inefficient truck movement that causes the slowdown, not the idea of customs beurocracy.




But on topic of customs optimization, always build a buffer storage close by. It helps through making sure customs trucks are used to full capacity, and there are are no "bursts" in traffic.
Last edited by ling.speed; Jan 28, 2024 @ 12:47pm
A moderator of this forum has indicated that this post answers the original topic.
Novu Jan 28, 2024 @ 1:48pm 
This is how you optimize the custom's house.

Just add the tag $STATION_NOT_BLOCK to game file:

../media_soviet/building_types/zoll_milhost.ini
failsafe Jan 29, 2024 @ 12:16am 
Originally posted by ling.speed:
Originally posted by nekys:
aaah the ld customs house thing...if i was a dev i would fix it, only to stop seeing these posts
True, thou it would not help with amount of posts thou, just reducing anger within them. Because usually its about the perception of inefficient truck movement that causes the slowdown, not the idea of customs beurocracy.




But on topic of customs optimization, always build a buffer storage close by. It helps through making sure customs trucks are used to full capacity, and there are are no "bursts" in traffic.

What kind of anger you are talking about? I dont understand this.

Buffer - yes, I do buffer storages, usually I use free storage buildings very early and try to move to bigger storages asap and just dedicated trucks do deliveries to storages. For example I use 25 ton truck to deliver gravel to gravel storage and standard trucks from building offices distrubute this gravel to building sites.



Originally posted by Novu:
This is how you optimize the custom's house.

Just add the tag $STATION_NOT_BLOCK to game file:

../media_soviet/building_types/zoll_milhost.ini

Thanks. I will check it.
ling.speed Jan 29, 2024 @ 2:16am 
Originally posted by failsafe:
What kind of anger you are talking about? I dont understand this.
Ah sorry werent really thinking of this thread, but its quite common complaint, and generally people are shorter tempered. It just gets old...

Personally i like the idea of customs limits, just the execution looks bad. The limtis are a good incentive to spread out, use different methods of transport and keep the pressure up on the player.

Tbh since game has export thresholds clamping on profits, it's probably not too bad to use the mod, but having it locked behind research or something would be good.
nekys Jan 29, 2024 @ 3:03am 
it is not the customs, it is the only one moves at a time sillyness, but, as stated, you can fix it yourself
failsafe Jan 29, 2024 @ 3:06am 
Originally posted by ling.speed:
Originally posted by failsafe:
What kind of anger you are talking about? I dont understand this.
Ah sorry werent really thinking of this thread, but its quite common complaint, and generally people are shorter tempered. It just gets old...

Personally i like the idea of customs limits, just the execution looks bad. The limtis are a good incentive to spread out, use different methods of transport and keep the pressure up on the player.

Tbh since game has export thresholds clamping on profits, it's probably not too bad to use the mod, but having it locked behind research or something would be good.

Limits are okay. And yes, execution is not perfect. One thing that bothers me the most is that there are empty places, but due to unknown reason trucks/buses cant use them before other truck/bus doesnt leave the area - even if they dont colide in any way. And I think we could just finance uprading of customs - starting from basic and moving up. Also, customs could be more compatible with one-way lanes. Or - which would be much more difficult for devs to implement - create priority lanes and allow selection which goods/stuff is priority, and which is not. I guess if I could set one or two goods as priority it would already help a lot with traffic. Anyway, these are just details.

Since our republic is bit of a daughter republic, I guess we already have special rights. So while I understand that it should not be efficient the main reason why we would like not to use customs and produce everything in own republic is money. Because importing should be more expensive (it actually is, so we already have reason to do own stuff).
failsafe Jan 29, 2024 @ 3:06am 
Originally posted by nekys:
it is not the customs, it is the only one moves at a time sillyness, but, as stated, you can fix it yourself

Yes, this is a problem.
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Date Posted: Jan 27, 2024 @ 10:56am
Posts: 13