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If you can't control the train, send it to a depot and it will obey even without fuel. From there, you can reassign it.
1. The train came from a depot, it went past the fuel station and drive just somewhere on the preexisting network(it is campaign 2 map), in the opposite direction of the border post it should go to.
2. Then i turn around the train by hand, it went into the fuel station and fill up, at least something.
And now(this is where the save point is) it always turn around to go away from the border post, basically to nowhere, just riding into the countryside.
Like if i try to force it to change direction, it stop right away and turns around.
It is absolutely puzzling, of course i check all signals, most of them are already in place on the map, and they are all fine.
Normally i never have issues with trains in games, the signals are straight forward... i have no idea what is wrong.
Anyway in case your train get stuck somewhere you can press the yellow arrow 2 times and it should teleport back to its original base.. ( you maybe have to empty the wagons afterwards )
els you can try and build a side track where you train is stuck and a refuel station close by if its closes enough it might be able to go there though its empty.
Regarding your train will not go and refuel.
Check if the fuel station have power ( no power = no refueling and nor delivery of fuel )
And check that the track was successfully build so the train can go in and out of the station.
When you have to reverse into the fuel station then that tell me that something is wrong with the train track.. check if it was completet 100%.
Another reason why a train maybe wont enter could be due to signals and other trains on the line.
Remember that when two rail roads tracks cross each other then signals and trains on both track can see each other.
( its a bit like how electricty pass though things, if something touches then stuff can happen. So it could be a train signal issue.
Try to change some of your signals with the most basic signal instead of example chain or mixed signals. In some situations this can fix stuff, especially if you have many side rail roads that connect to your main rail road.
-There is not a problem with refueling.
-The train is not stuck, its going off in the wrong direction, no idea where to and why.
Problem is described in my posts.
And train is in background in fuel station. And red arrow show where the train wants to go, no matter if i turn it by hand or not.
https://steamcommunity.com/sharedfiles/filedetails/?id=3148475373
Gimme a moment. I need some time due to slow internet here.
Number one mistake:
You loaded coal ore rather than coal.
https://steamcommunity.com/sharedfiles/filedetails/?id=3148526680
Number two:
Of course the train left the line because at the left is the only fuel station for him reachable.
At any spot on the way from the customs to the unloading station the train may get thirsty.
So at any spot it should be possible to reach a fill up station AND need to be able to find it´s way back where he came from.
So I built this little side connection for future fill up sessions for this train as an example.
https://steamcommunity.com/sharedfiles/filedetails/?id=3148526971
When the train tries to get back en route somehow he couldn´t look trough the fill up station.
So I changed the signal for both directions at the orange section,
let the train bypass that junction,
and made the turn there.
https://steamcommunity.com/sharedfiles/filedetails/?id=3148527045
This made him move towards the custom house.
With this setup if the train refills in future he will turn on the spot because it has a chance to reach the customs as well as the unloading station from the fill up station directly.
https://steamcommunity.com/sharedfiles/filedetails/?id=3148527136
I hope that helped.
Kind regards.
But with the signaling, the train can go to fuel and turn around and go back to its route, everything for that was in place, or not?
But why the hell the train tried to always go the wrong way after fill up? Where was it going, and why did it not just stop and display "?" or this lil symbol that exist for no route. Instead it was just going off on its own. This was what puzzle me the most.
"With this setup if the train refills in future he will turn on the spot because it has a chance to reach the customs as well as the unloading station from the fill up station directly."
Can you sum up what the actual problem was, so i can avoid it in future?
-Was it that the train can not reach "both" stations of the line from the fuel station, but only 1?
-And why can it not luck through the fuel station? So like once it is on the "wrong" side of the fuel station he is trapped?
Thank you very much for the help!
I look forward to make a little video and post it on YouTube today.
However you need to be patient with that for I'm at work atm.
On top of that I'm at sea and our internet isn't that fast.
Just so much for now:
Idk why the train didn't want to go through the fuel station to go back.
He should.
But that's not a big deal.
When ever you turn a train it stops, makes it's calculations, and if successful, moves on.
Only if he couldn't make it than the question marker appears.
You can use the signals as way points in your line.
You can as well place separate way points.
Put your finger on the screen where the track is and follow the track to where you want to send the train.
Than you quickly will discover that the train could reach the customs from the fuel station, but not the unloading bay.
As I stated:
I will make the video later after work and will post the link here.
My name on YT is MrKrabs70.
I've got some videos in German and a few in English.
https://m.youtube.com/@MrKrabs70/playlists
Kind regards.
Its not a big deal, but it would be very interesting to know what is going on. If the rules are not applied equally all the time it is difficult to predict what will happen when you build something.
Like the train "should" be able to go through the fuel station... but suddenly he can not. Annoying surprise. And is that a bug or working as designed? Who knows...
You can make the video in german, i understand german.
I was under the impression the train simply goes to custom house and turns(and load) there and goes to unload point and basta
Because, if i remember correctly, the "target" of the train at the time of the save point(the one you loaded) was the customs house and not the unload point, and the train could reach the customs house, ... in theory, in practical world he could not.
And that leads me back to "why" was that? What was the condition that forbid it to do what he should have been able to do.
We will figure it out.
Looking forward to solve it.
The track wasn´t connected proper. I´m doing the video right now.
But the mistake is at the X-junction in front of the fuel station.
I hope it helps.
https://www.youtube.com/watch?v=JjgfVKLMelg
Kind regards
Oh, than that is on the map maker(Campaign 2 map), and not on me ... i did not change anything with the track at this location...
That would be interesting to know for the dev´s, so they can fix it for the next patch.
The mistake with the coal ore, yea... uhm, i would have noticed that real quick if the train would have got to the plant with the ore
I made the mistake of assuming the campaign map, which i thought was already in beta branch, is working, so i did not check the rail that closely, i flew over it, did not see any holes, so i figured it is fine, signaling was fine too.
That there is like a 1m long gap, i would never have seen that.