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long answer is that it depends on the layout of the land, pollution levels and intended capacity of production, also the logistics of material supply is important to consider.
future expansion will be impacted if the logistics aren't planned effectively which comes back to the original intended production capacity. If the current setup is supplying enough for the current city then it's not a big deal that it isn't optimised.
there's plenty of land left for more industry to supply future settlements.
It's all about planning planning planning.
Some raw resorces can be efficent to transport by train / ship but the cheapest form of transportation is not needing any. Farms are an industry that I don't mind having away from production plants since trains move crops pretty well and I don't like cluttering up my farms with industries since it increases traffic. Power plants are ok to have seperate from coal processing plants as well because they don't use much coal. Just be sure to use a large storage to store the coal and a train to transport it in.
Els i am building a chemical plant about +5000m away at the oil field and my high speed trains can deliver people there in like 2,5-3 houres. Now that i think of it that might have been a logistic bad idea to place my refinery there since it would be better to build it near my city and then transport the oil to the plant via train.
Also its a bit far from the river so it gona be expensive to build the sewage pipes ;-(
Also i could have saved a long distance delivery of all construction materials that by the way took years, and i now also have to spend money on paying for trains to drive all the way with workers all the time.
All in all planning could have been better but i learn from it and will do things different next time and that is what i like about this game.
But els i plan to build more citys and other industry other places mostly since resources on my map is spread out and i have to make a train connection to all industry areas anyway.
And another good advice.. in start of the game it take to long and is to expensive to build electric train tracks.. i highly recommend to have diesel trains and the most cheap railroad to start with to get going, you can always upgrrade the track later on.
Most of the time centralized industries will be more efficient than decentralized, as they can use more efficient transportation or facilities. The only upside to decentralized industry is that it doesn't require large flat spaces to build, so you can fit it anywhere.
If you play with pollution enabled (and I would encourage everyone to do that) never build any industry near a residential building. If your people can walk to work in the factory from their home, it is way too close. Keep in mind that if you cluster several polluters, the pollution will spill over into a wider area than if there were fewer. So a single heating plant is fine at 600 to 700 m from the nearest housing, but if you build ten chemical plants that close to town there will be trouble.
Some have argued that moving goods is more expensive than moving workers, but this depends on your infrastructure and the type of goods/material. If you have proper conveyors and pipes, you can move your aggregates and your oil very cheaply and efficiently. If you are moving electronics, feel free to truck them clear across your republic. If you are moving food, on the other hand, maybe use trains instead and use trucks only for the last mile from the local warehouse to the shop.
When it comes to moving workers, a vanilla train station can only handle so many trains per day. I like to build residential districts that can house ~6000 workers. Two of those built next to each other with a large vanilla railway station in between seem to saturate the station, which in turn saturates a double track to the industrial zone. Of course, there are three working shifts in a day and some of the workers are employed in civic buildings in and around town, so I would say that about a good industrial zone requires no more than ~3000 workers to operate at 100% output. Any bigger and the commute will get needlessly complicated.
Ie : steel plant is near iron processing plants and iron mine and it is connected to mechanical plant. And area is a distinctive zone.
chem plants are near oil fields and plastic plant is also in same area with wood cutting posts.
Food factories cow farms slaughterhouse and distillery another area.