Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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The new quaries.
Will there be the need for Explosives in them?
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Zobrazeno 115 z 19 komentářů
The developers said they added the new ones to make things easier, so probably not.
all that isn't added in yet is it?
These will be added in a future update.
will be glad, i can then take out my modded quarry and reallly happy with the texture update, never liked original color
What a shame about the new quarry.

They removed realistic quarry system, one of few industries with unique mechanics and replaced with more conveyors when the game already suffers so much from connecting everything via coneyors. It would have been better to just let the gravel processing plants produce gravel directly.
Yep, but at least it can still be done the old way.
BoleslavUkrutny původně napsal:
What a shame about the new quarry.

They removed realistic quarry system

Who says you have to connect the conveyors, adding options to players is always the best solution.
An'Mar původně napsal:
adding options to players is always the best solution.
Not always, at least not for gameplay. Limiting options can create scenarios that require critical thinking or more thorough exploration of mechanics to solve or win, and if one option is easy to employ, then the others will almost never be used and the task won't be rewarding to overcome.

Hopefully the conveyor option will at least be more expensive to build than buying trucks so that players might have to weigh convenience and price in their decision making.
An'Mar původně napsal:
Who says you have to connect the conveyors, adding options to players is always the best solution.

Option of fantasy quarry was there in the mods, along with other stuff that can make your game easier. Vannila should lean towards realism, challenge and flavour (unique mechanics); thats how this game distinguishes itself from other city builders.

One golden rule of game design is that if you give players a choice, they will optimize fun out of a game. In city builders/econ sims especially making optimization too easy and then having player add constrains in his head is GREATLY detrimental to fun. Why do you think there was so much demand for realistic mode, even if one could easily play according to those rules before it was implemented?

Currently the optimal way to play is just to cluster all the industries together with conveyors and factory paths. And it disincentivizes players from engaging with core element of the game, which is the logistic simulation (trucks/trains). We need mechanics to encourage player to spread out his republic and not to cluster it all together.

Its really a wider problem with games in active development. Unexperienced devs listen to loudest players who want to trivialize the fun out of a game.
Silent_Shadow původně napsal:
Hopefully the conveyor option will at least be more expensive to build than buying trucks so that players might have to weigh convenience and price in their decision making.
When even the vanilla gravel plant was called too expensive and therefore adding a small version... And considering the cost of the bauxite quarry...
I'm afraid that a new quarry with a conveyor might turn out to be cheaper than several trucks...

Maybe it makes sense to block with research? "open quarry" which will unlock a new quarry
stone and will be required for the study of a bauxite quarry.
Me myself I never do quarries with aggregate belt.
I always do trucks or trains for my personal roleplay.

But having it optional should satisfy players who desire working with the belts.

I know that there are many occasions where I can be more effective.
But I ignore them and stick with my personal roleplay.
Naposledy upravil MrKrabs; 4. pro. 2023 v 1.15
Well ading explosivs would ad to the realisem of roleplay I think, and give more use for the explosives.
Fisken původně napsal:
Well ading explosivs would ad to the realisem of roleplay I think, and give more use for the explosives.
Agreed. If we had to choose between supplying the quarry with either explosives or workers it would be an actual choice. Not like now when the excavator is perfectly sufficient for the job and adding workers is completely pointless.
I forgot about the explosives.
That's gonna be a addition.
BoleslavUkrutny původně napsal:
What a shame about the new quarry.

They removed realistic quarry system, one of few industries with unique mechanics and replaced with more conveyors when the game already suffers so much from connecting everything via coneyors. It would have been better to just let the gravel processing plants produce gravel directly.

Who says you cant use conveyors for quarry in reality ? its already in practice at real life. The issue is its costly. That is why you see most of the time trucks and excavators and dynamite blasting. Dynamite is the most productive and cheapest .
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Zobrazeno 115 z 19 komentářů
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Datum zveřejnění: 3. pro. 2023 v 16.05
Počet příspěvků: 19