Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Badger Dec 2, 2023 @ 6:56am
Tutorial 3 Construction
Good afternoon Comrade Experts
Sadly I can't make it to the end of basic tutorial 3 Construction, as it always crashes to desktop at the same point. (While placing a Residential Building, directly after laying the mud road.) After four tries I guess it's safe to go find the protocol for referring it to the devs as a bug. I don't know how close it is to the end of the tutorial, or what I'm missing out on. But sadly, no tutorial complete tick for me.

Of course this missing tick in no way affects me. I don't stare at the space with the missing tick. Not me. No way......... I DON'T! I'm absolutely ok.........

I did have a quick question from what I managed to play though. Well, probably more of a clarification. After building a Concrete Plant, an Asphalt Plant and a few other things. I build a Construction Office and am then asked to "assign required building to construction office".
Are these "required buildings" I am assigning, places that the construction company will be getting it's raw materials from to do a given job. In this case laying a road?

In which case, do you have to have lots of specialist construction companies throughout the city? As it seems the companies parking lot would need to be huge to accommodate all the different types of vehicle it would need otherwise.

do svidaniya
Badger
Last edited by Badger; Dec 2, 2023 @ 6:58am
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Showing 1-15 of 19 comments
MrKrabs Dec 2, 2023 @ 8:13am 
Hey man,

quite some time ago I was reading that one or more of the tutorials have a problem.
Idk if that's still the case.
What I do know is that the devs are working on some kind of scenarios.
I guess that they will replace those tutorials but I'm not sure about that.

For the construction offices:
At the tutorial I don't know for I never played them, or just a few.
Later in game you CAN have several specialized CO's, but you don't have to.
Me personally I separate CO's for road construction and for buildings.
The one for roads simply has more dumpers and bulldozers instead of excavators.
On top of that I use to have a small one with small fast busses.
But there are many different approaches.
SpaceOddity Dec 2, 2023 @ 8:22am 
I've had the same Crash to Desktop yesterday in the same tutorial. I've not booted up since, but did wonder if it was something specific to my rig - it now appears possibly a tutorial bug.
Last edited by SpaceOddity; Dec 2, 2023 @ 8:22am
melkij Dec 2, 2023 @ 9:00am 
Indeed a tutorial bug https://steamcommunity.com/app/784150/discussions/1/4038101970205661596/
I checked now and it crashes to the desktop as well.

Originally posted by Badger:
In which case, do you have to have lots of specialist construction companies throughout the city? As it seems the companies parking lot would need to be huge to accommodate all the different types of vehicle it would need otherwise.
basically you need 1 bus, 1 dump truck, 1 concrete mixer, 1 open and 1 covered truck to build anything with resources. But it will take too long. Therefore, usually we are talking about dozens of machines in several construction offices.

Originally posted by Badger:
Are these "required buildings" I am assigning, places that the construction company will be getting it's raw materials from to do a given job. In this case laying a road?
That's right, in each construction office you designate where this office will get resources for work. Not all may be assigned. For example, an entire construction office has 12 concrete mixers and only a concrete plant is assigned.
A construction office with supporting equipment (cranes, excavators, bulldozers) may not have designated material sources at all. This is fine.
It is up to the player to choose how to organize construction offices.
Badger Dec 3, 2023 @ 2:15am 
Thank's again for the advice. It,s really nice to know that there's a friendly and knowledgeable community here. Steam forums don't always have the best reputation, but this looks like one of the good ones. :)
MrKrabs Dec 3, 2023 @ 2:24am 
I didn´t know about the reputation so far.
But I hang out here for quite some time already.
My experience here is nothing but good.
And me myself I´m glad if I can help.
And I´m sure many others feel the same.
So for future reverence:
If you struggle at any point don´t hesitate to ask.
Most probably we can learn from each other.

Happy gaming and kind regards. 😊
MG83 Dec 3, 2023 @ 2:45am 
Originally posted by Badger:
Thank's again for the advice. It,s really nice to know that there's a friendly and knowledgeable community here. Steam forums don't always have the best reputation, but this looks like one of the good ones. :)
:) this is not a fps forum means we dont shoot ppl :P we try to construct things here :D its a builder game so people who has constructive attitude plays it :) Welcome and Have fun.
MrKrabs Dec 3, 2023 @ 2:54am 
Originally posted by MG83:
:) this is not a fps forum means we dont shoot ppl :P we try to construct things here :D its a builder game so people who has constructive attitude plays it :) Welcome and Have fun.

That's a nice comparism.
I never thought about it that way.
RyanFireball Dec 3, 2023 @ 3:05am 
Originally posted by melkij:
Indeed a tutorial bug https://steamcommunity.com/app/784150/discussions/1/4038101970205661596/
I checked now and it crashes to the desktop as well.

I am on 0.8.9.28 an have no crash to the desktop. But I notice from the screenshot that you have the "Get citizens" dialog open, I have not.

r/Tom
beams Dec 3, 2023 @ 12:42pm 
I'm on 0.8.9.28 and have the same crash at exactly the same point (basic tutorial 3 Construction, while placing a Residential Building, directly after laying the mud road).
emeg Dec 3, 2023 @ 8:46pm 
Glad to read that others have this CTD in the basic tutorial 3 too, I was afraid that it's happen only on my computer. The CTD bug is new, it didn't happen in earlier game versions.
Last edited by emeg; Dec 3, 2023 @ 8:51pm
Sirius Czech Dec 4, 2023 @ 2:38am 
Originally posted by Badger:
Steam forums don't always have the best reputation, but this looks like one of the good ones. :)
Here you found a nice community :)

In regards to your Q:
More vehicles usually speed up the building process, especially if your COs are working on multiple things at the same time. For a beginner, I will give you general advice:

1) It is highly effective to separate CO with buses from rest of them. People are not needed in most cases/phases anyway, but will go there if allowed.

2) You can group COs to group(s) and assign them together. There is a tab for it in left menu. It is advisable to group (and divide) by areas they are from (city1 and surroundings, city 2 and surroundings...) and further subdivide if you´d like. Easiest ones are
group 1 - materials 1st city (autosearch optional)
group 2 - people 1st city (no autosearch)
evnetually
group 3 - roads

Once you build deep into a map and using current setup you deem ineffective, you just place a new CO hub and start using numbers 4 and further.

3) COs do not need to have assigned every type of material, but they need a source of the material for their trucks for it to pick up and carry. Also the closer they are to the source of it, the better. This leads to
a) a big CO with dumper and mixers near gravel setup (gravel + asphalt + concrete), eventually coupled with dozers, asphalt pavers and rollers with small flatbeds (for roads and factory connections autosearch purposes)
b) another big CO near a large open storage(s) with flatbeds (boards, steel, prefabs, bricks) and covered hulls when covered warehouse with some electro+mechanical components is near. Dump in few excavators for building bases. Also some cranes are usefull her for workers outside COs.
c) A small "peopleCO" (that 6 slot is enough) near the main bus stop of the city, usually 2 medium buses (30-40 workers) are enough with 2 cranes as well.

There you have it.
Group1 = roads (a)
Group2 = buildings (b)
Group3 = finishing where people are needed (c)

I usually mix a+b due to excavators working on roads are not a huge problem (they are slower, but not that much) and only send people to phases like "laying bricks", "interior works" and so on. Exemptions are roads and pavements too short for mechanisms.

Later on I usually build a second "pathers" CO with 1-2 vans, a crane and few small trucks (dumper, covered, flatbed) and they are working on roads/pavements with lamps, short pieces etc. When switching focus to another city, these just basically are left on "full autosearch" and they do whatever they feel like in their area, while main people from city1 are used to build the second city more point-on ;)
MrKrabs Dec 4, 2023 @ 3:08am 
Here is my setup as an example.

At the bottom right I have a bus station from where I pick you workers for construction.
No other line is going there.
At the right there is a CO with yellow cars only. I could use busses as well, but I prefer those yellow cars. Workers who won't be able to get picked up can go to the other bus station to find work elsewhere.

https://steamcommunity.com/sharedfiles/filedetails/?id=3103101389

At the front is my CO for buildings,
and further left the one for roads.

https://steamcommunity.com/sharedfiles/filedetails/?id=3103101464

There are a ton of setups how to do it the way that suits your style of playing.
There is no right or wrong imo.

Keep in mind that the vehicles and the building itself needs to be maintenanced at some point.
So I always make sure that at least 2 CO's can maintenance one another.
Badger Dec 4, 2023 @ 4:36am 
Above and beyond ladies and gents. thanks for all the great info.
Sirius Czech Dec 4, 2023 @ 4:45am 
You´re welcome :)
AndrewTR Dec 10, 2023 @ 12:10pm 
Confirm workaround for crash: when adding residential building after mud road, before placing building uncheck the "get citizens" box near the bottom right corner of screen avoids the crash.
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Date Posted: Dec 2, 2023 @ 6:56am
Posts: 19