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https://steamcommunity.com/app/784150/discussions/6/3818544339812416230/
It does not seem to be an issue with building, but that of certain repairs.
It does seem to be the same problem.
In your video it's also the case of Mi-8 (passenger heli) trying to get there before it fails.
I thought the problem was with distance, since heli building was able to do part of repairs on the blocks of flats, tho did not see it unload passengers there.
I do not feel that the problem is distance related. Altho I'm not entirely sure on the triggering effect for it to occur.
Perhaps in that video, but also from a wider experience of noting the problem, beyond that shown, it can be that helicopters going to the assigned places to collect the resources needed for the repairs will arrive at the point, start to collect the resource and then teleport back to their designated CO's.
The sites around the building for repair are suitable for helicopter type landing.
I had sent a saved game at that point it was repeatable, with that video accompanying it.
https://youtu.be/UScFaJMbONs
........having laid the asphalt etc now they seem to be stuck, in fact never continuing the whole construction in the above case.
BUT, imo, if that was bugged then it should not allow additional helicopters to be connected. They are attached to a helicopter CO.
In the above video you can see three helicopters that are hovering, one should have placed the bulldozer and the other two the workers to complete the road.
They have collected the workers, well one was hovering for such a long time the workers have teleported back home, and the other collected the bulldozer.
But it does not complete, eventually cancelling the construction by helicopter and finishing it by a road CO.
The same helicopter CO had already done the initial road building, as well as constructing the road cargo station and factory connection.
Thee is room to land, already landing with the asphalt.
IIRC the game that I sent for testing included a vanilla helicopter CO etc.
However the point you made is most valid and you have reminded me of what should be done.
To that end I have replaced one of my helicopter CO's with a vanilla one and only using vanilla assets.
With another helicopter CO also being replaced with a vanilla one, inc helicopters, to be used for rebuilds.
I did notice, with the concerns of the construction build of the road, the helicopter landing zone only had one green dot. That should not be a problem, especially if the helicopter CO assigns itself to the build. But just a point.
I need to check but I do not think the landing zones "lights" work as yet when manually assigning a build if you do not directly use the CO and assign from there.