Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Catsander Oct 24, 2023 @ 12:05pm
CS2 was a complete disaster.
And I am not refering to the performance issues but the obsolete game mechanics. In W&R all buildings are a matter of life and death, even the smallest bus stop or substation is important and unique.

In cs2 all buildings are more or less expendable, there is nothing to lose/no stakes, no actual game. I do not recommend it to those who like to play on realistic mode. You are most likely to be disappointed even after they've fixed the performance issues that is currently the grounds for overwhelming negative reviews.

But if you're only in it for the design aspect, plopping buildings down, playing with unlimited resources, like LEGO, then it might be something for you if you have a quantum computer.
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Showing 1-15 of 23 comments
vinc49 Oct 24, 2023 @ 1:50pm 
Apart the fact they are both city builder these two games are absolutly not the same. You don't play a CS like you play at W&R. And as a realistic player in W&R I don't expect to have the same experience of gaming playing at CS.

In terms of gameplay W&R is mostly about manage goods whereas CS is focus on people transit.
Last edited by vinc49; Oct 24, 2023 @ 1:58pm
Polkovnik Berezin Oct 24, 2023 @ 3:58pm 
From what I understand (and I have had only passing encounters with Cities Skylines), it's a spiritual successor to the Sims City games, in that you sort of run a town, but it's all very superficial fun – not a management simulator or anything. The joy there isn't from setting up an intricate system where the reward is everything working perfectly; but watching a city grow and develop under your broad guidance. It also allows you to get as little or as much involved as you want, so I can understand why some people enjoy it. The core audience, however, really shouldn't intersect with W&R.

The main issue with it, of course, is Paradox. They have set out to make a platform for DLC for the next decade or so, and so naturally the base game is incredibly bare and pretty poor value – performance aside. The recommended 3080 got a chuckle out of me – what a generous standard! Fortunately for us all, very few good games come out with high system requirements (i.e., it tends to be that old games are better value and better designed anyway).
jcmiller101 Oct 30, 2023 @ 6:43am 
I liked CS1 but not as much as W&R. Once this came out CS got shelved.
That said I was interested in what CS2 had to offer until I found out they have removed the van with the donut on the roof. :steamhappy::steammocking:
MG83 Oct 30, 2023 @ 7:57am 
Sorry its been ages since i played counter strike :steamsalty: :steammocking:
Originally posted by MG83:
Sorry its been ages since i played counter strike :steamsalty: :steammocking:
Bruh ;D
City312 Oct 30, 2023 @ 9:01am 
Originally posted by Polkovnik Berezin:
From what I understand (and I have had only passing encounters with Cities Skylines), it's a spiritual successor to the Sims City games, in that you sort of run a town, but it's all very superficial fun – not a management simulator or anything. The joy there isn't from setting up an intricate system where the reward is everything working perfectly; but watching a city grow and develop under your broad guidance. It also allows you to get as little or as much involved as you want, so I can understand why some people enjoy it. The core audience, however, really shouldn't intersect with W&R.

The main issue with it, of course, is Paradox. They have set out to make a platform for DLC for the next decade or so, and so naturally the base game is incredibly bare and pretty poor value – performance aside. The recommended 3080 got a chuckle out of me – what a generous standard! Fortunately for us all, very few good games come out with high system requirements (i.e., it tends to be that old games are better value and better designed anyway).
Well, Paradox or CO shouldn't have claimed CS2 as the "most realistic city builder ever". When I read that line in their description, WRSR immediately came to my mind. They shouldn't have described their game in those words, if they wanted to avoid any kind of 'intersection' with WRSR.

I own CS2 by the way (35 hours of playtime) and will keep playing after the fixes and I left a 'recommended' review, but it will change if they don't fix their 'simulation'.
Last edited by City312; Oct 30, 2023 @ 9:06am
Polkovnik Berezin Oct 30, 2023 @ 10:53am 
I agree – I think it would make much more sense for them to be honest about targeting more of a casual city-painter market.
Silent_Shadow Oct 30, 2023 @ 1:01pm 
Their economy system apparently doesn't even work either. Shops and factories don't need deliveries of goods, workers, or customers, and cargo isn't taken from cargo ports or terminals to shops or factories. Most of the simulated people also don't do anything; they get on transit but just return home without going anywhere, most don't go to work or school, and they just go to a random places and stand there.

The thread recommending W&R:SR was taken down too, lol.
MG83 Oct 30, 2023 @ 1:15pm 
Originally posted by 𝕮𝖔𝖗𝖛𝖚𝖘:
Originally posted by MG83:
Sorry its been ages since i played counter strike :steamsalty: :steammocking:
Bruh ;D
:>>
Resume:
Making good simulator is a challenge. Playing in good simulator too. ;-)
Not possible for everyone, not for all.
City312 Oct 30, 2023 @ 1:23pm 
Originally posted by Silent_Shadow:
Their economy system apparently doesn't even work either. Shops and factories don't need deliveries of goods, workers, or customers, and cargo isn't taken from cargo ports or terminals to shops or factories. Most of the simulated people also don't do anything; they get on transit but just return home without going anywhere, most don't go to work or school, and they just go to a random places and stand there.

The thread recommending W&R:SR was taken down too, lol.
Yes that was one of my threads :D
Novu Oct 30, 2023 @ 1:26pm 
After you have played Workers and Resources on realistic mode every other city builder game feels like a baby's toy.
X-C0brA-X Nov 2, 2023 @ 3:33am 
I play both and enjoy both. I play W&R for the realistic aspect and setting up the various supply chains. I play CS2 because it lets me build and manage a huge city and I must deal with the issues that come up when you have 100,000 or more citizens.

I also like CS2 in the fact that it lets me build different areas in my city from super rich high value areas where all the rich people live to the slum areas full of uneducated stoners and each area looks very different.

To me both games are fun but like others have said they are only similar in the fact they are both city builders, both games take a very different approach to building and managing your city as well as the challenges they offer. I have yet to see a tornado, forest fire or hailstorm in W&R but I have seen them in CS2 and lost a few big cities to them. Hailstorm was the worst because it caused a bunch of traffic accidents and my emergency crews could not get through the traffic jams to help people, repair damaged buildings or put out the many fires.

Anyone expecting the same gameplay in both games will be let down because they play very differently which to me is a good thing because if every game was just a copy of each other then it would get boring pretty fast. W&R has things I like and things I hate just like CS2 does but both games offer enough fun stuff that I can overlook the bad stuff. I just hope CS2 hurries up with a performance patch so I can continue my 95,000 population city without massive lag and fps drops.
cs1 was very good game, cs2 wasn't ready or able to match it, it is very sad - but sadly when developers lose sight of what is or isn't successful, then it is inevitable that they will wander in directions that the customers are unwilling to follow or disagree with.

That's why criticism and listening to criticism is always important. no matter how smart you think you are, you are always blind to the things you can't see or notice.

we see it a lot with recent games. gollum, cs2, victoria 3, star trek infinite, king kong game, mortal kombat game.

and we see opposite - where when fans are treated with respect, games turn out excellent, cyberpunk, baldurs gate 3.

- I am saddened that cs2 turned into what it did.
but I'm happy that colossal order is getting what it deserves for their 'holier than thou' attitude.

and if it helps soviet out, or other good games, by creating more fans here, then good. -some good-, will come of this mess they made over at cs2.
Last edited by Zero, Dark Knight; Nov 2, 2023 @ 3:52am
ruivil7 Nov 2, 2023 @ 4:40am 
It is different from CS. It is more challenging with some options and difficult to start from scratch. Every object in game has an essencial purpose and contributes to have a smooth game. But just for comparation. I played around 6h CS and this one already goes up to 1400h.
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Date Posted: Oct 24, 2023 @ 12:05pm
Posts: 23