Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Export storage not forwarding into open storage
Hiya,

is this a known bug? This seems to be broken.

My woodcutting post won't send the wood via the factory connection to the connected open storage. The connection is correctly placed, the open storage is empty. The workers aren't working -of course- because the cutter is full.

I have the same issue with several production buildings, that wont forward their export storage into a warehouse or open storage e.g. clothes factory always has ~2-3t of goods in the export but in the connected warehouse is free allocated space.

Am I missing something?
Last edited by Sgt.Knumskull; Oct 19, 2023 @ 1:18pm
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Showing 1-15 of 21 comments
MrKrabs Oct 19, 2023 @ 1:32pm 
I only can thing of no electricity or garbage full.
It works here.
At the picture you can see the carpenter shed mod pulling wood from the storage while pushing boards out.

https://steamcommunity.com/sharedfiles/filedetails/?id=3031320930

Do you have a screen shot of your problem?
Beast of War Oct 19, 2023 @ 3:39pm 
I noticed factory connections need electricity.

It surprised me too while i have been playing the game for many months now, i always took these connections for asphalt or concrete forklift roads. ( with or without the forklifts )
Last edited by Beast of War; Oct 19, 2023 @ 3:44pm
Sgt.Knumskull Oct 19, 2023 @ 10:04pm 
Here a screenshot of the situation.
As far as I can see it "should" work.
I also see the factory connections as asphalt roads for forklifts and assume they don't need electricity. They just need a proper animation of working when they actually do something,
No matter what, electricity is there.

https://steamcommunity.com/id/sgtknumskull/screenshot/2122943287055058883/
Last edited by Sgt.Knumskull; Oct 19, 2023 @ 10:07pm
Sgt.Knumskull Oct 19, 2023 @ 10:11pm 
Here the same issue with my only income source: clothes.

https://steamcommunity.com/id/sgtknumskull/screenshot/2122943287055089086/
Sgt.Knumskull Oct 19, 2023 @ 10:13pm 
This "feature" becomes especially frustrating when this happens with food and alcohol, since the response of your citizens is super exaggerated and they immediately leave or die when hungry or not hammered for a second.

In short, the logistics feel a bit broken at the moment: goods not forwarded into storages and the distribution offices also seem to not work properly. Result: people die or flee, no (stable) income.

Maybe I miss something and/or the rules of the game are not explained properly.
Last edited by Sgt.Knumskull; Oct 19, 2023 @ 10:16pm
MrKrabs Oct 19, 2023 @ 10:21pm 
Try to change the industrial connection from the woodcutter to the storage from one way to two way.
Last edited by MrKrabs; Oct 19, 2023 @ 10:26pm
MrKrabs Oct 19, 2023 @ 10:29pm 
My previous answer was accidentally in German.
Sorry folks.

I have the same problem with a connection.

I changed the Faktory connection to two way.

I didn't test yet it that solved my problem.

https://steamcommunity.com/sharedfiles/filedetails/?id=3054124651
Last edited by MrKrabs; Oct 19, 2023 @ 10:30pm
Sgt.Knumskull Oct 19, 2023 @ 11:08pm 
I immediately tried switching the fac.con. to two-way mode.
After a couple of in-game days: nothing happens. :/

While I can understand, that the game might have problems understanding my intention of one-way movement of goods: it is already in the game and the game totally should do what I order it to do!
OR there should be more options to manage the flow of goods between buildings.
So far they are a bit crude and -obviously- non-functional.
OR AT LEAST the game should tell me whats wrong so that I can fix it.

So I assume this mechanic is prone to breaking/bugging-out.
Too bad since this negates the a big chunk of the logistics-part of the game. :(
Sgt.Knumskull Oct 19, 2023 @ 11:10pm 
Originally posted by MrKrabs:
My previous answer was accidentally in German.
Sorry folks.

I have the same problem with a connection.

I changed the Faktory connection to two way.

I didn't test yet it that solved my problem.

https://steamcommunity.com/sharedfiles/filedetails/?id=3054124651

Ya, seems to be broken. I can't see why your setup wouldn't work.
Sgt.Knumskull Oct 19, 2023 @ 11:22pm 
Here the most annoying bit: Food fac FULL. Goods not being moved to warehouse.

This is definitely broken. And because it is possible to ruin your republic with this bug I would consider calling it game breaking.

Also update on my woodcutting post: now it stopped working completely.
Tried to use a disti office to move the wood into the open storage: truck came twice now nothing.
Last edited by Sgt.Knumskull; Oct 19, 2023 @ 11:30pm
MrKrabs Oct 20, 2023 @ 12:14am 
I didn't have any problems with the industrial connection in the past.
Seems to be something new.
I am confident that it will be fixed soon as it always has before.

The devs did a great job during the past when it comes to fixing issues.
Sgt.Knumskull Oct 20, 2023 @ 12:21am 
Originally posted by MrKrabs:
I didn't have any problems with the industrial connection in the past.
Seems to be something new.
I am confident that it will be fixed soon as it always has before.

The devs did a great job during the past when it comes to fixing issues.
I hope so. But I am also in good spirits that the devs will fix or clarify it.
Zizo Oct 20, 2023 @ 1:23am 
Originally posted by Sgt.Knumskull:
Originally posted by MrKrabs:
My previous answer was accidentally in German.
Sorry folks.

I have the same problem with a connection.

I changed the Faktory connection to two way.

I didn't test yet it that solved my problem.

https://steamcommunity.com/sharedfiles/filedetails/?id=3054124651

Ya, seems to be broken. I can't see why your setup wouldn't work.


is the internal storage of that building full? :) Becuse Containers, that means also cars etc does not move through factory connection, before the internal storage of that building is full. Only after that they will move to store in connected storage :)
MrKrabs Oct 20, 2023 @ 2:46am 
Jepp, it was full. I waited a while, nothing happened.
Sgt.Knumskull Oct 20, 2023 @ 2:46am 
Originally posted by Zizo:
Originally posted by Sgt.Knumskull:

Ya, seems to be broken. I can't see why your setup wouldn't work.


is the internal storage of that building full? :) Because Containers, that means also cars etc does not move through factory connection, before the internal storage of that building is full. Only after that they will move to store in connected storage :)

So the storages/dumps etc. act as an overflow reservoir? IF this is the case then the devs definitely need to rework this. This breaks a lot of logistics or requires several layers of transportation to work like a proper, sensible logistics system.
In fact if the export storage has to be full before the game uses the factory connections, the factory connections become next to useless -due to the idiotic placement requirements needed to connect factories- and it is more appealing to carpet bomb the place with free distribution offices and buy trucks for every menial transport task. Imagine the fuel costs! And the investment in trucks! And repairs.
I doubt that this is the intention of the devs for this game. This seems spectacularly dumb. Even if so, the option -think a check mark- to always and entirely forward all the goods of the export storage of a building into the connected warehouse, dump etc. should be implemented.
Anyways. This needs some attention from the devs.
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Date Posted: Oct 19, 2023 @ 1:12pm
Posts: 21