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Yes, factory wont push or take goods when there is intersection bettwen. They will do it only when they are directly connected.
As for factory connections, instantenous transport only happens when there is a direct connection between the buildings. If you put an intersection between them the only way to move materials is using forklifts.
This is very interesting. I built my city on the plain area without bigger elevation change. My waste water plant is located on lower elevation then city but says "source is not sending resource".
It is from the underground in the mountains. From this point the water itself would have enough pressure because it comes from mountains to lower elevation. Well I am sure that the water is in water treatment facility but I am also sure for pipes. For example this city with around 1000 inhabitants also have food and vodka factory. Vodka factory says "working without issues" but food factory says "there is not enough water or no water" even though it has access to 2 water substations. I am not sure why 1 big water pumping station and 1 big water treatment plant is not enough for one city with approximate population of 1000 inhabitants and two factories.
So for building orphanage, is it some kind connected with what @BanzaiCharge talked about? Waste water plant does not get resources this is why sewage system causes health issues to parents and they die? And as a consequence children die as well? I saw that local police station has a lot of crimes to deal with.
What am I supposed to check now (maybe situation with children and families?) I can also make screenshots in order it will help solving the problem.
Yeah there is currently one hospital having enough employees and some smaller clinics.
I am not sure, I have not checked the death rate among children. I will check it as soon as possible. What is orphanage script?
Keep in mind that water pressure created by some pressure source (pump, higher point) is not exerted past buildings, only up to them. A pump with its source high above it will not pass the pressure gained from the source's higher height to its outlet. Water switches are sort of the only exception to this rule.
If a building's inlet has zero or negative pressure, it will not have any water flow into it. For your food factory, I would check the water substations' inlet pressures and ensure:
• All water buildings except switches have some source of pressure between them.
• You actually connected all the relevant buildings with pipes.
You can check if pipes are connected or not by mousing over the related gauge in the building's menu, which will highlight it green. If the pipe isn't highlighted at all, then you didn't connect it to the building. If the entire pipe isn't highlighted, it may be made up of one or more pipe segments, so you will have to go and look at the joints they connect at to ensure they are properly joined. You can enable the snap feature (f4), select a pipe, and mouse over a pipe to highlight the segment in yellow to make searching for joints easier.
When parents die or go to prison, their children will die unless you have an orphanage with free space available for them. When prisoners finish their sentence, they will get their children back. The script GoRun is talking about is a mod; if you have to ask, you probably don't have it or its effects.
I would build a water tank downstream of the treatment plant connected via pump both towards the plant and the buildings that require water so that if the treatment plant isn't running there won't be a water shortage.
Factory connections won't push resources over them, you would need forklifts for that but you can chain them so long as you have forklifts.
As for floor stuff, if it isn't an actual pavement path it is purely decorative and costs nothing.