Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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How bad is a bit of pollution?
I always had buildings up to 2 tons of pollution kinda close to residential buildings. Is it that bad or is it acceptable?
Originally posted by Silent_Shadow:
I'd say its okay if you have them no closer than 300m. 200m or even 100m is also okay, but your citizens may need to go to the hospital more often and will have slightly lower productivity due to slightly lower health.

I list the ranges I use here:
https://steamcommunity.com/app/784150/discussions/0/6348431004286066364/

They are a bit conservative because I don't want any pollution affecting my citizens.
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Silent_Shadow Jun 3, 2023 @ 7:37pm 
I'd say its okay if you have them no closer than 300m. 200m or even 100m is also okay, but your citizens may need to go to the hospital more often and will have slightly lower productivity due to slightly lower health.

I list the ranges I use here:
https://steamcommunity.com/app/784150/discussions/0/6348431004286066364/

They are a bit conservative because I don't want any pollution affecting my citizens.
Last edited by Silent_Shadow; Jun 3, 2023 @ 8:29pm
Deco Boladasso Jun 4, 2023 @ 5:07am 
Thank you. Btw, I'm planning a huge industry that's very polluting; should I keep it away from the less polluting one? I mean, packing them all would be a killer to workers, right?
MrKrabs Jun 4, 2023 @ 6:04am 
I have one town on my map which I call a mudhole. Pollution all over the place. But lifespan over 70, happiness not to shabby, over all a functional city. I believe as a starter city it wouldn't work.

https://steamcommunity.com/sharedfiles/filedetails/?id=2977060861

https://steamcommunity.com/sharedfiles/filedetails/?id=2975438159
Deco Boladasso Jun 4, 2023 @ 7:33am 
Originally posted by MrKrabs:
I have one town on my map which I call a mudhole. Pollution all over the place. But lifespan over 70, happiness not to shabby, over all a functional city. I believe as a starter city it wouldn't work.

https://steamcommunity.com/sharedfiles/filedetails/?id=2977060861

https://steamcommunity.com/sharedfiles/filedetails/?id=2975438159

That cooling tower itself generates 15t, so yeah... I think it would be ok.
Btw, which year is it in this republic of yours?
MrKrabs Jun 4, 2023 @ 7:38am 
Somewhere in the 2040s.

It was the more or less second town on my map.

Here´s another shot.

https://steamcommunity.com/sharedfiles/filedetails/?id=2958621148
Last edited by MrKrabs; Jun 4, 2023 @ 7:43am
Deco Boladasso Jun 4, 2023 @ 10:59am 
This is very nice, I like it.
Silent_Shadow Jun 4, 2023 @ 11:29am 
Originally posted by Deco Boladasso:
Thank you. Btw, I'm planning a huge industry that's very polluting; should I keep it away from the less polluting one? I mean, packing them all would be a killer to workers, right?
Depends on the amount of pollution they output and how tightly you can cluster them. Generally adding another 200m to the minimum range for the most polluting building should be enough.
KJ Jun 4, 2023 @ 12:25pm 
My starting town had coal power plant directly next to it. and i even added a second after some time. As well as all kind of building related production plant (brick works, prefab, etc). Lifespan was 62 years. It still worked. Caveat: I did that many versions ago (pre productivity changes). Not sure if it's still the same as today.
When people get less old, it just means your population is younger, and your population growth is somewhat slower. But as soon as you have "generation equilibrium" (all age groups evenly distributed), it is not a problem. Shorter lifespan means less young people have to escape your republic due to lack of homes.
Last edited by KJ; Jun 4, 2023 @ 12:25pm
tr0mp Jun 4, 2023 @ 12:41pm 
Build a polution monitor and you will know...
KJ Jun 4, 2023 @ 12:44pm 
the pollution monitor wont tell you what impact the polution has on health (last time i played, anyway) and people
Last edited by KJ; Jun 4, 2023 @ 12:44pm
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Date Posted: Jun 3, 2023 @ 7:22pm
Posts: 10