Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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frannilea Jun 3, 2023 @ 11:40am
Why isn't my warehouse filling my shopping centre?
Hi, I have a shopping centre that has been running for a while. I now added a warehouse because the shopping centre is getting more difficult to keep full with trucks. But when I added the warehouse and the factory connection, the warehouse isn't filling the shopping centre via the factory connection like i expected. The goods in the shopping centre are going down, but the warehouse doesn't appear to be pushing goods in to fill it up.

Why?

https://steamcommunity.com/sharedfiles/filedetails/?id=2984480088
Last edited by frannilea; Jun 3, 2023 @ 11:41am
Originally posted by Name's Garth:
Input connections operate via "Pull". Export connections operate via "Push". When a building connected to a warehouse is importing goods, it will wait until its local stock is empty. Then, when something requires new stock, it will look at its connections and pull the stock it finds. Export connections work in reverse. The building will wait until its local storage is full, then will push it to adjacent storage locations which accept the good type.
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Showing 1-15 of 17 comments
eZudo Jun 3, 2023 @ 11:44am 
I'm not sure this is the issue, but have you tried unchecking the "limit amount" checkboxes or upping the limit-amount for your wares on your shopping centre?
DanieltheJew Jun 3, 2023 @ 11:48am 
I'm pretty sure that's normal behavior. As long as the warehouse has resources the goods will be available in any connected shops
frannilea Jun 3, 2023 @ 11:51am 
I'm not sure why I would want to uncheck that box, because checking that checkbox is the way to change the percentages of what I store. The the new limit is clearly not reached, and the food is going down. I want to store a higher percentage of food, and fewer clothes and electronics in the shopping centre because food sells faster. I tried it anyway, and it changed nothing. The warehouse still didn't push into the shopping centre.
Last edited by frannilea; Jun 3, 2023 @ 11:55am
Silent_Shadow Jun 3, 2023 @ 11:55am 
Shops can pull goods from warehouses depending on the number of workers there, but the rate is tiny compared to the rate shoppers consume goods.

An easy fix is to get a small truck to sit at either the warehouse or the shop and load and then unload goods; this doesn't use fuel, but it isn't perfect because it also loads goods from the shop, which reduces the average transfer rate.

This situation is one of the few times where forklifts are worth it, because you can just use a few cheap forklifts instead of two more expensive trucks.
Last edited by Silent_Shadow; Jun 3, 2023 @ 11:56am
frannilea Jun 3, 2023 @ 11:57am 
Originally posted by DanieltheJew:
I'm pretty sure that's normal behavior. As long as the warehouse has resources the goods will be available in any connected shops

It is? When does it fill up, then? Does it wait until the shopping centre is fully depleted before pushing goods into the shopping centre? I'm watching my shopping centre slowly empty while goods are staying stagnant in the warehouse.
frannilea Jun 3, 2023 @ 12:02pm 
Originally posted by Silent_Shadow:
Shops can pull goods from warehouses depending on the number of workers there, but the rate is tiny compared to the rate shoppers consume goods.

An easy fix is to get a small truck to sit at either the warehouse or the shop and load and then unload goods; this doesn't use fuel, but it isn't perfect because it also loads goods from the shop, which reduces the average transfer rate.

This situation is one of the few times where forklifts are worth it, because you can just use a few cheap forklifts instead of two more expensive trucks.


Really? Well, what's the point of the factory connection then? I played this game a couple years ago, and I clearly remember that factory connections did actually work. I clearly remember having working factory connections from shops to warehouses. What's happened? If what you're saying is correct, then the factory connection is completely useless.
Last edited by frannilea; Jun 3, 2023 @ 12:02pm
Silent_Shadow Jun 3, 2023 @ 12:05pm 
Factory connections are not useless on shops for a few reasons:
  • You can attach a road cargo station and have large trucks wait to unload into the shop.
    - This also preserves parking spots for emergency vehicles.
  • You can use forklifts to fill the shop with goods from a warehouse.
  • You can use trucks to transfer goods from the warehouse without moving.
  • You can even use a cableway to supply a shop directly.

Shops do pull goods from warehouses over factory connections, but only if workers are present. This is usually enough early on when there are fewer customers.
Last edited by Silent_Shadow; Jun 3, 2023 @ 12:06pm
eZudo Jun 3, 2023 @ 12:12pm 
Originally posted by frannilea:
I'm not sure why I would want to uncheck that box, because checking that checkbox is the way to change the percentages of what I store. The the new limit is clearly not reached, and the food is going down. I want to store a higher percentage of food, and fewer clothes and electronics in the shopping centre because food sells faster. I tried it anyway, and it changed nothing. The warehouse still didn't push into the shopping centre.

It's been a while, so I think I forgot how limits work. I thought the 19.2 tons for Food was the actual total the warehouse can store, so 16.7 of 19.2 tons would have been well over that 55% limit, but instead limits do change the max amount the warehouse can store, dont they? So 19.2 tons is basicly already that 55% of the usual larger storage. If that's the case, my bad :D
Last edited by eZudo; Jun 3, 2023 @ 12:13pm
frannilea Jun 3, 2023 @ 12:17pm 
Originally posted by eZudo:
Originally posted by frannilea:
I'm not sure why I would want to uncheck that box, because checking that checkbox is the way to change the percentages of what I store. The the new limit is clearly not reached, and the food is going down. I want to store a higher percentage of food, and fewer clothes and electronics in the shopping centre because food sells faster. I tried it anyway, and it changed nothing. The warehouse still didn't push into the shopping centre.

It's been a while, so I think I forgot how limits work. I thought the 19.2 tons for Food was the actual total the warehouse can store, so 16.7 of 19.2 tons would have been well over that 55% limit, but instead limits do change the max amount the warehouse can store, dont they? So 19.2 tons is basicly already that 55% of the usual larger storage. If that's the case, my bad :D

That check box just changes the percentage limits between the goods. I increased the food limit and decreased the clothing limit, instead of letting the shop decide.
eZudo Jun 3, 2023 @ 12:26pm 
Originally posted by frannilea:
Originally posted by eZudo:

It's been a while, so I think I forgot how limits work. I thought the 19.2 tons for Food was the actual total the warehouse can store, so 16.7 of 19.2 tons would have been well over that 55% limit, but instead limits do change the max amount the warehouse can store, dont they? So 19.2 tons is basicly already that 55% of the usual larger storage. If that's the case, my bad :D

That check box just changes the percentage limits between the goods. I increased the food limit and decreased the clothing limit, instead of letting the shop decide.
Right, THAT's how limits worked :D Thanks.
The author of this thread has indicated that this post answers the original topic.
Name's Garth Jun 3, 2023 @ 2:29pm 
Input connections operate via "Pull". Export connections operate via "Push". When a building connected to a warehouse is importing goods, it will wait until its local stock is empty. Then, when something requires new stock, it will look at its connections and pull the stock it finds. Export connections work in reverse. The building will wait until its local storage is full, then will push it to adjacent storage locations which accept the good type.
Name's Garth Jun 3, 2023 @ 2:33pm 
(Note that this is not universal for all types of resources. In particular I think of sewage. Buildings with sewage will continuously scan for a place to put it. When they find an open sewage accumulator, they move the sewage there. As a result, when draining a sewage accumulator you are actually draining all adjacent buildings as they will instantly refill the accumulator even as you remove sewage)
frannilea Jun 3, 2023 @ 7:42pm 
Originally posted by Name's Garth:
Input connections operate via "Pull". Export connections operate via "Push". When a building connected to a warehouse is importing goods, it will wait until its local stock is empty. Then, when something requires new stock, it will look at its connections and pull the stock it finds. Export connections work in reverse. The building will wait until its local storage is full, then will push it to adjacent storage locations which accept the good type.

Ah, thank you! So I probably have it set up correctly. I just have to watch to make sure it grabs food from the warehouse when it runs out, then? I remember the "push" thing in industries like gravel. I didn't remember the "pull" thing, though.

Yeah, I definitely get how sewage works, lol!!! I have sewage set up and working, but it's highly problematic at the moment. Sewage wasn't in the game when I played a few years ago, so I didn't realise the only real solution was to be near water!! I built my town a looong way from water (major mistake, lol!!), so at the moment I'm trucking it off to the boarder. I'm building a pipeline - the only solution I can see (unless you can feed sewage through multiple end-on-end treatment plants?? which I haven't seen anyone else do - would that work in theory??), but it's essentially an urgent long term project which might just sink me, lol. Meanwhile I'm trucking it to the boarder, which is close-ish, but is problematic because it's now clogging my boarder, which was never clogged at all before, and is even more problematic in winter!! It's either that or start a brand new save wiser and closer to a water source.
Last edited by frannilea; Jun 3, 2023 @ 7:43pm
Silent_Shadow Jun 3, 2023 @ 7:46pm 
An easier solution for disposing of sewage would be to lower the land to an elevation of 0m. This creates a lake that you can build a discharge point for sewage at.

Sewage treatment isn't really needed either unless you want the discharge point somewhat closer to citizens' homes.
Last edited by Silent_Shadow; Jun 3, 2023 @ 7:46pm
frannilea Jun 3, 2023 @ 8:21pm 
Oh!! I can do that?? Thank you!! I think I'll do that just ahead of my current point of where I've built the pipe now - just behind my gravel mines! Nobody's ever gonna live there!

Thank you!!
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Date Posted: Jun 3, 2023 @ 11:40am
Posts: 17