Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Can we have a remaked landscape system?
To me, the most annoying part of this game is the preparation of landscape. It is the most time grinding and different part in this game.

When you wanna build a food factor, you put it where you want and the game create a building site, game tell what you need and the workdays cost, simple and logic.

But when you wanna flat the land, you gonna pause the game, buy some excavators or bulldozers, then use the tool of game, grind about one or two hours.

I don't get it, why don't just select the zone I want to flat or level, then create the zone, let the system do the calculation and tell me how many workday I need, then send the people and dozers in? Why it so different when I need a plain?

And maybe, make the bulldozers more efficient than excavators, because I don't know what is the point I shall use bulldozers when excavators can do even more jobs then bulldozers except I wanna flat the ground to perfect plain.

I totally accept to spend hours adjusting my design of factor system, but I can't accept it cost hours to make a plain and makes my finger hurting.

Sorry for my bad English, I like this game and I just hope it better.
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Showing 1-9 of 9 comments
Nokia 3310 May 5, 2023 @ 2:35pm 
I also would like to see landscape and terraforming rework, but I doubt it is possible at this stage (too late).
I hope we at least will get smooth flat roads with fine skinning at some point.
Titule May 5, 2023 @ 3:12pm 
Originally posted by cestsunnychiu:
I don't get it, why don't just select the zone I want to flat or level, then create the zone, let the system do the calculation and tell me how many workday I need, then send the people and dozers in? Why it so different when I need a plain?

+1!

This is how it should be in realistic mode.
ryantheskinny May 5, 2023 @ 4:09pm 
there is no way you are spending 1-2 hours flattening ground unless you decided to build in the rockiest part of the map.
Dalorath May 5, 2023 @ 4:40pm 
Originally posted by cestsunnychiu:
To me, the most annoying part of this game is the preparation of landscape. It is the most time grinding and different part in this game.

When you wanna build a food factor, you put it where you want and the game create a building site, game tell what you need and the workdays cost, simple and logic.

But when you wanna flat the land, you gonna pause the game, buy some excavators or bulldozers, then use the tool of game, grind about one or two hours.

I don't get it, why don't just select the zone I want to flat or level, then create the zone, let the system do the calculation and tell me how many workday I need, then send the people and dozers in? Why it so different when I need a plain?

And maybe, make the bulldozers more efficient than excavators, because I don't know what is the point I shall use bulldozers when excavators can do even more jobs then bulldozers except I wanna flat the ground to perfect plain.

I totally accept to spend hours adjusting my design of factor system, but I can't accept it cost hours to make a plain and makes my finger hurting.

Sorry for my bad English, I like this game and I just hope it better.

I found that I can use roads to design the land before i ever build anything... As long as the road shows yellow, you can use it to kinda Scyth the land to that point gradient. Ive used this technique to level this entire area I am working on.

https://steamcommunity.com/sharedfiles/filedetails/?id=2971889706

Part of the reason why it is so hard to automate flattening, is that areas always require different levels to smooth out. It is complex to calculate. I like the idea of showing us an estimated time for completion at the time of confirmation to build.

You want a perfectly flat area, That isnt hard, Simply use the road sweeping technique i explained above, and then the smooth tool.

https://steamcommunity.com/sharedfiles/filedetails/?id=2971913571

I hope all i have said helps :-D If not, sorry for wasting your time :-(
Cullen's Hound May 5, 2023 @ 6:35pm 
press c+h+e to enter cheat mode for the better, faster, landscaping tools be aware that the trees don't move withe the landscape tool and need to be deleted/replanted too.
Silent_Shadow May 5, 2023 @ 7:56pm 
I just see this as another logistics challenge. Since landscaping goes way faster the more excavators/bulldozers you have, you should be moving a large amount of equipment to the area you want to landscape.
MrKrabs May 6, 2023 @ 1:24am 
I don´t like to have everything super flat. I like to take the challenge which comes along.
To a certain degree of course.
However I support OP´s idea.

Originally posted by cestsunnychiu:

I don't get it, why don't just select the zone I want to flat or level, then create the zone, let the system do the calculation and tell me how many workday I need, then send the people and dozers in? Why it so different when I need a plain?

A little bit like in Faktorio.
But I´m well aware that this seems to be no possible. (I guess)

Originally posted by Nokia 3310:
I also would like to see landscape and terraforming rework, but I doubt it is possible at this stage (too late).
I hope we at least will get smooth flat roads with fine skinning at some point.


+1 👍
Last edited by MrKrabs; May 6, 2023 @ 1:25am
Sirius Czech May 11, 2023 @ 2:36am 
I will just add - the most effective "road" for terrain flattening is an airport runway. If you don´t mind my Czech, you can just look at how fast it really is :D
(Just watch for 30s) :)
https://youtu.be/RHBy6mNCPhc?t=1800
Last edited by Sirius Czech; May 11, 2023 @ 2:37am
bhanhart May 11, 2023 @ 7:23am 
I have always wanted something like this.
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Date Posted: May 5, 2023 @ 2:18pm
Posts: 9