Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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TheGoodBoy Apr 12, 2023 @ 7:41am
Inflation is keep rising
I recently made a game where im close to the year 2000 now all is going great, except inflation the prices keep rising and rising some seem to have incrised by 6 to maybe even 10 times this isn´t a real problem since im stacked in cash tho even selling which should reduce the price doesn´t work i sold steel since the beginning allot too and it doesn´t seem to help any the price is still going, also even if iron ore is becoming cheaper from a event it literly does noting to the steel price.

is this normal?
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Showing 1-9 of 9 comments
bspawn Apr 12, 2023 @ 8:19am 
It is normal. In reality too, currency rarely keeps a constant value. Eventually the game will prompt you with the option to increase the value of your currency; "cut all prices by 100" (it also cuts your treasury by 100).
zytukin Apr 12, 2023 @ 8:48am 
Yep, and it'll keep going up. Although it's a bit silly. Perhaps flawed programming since it's not based on an artificially created supply/demand economy. Logistically the prices should fluctuate based on your imports and exports so players would have to plan when and how much to import and export.

At year 2000 my 1635t steel export trains where worth over 600mil. T613s where worth over 3million each to export and some workshop cars where worth over 25mil each to export.

Year 2012 now and those same steel trains are worth over 5 billion. T613s are worth 24mil to export and some workshop cars have climbed to almost 200mil each.
Last edited by zytukin; Apr 12, 2023 @ 8:58am
GoRun Apr 12, 2023 @ 10:20am 
After 40 years of inflation its very hard to change price with massive trade.
ZILonaut Apr 12, 2023 @ 10:21am 
Realistic mode should use realistic prices.

A quick Google search says:
In the observation period from 1960 to 2021, the average inflation rate was 2.6% per year. Overall, the price increase during this period was 381.98%. An item that cost 100 euros in 1960 was therefore priced at 481.98 euros at the beginning of 2022.
Last edited by ZILonaut; Apr 12, 2023 @ 10:23am
GoRun Apr 12, 2023 @ 10:25am 
Yeah now we need realistic economy update. Export in high price year and import or store in low price year.
zytukin Apr 12, 2023 @ 2:53pm 
Exponential increase, almost 3 more years passed since my earlier post and those 1635t steel trains climbed from 5bil to being worth over 10bil.

Those workshop vehicles worth 200mil are now worth over 430mil
Last edited by zytukin; Apr 12, 2023 @ 2:54pm
TheGoodBoy Apr 12, 2023 @ 3:24pm 
doesn#t even need to be that realitic, just make prices either more fluctuate or just more demand/production update when i solld 10s of 100s of tuns a month of steel since the basic baginning than make the price go down allot. Inflation shouldn#t be that bad, also the aparetly "reactionabl economy" that if iron ore is cheaper steel will also be chaeper isn´t working bec every product is getting more expansive that means that everything is getting 2 times as expaniseve bec the item befor also does, but when it gets cheaper the other items basicly doesn´t get cheaper.
Last edited by TheGoodBoy; Apr 12, 2023 @ 3:24pm
Originally posted by bspawn:
It is normal. In reality too, currency rarely keeps a constant value. Eventually the game will prompt you with the option to increase the value of your currency; "cut all prices by 100" (it also cuts your treasury by 100).
how can i do it?
kyonkun Nov 2, 2023 @ 4:50pm 
It's in the cheat menu. Save before you do it as people have reported issues.
I wish the ruble prices would just eventually cap at some multiple (20x? 50x? 100x?) of the dollar value instead of continuing to outpace the dollar forever. Right now if you use the "divide prices by 100" option to keep ruble values from overflowing, eventually dollar values will be absurdly small.
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Date Posted: Apr 12, 2023 @ 7:41am
Posts: 9