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But from the point of view of expenses, another point is important. For auto-purchase, all working days are paid. Whereas a construction office can greatly reduce the required number of workdays. First of all, if you use the cranes, the productivity of external workers is greatly increased - fewer workers are needed to complete a building. Excavators, bulldozers, pavers and rollers - although they cost money to begin with, plus eat up some fuel - can even replace many workers in the construction of buildings and roads.
Here is the beginning of my republic, it took me only 718 workdays of external workers to build a settlement: https://steamcommunity.com/sharedfiles/filedetails/?id=2934294226 (actually even less, part was spent by accident when leveling the ground)
However, you will need to spend decent money at the very beginning on a variety of construction vehicles. Perhaps a small settlement will be cheaper to build by auto-purchase (and definitely faster). But in the longer term, construction equipment will be cheaper.
Generally the fuel cost to move a ton of material a mile by truck is far less. For example, the skd 706 RTTN can travel 2 km on a dirt road for about 0.12 tons of fuel, which costs around 16 rubles. So for ~16 rubles, this truck can go a km from the customs house and back.
Fuel efficiency/economy is very dependent on road speed limits; upgrading dirt just to gravel gives a 71% improvement, while sharp corners and curves in your road network force the vehicle to slow down and then to use more fuel accelerating back up to speed.
You also don't need to worry about wasting workers on projects or losing them due to waiting limit time outs, but machines cannot replace all worker jobs.
Foreign workers always work for about 60 seconds, so each foreign worker generally equals 1 workday. Auto-build also simply multiplies the number of workdays the construction needs by the cost of a workday to get the cost for labor.
When you build a construction manually, you can use cranes, which will reduce the number of workdays needed to 2/11 of whatever the construction requires because each worker works 5.5 times as hard. This saves an appreciable amount of money, especially for large constructions with many workdays.
The downside is that cranes cannot always be used with workers; some constructions do not have a vehicle slot (like small sections of road/footpath, or for small buildings like the electrical substation.)
Transporting workers also tends to waste some of them, either by delivering more than are needed, teleporting en route once the job is done, or one of a few other ways.
One foreign worker shift cost 1 w*day price, but it covers only about 0.5 w*day of construction.
So, if you do not use cranes or excavators, you have to spend x2 labour cost or even more.
Looking at you, Coal Mine! Must be a bug, right?