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Basic mechanics for ships like being able to carry waste and have automatic replacement would be nice too.
Seems a bit niche to me, especially when you can just build three buildings via helicopters and then be able to move all construction vehicles and material except workers, asphalt, and concrete with a couple ships; free CO and storages are then enough to build whatever on the island while the helicopters bring in asphalt, concrete, and workers.
I think for ships to make a good difference in construction, they need a cheaper harbor for aggregates. This would also be nice for moving heating coal to small islands that otherwise have no need for aggregates and you could bring gravel over much more easily. A ship that could handle small amounts of all types of cargo would be nice too.
https://steamcommunity.com/sharedfiles/filedetails/?id=3025669962
Maybe the developers could just create new "mechanism" types for ships and then allow free "buildings" for sea resources. For example:
Oil Rig
• Has storage for oil, maybe 200 to 10,000 tons.
• Has one spot for a working mechanism.
• Has one spot for visiting ships.
• Doesn't need power nor generate waste (or does if that gets added).
• Built at dry dock as a "disassembled" rig.
• Haul the rig to the oil patch with a "container" ship.
• Once delivered to the oil patch, the rig automatically is assembled and starts working at the oil patch.
• Replace the oil rig after so many years when it eventually wears out to side step the maintenance issues.
Fishery
• Produces fish slowly on its own, with storage of 200 tons of meat.
• Has one spot for visiting ships.
• Doesn't need power nor generate waste.
• Has a $VEHICLE_LOADING_FACTOR tag with a value of 0.2 to simulate fishing.
• Maybe include a specific fishing boat for this.
You could use the same format for dredging sites for gravel, stone, coal, or ore, dumps for waste (if garbage ships get added), and other ship based activities.
Ships BOs to build 1 or 2 buildings? I think heli DOs should be fixed to do that rather than building entire fleet just for that.
For example, I have set my small ship to import 100% of bricks+prefabs+boards.
It came back with:
3t bricks
10t prefabs
25t boards
Would expect the amounts to be 33% or so but they seem to be somehow affected how fast the resources can be loaded (so boards can be loaded fast and so they take up most of the ship space).
There is an advanced option in the line menue to specify the amount of the different goods, similiar to the warehouses.
If you do want reliable cargo splitting for ships, all you have to do is set multiple stops in their line with the % of the ship's capacity you want the material to have, like so:
• Load 10% brick
• Load 15% prefabs
• Load 20% boards
• Load 35% steel
• Load 10% electronics components
• Load 10% mechanical components
• Unload wherever
If you use the advanced menu multiple stopps aren´t necessary. Just choose the specific amount of different goods directly in the advanced menu and the ship will load the selected goods up to the choosen limit.
Yeah.. if you want to use it you have to set it.