Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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karel2501 Aug 6, 2023 @ 10:31pm
Demolition leaving behind stranded structure
OK, maybe I'm misunderstanding something, but I have a big problem when I try to use the waste+demolition settings.
When deleting number of structrures, namely networks such as pipes and electric wires, I often end up in a situation where the demo office takes out only part of the network, leaving behind cables/pipes that are "stranded" in the middle of the terrain, and can't be destroyed, because "there is no road connection available" - sitting there and blocking other construction.
Also, demolition just takes AGES. Even with most of my demo offices being equipped with multiple dump trucks, it still takes ages "waiting for a garbage truck to arrive". I like the mechanic in theory, but in practice it feels like such an absurd pain in the backside. Am I doing something wrong?
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Showing 1-15 of 15 comments
jeff.oster03 Aug 6, 2023 @ 10:57pm 
Try building free mud roads or mud footpaths to access the structures being demolished, the same way you should build access roads when you are constructing them.
karel2501 Aug 6, 2023 @ 11:09pm 
Originally posted by jeff.oster03:
Try building free mud roads or mud footpaths to access the structures being demolished, the same way you should build access roads when you are constructing them.
I did. This does not help. The problem are just errant pieces of underground cables, a electric pole or two, a piece of pipe.
They have no U.I. connector, and just drawing a road very close to them does nothing. They can't be assigned to a deconstruction office, no matter what. I just disabled the deconstruction mechanic all together, which is fine, but I am kinda sad that this mechanic (which does seem interesting) does not seem to be quite ready for prime time.
misamangame Aug 7, 2023 @ 3:18am 
You have to simply mark them properly for demolition. Pipes nad cables are still ok you have to build new piece to connect them and demolish again, but if you do not mark factory connections or aggregates/dry bulk loading conveyors you basically have to find earlier SAVE I do not think there is a way to destroy them if you demolished building next to it as you cannot ofcourse build anything next to them. THIS will happen only if you did not marked them because Demo office is so clever if you mark them together with building they are attached to that they will demolish those first and not building so they will have acces to it all the time. Equip demolition with excavator that will demolish much faster then workers.
EL-Xatrix Aug 7, 2023 @ 4:15am 
yeah some leftover poles in the midle of nowhere are bad, havend tryed it but helicopter demolition sounds like something to use, or you build a new cable to the next building with some road access and then remove it...uslay thats too much hazzle and i just deactivate realistic mode pay those couple rubels to get rid of them and be done with that...
Sirius Czech Aug 7, 2023 @ 4:31am 
Two things that will help you:
1) When you are marking things to be demolished, mark EVERYTHING at once (pipes, cables, poles...) alongside buildings. Even if they will go for the building first and f.e. conveyor later, there will stay "imaginary footprint" of the building demolished and dump trucks will still go to load there to pick up waste from formerly attached structures you set for demolishing.
Of course if doesn´t work AFTER is everything marked as finished and if you leave something in the middle of nowhere, you cannot access it later.

Which is where comes handy point
2) If you have left something in the ground/above ground, need to demolish it and cannot access it, just "build" ( = plan) any infrastructure to it from any nearby point.
Examples:
For pipes just plan a switch + pipe connecting to the left piece.
For wires just place a substation/transformer and and connect it with that leftover lines
For fences just place a gate nearby and connect old fence with planned fence

DO NOT BUILD this temporary connection, there is no need for it. If you have COs on autosearch, switch off construction of these helpers.

Then assign demolishion office. They now have a connection so will go and destroy old leftovers. Once it is finished, simply remove "planned" helper infrastructure and it is done. Doesn´t cost any more money then necessary and doesn´t take much time, either.
_________
BTW this is also a way of how to build a noise-dampening prefab walls around highways (if you are fancy like me). Simply place a gate near the location you want the wall to start and connect the exact starting point with steel fence. Plan both, build neither. Then simply start the concrete wall from the endpoint of steel fence and drag however long you want it. When done, click build and let that wall be built. Once done, demolish plans for steel fence and gate and that´s it :)
Alac Aug 27, 2023 @ 5:52am 
I am in a similar situation but worse. The demolition was launched and all I have left now is one factory connection demolished but not disposed of. Can't reconnect anything since it's already destroyed...
Sgt.Knumskull Oct 15, 2023 @ 5:44am 
Same problem here.
Have to redesign a bit of my electric system:
> switch was demolished
> connected wires and poles now have "no connection to demo office".

The described method of just planning a connection does not work.

Demo office feels broken because of this.

Reworking roads, pipes, wires needs a serious rework from the devs. The way it is, is just frustrating.
Same for conveyors over roads, wires over (flat, small) buildings, or placing a bus stop "on" the road.
misamangame Oct 15, 2023 @ 12:37pm 
Demolishions have to be carefully planned in same way like constructions that's all. Stop moaning on your own stupidity.

as for wires "The described method of just planning a connection does not work" it does work for me just today afternoon, so you did nsomething wrong
Silent_Shadow Oct 15, 2023 @ 1:00pm 
You just need to demolish the segments that are farthest from the building they connect to first before the others. There is a handy "notify me when demolition is complete" box you can check, which will tell you the next segment is ready to be designated for demolition.

If you accidentally sever a connection to a segment, you can just plan (not build) a connecting building and segment to the thing you want demolished:
https://steamcommunity.com/sharedfiles/filedetails/?id=3050264996
https://steamcommunity.com/sharedfiles/filedetails/?id=3050265029
Kedryn Oct 15, 2023 @ 1:08pm 
Originally posted by misamangame:
Demolishions have to be carefully planned in same way like constructions that's all. Stop moaning on your own stupidity.

as for wires "The described method of just planning a connection does not work" it does work for me just today afternoon, so you did nsomething wrong
It doesn't work if left in planning (white) stage. Plans have to be activated and then paused.
misamangame Oct 15, 2023 @ 10:49pm 
Originally posted by Kedryn:
Originally posted by misamangame:
Demolishions have to be carefully planned in same way like constructions that's all. Stop moaning on your own stupidity.

as for wires "The described method of just planning a connection does not work" it does work for me just today afternoon, so you did nsomething wrong
It doesn't work if left in planning (white) stage. Plans have to be activated and then paused.

Planning for me is still even yellow stage :) but exactly like you said...
gnrnr Mar 8, 2024 @ 12:00am 
So if I demolish a small section of wire that was attached to a substation, effectively orphaning the wire from any road or footpath connection I am screwed? I cant connect the demo office to it due to no connection to the demo office.
ling.speed Mar 8, 2024 @ 12:27am 
Originally posted by gnrnr:
So if I demolish a small section of wire that was attached to a substation, effectively orphaning the wire from any road or footpath connection I am screwed? I cant connect the demo office to it due to no connection to the demo office.
Plan a substation, connect it with mud road, plan (and confirm) a wire to the wire you want to get rid off, add that wire to demolitions office, after its cleared remove the plans, done.
gnrnr Mar 8, 2024 @ 1:55am 
Originally posted by ling.speed:
Plan a substation, connect it with mud road, plan (and confirm) a wire to the wire you want to get rid off, add that wire to demolitions office, after its cleared remove the plans, done.

Yeah got it in the end. I ended up having to demolish the original substation and moving it as I could not connect a new wire to the old one from there. After I did that and set up an entirely new wire I realised I could build another "dummy" substation and link it to the original wires I wanted to demolish. Pain in the butt workaround, but got there in the end.
Silent_Shadow Mar 8, 2024 @ 4:12am 
You don't need to build anything to provide access for demolition. Just placing (not building) a substation and a connecting wire is enough.
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Date Posted: Aug 6, 2023 @ 10:31pm
Posts: 15