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They have no U.I. connector, and just drawing a road very close to them does nothing. They can't be assigned to a deconstruction office, no matter what. I just disabled the deconstruction mechanic all together, which is fine, but I am kinda sad that this mechanic (which does seem interesting) does not seem to be quite ready for prime time.
1) When you are marking things to be demolished, mark EVERYTHING at once (pipes, cables, poles...) alongside buildings. Even if they will go for the building first and f.e. conveyor later, there will stay "imaginary footprint" of the building demolished and dump trucks will still go to load there to pick up waste from formerly attached structures you set for demolishing.
Of course if doesn´t work AFTER is everything marked as finished and if you leave something in the middle of nowhere, you cannot access it later.
Which is where comes handy point
2) If you have left something in the ground/above ground, need to demolish it and cannot access it, just "build" ( = plan) any infrastructure to it from any nearby point.
Examples:
For pipes just plan a switch + pipe connecting to the left piece.
For wires just place a substation/transformer and and connect it with that leftover lines
For fences just place a gate nearby and connect old fence with planned fence
DO NOT BUILD this temporary connection, there is no need for it. If you have COs on autosearch, switch off construction of these helpers.
Then assign demolishion office. They now have a connection so will go and destroy old leftovers. Once it is finished, simply remove "planned" helper infrastructure and it is done. Doesn´t cost any more money then necessary and doesn´t take much time, either.
_________
BTW this is also a way of how to build a noise-dampening prefab walls around highways (if you are fancy like me). Simply place a gate near the location you want the wall to start and connect the exact starting point with steel fence. Plan both, build neither. Then simply start the concrete wall from the endpoint of steel fence and drag however long you want it. When done, click build and let that wall be built. Once done, demolish plans for steel fence and gate and that´s it :)
Have to redesign a bit of my electric system:
> switch was demolished
> connected wires and poles now have "no connection to demo office".
The described method of just planning a connection does not work.
Demo office feels broken because of this.
Reworking roads, pipes, wires needs a serious rework from the devs. The way it is, is just frustrating.
Same for conveyors over roads, wires over (flat, small) buildings, or placing a bus stop "on" the road.
as for wires "The described method of just planning a connection does not work" it does work for me just today afternoon, so you did nsomething wrong
If you accidentally sever a connection to a segment, you can just plan (not build) a connecting building and segment to the thing you want demolished:
https://steamcommunity.com/sharedfiles/filedetails/?id=3050264996
https://steamcommunity.com/sharedfiles/filedetails/?id=3050265029
Planning for me is still even yellow stage :) but exactly like you said...
Yeah got it in the end. I ended up having to demolish the original substation and moving it as I could not connect a new wire to the old one from there. After I did that and set up an entirely new wire I realised I could build another "dummy" substation and link it to the original wires I wanted to demolish. Pain in the butt workaround, but got there in the end.