Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Chappie Jul 14, 2023 @ 6:43am
https://www.meatspin.com/
Last edited by Chappie; Feb 4 @ 7:47pm
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Showing 1-15 of 50 comments
kbeza41 Jul 14, 2023 @ 7:06am 
the only limitation may be due to fuel
ryantheskinny Jul 14, 2023 @ 7:35am 
atm its limited due to the increased strain on CPU usage. It use t o be far less when it was first implemented.
oldschool Jul 14, 2023 @ 8:41pm 
im curious, whats the range?

if its the same as the max travel time then that seems like a close estimate to irl
Last edited by oldschool; Jul 14, 2023 @ 8:44pm
Silent_Shadow Jul 14, 2023 @ 8:49pm 
The current range is 2.5 km lot to lot, as measured along the road.

You can also use chain visits to get them to reliably drive up to 7.5 km from their home parking lot for needs, but theiy will only drive to jobs within 2.5 km of their home parking lot:
Home - 2.5 km → work - 2.5 km → food - 2.5 km → second need → home.

This is not a great idea though, as they will spend more of their time driving instead of working, but it can work for satisfying rare needs like clothes, electronics, or any low % preference/addiction.

Originally posted by ryantheskinny:
atm its limited due to the increased strain on CPU usage. It use t o be far less when it was first implemented.
I think it is also a meant as a protection for the player, as personal cars lose a lot of their benefits and amplify their negatives as the distance exceeds a bit over 1 km or encounters a lot of traffic.
Last edited by Silent_Shadow; Jul 14, 2023 @ 10:07pm
Chappie Jul 14, 2023 @ 9:56pm 
It's a matter of how you play the game, I play this game like cities skylines. I like to create realistic cities that are a mix of villages and urban towns that are spaced out, each town having it's own main economic area. I have a nuclear power plant that is about 5km's away from the nearest town, it has a parking lot, my town has personal cars that can only be owned by university grads. Uni grads, despite me having over 200 of them, will not take public transport (at all or often enough) to supply the power plant no matter what I do. I tried to solve this by giving them cars and seeing if they simply drive to the power plant, while ordinary workers take buses. This is unique to my play style and I find it a lot more realistic. I just want an edit/change/mod that makes it so I can achieve this, this is how I want to play.
Chappie Jul 14, 2023 @ 10:00pm 
Originally posted by ryantheskinny:
atm its limited due to the increased strain on CPU usage. It use t o be far less when it was first implemented.

But many city builders simply allow the player to change (via the menu or with mods) these kind of things. This game is not hard to run at all haha?
Silent_Shadow Jul 14, 2023 @ 10:18pm 
The main limitations are not CPU usage but the mechanics for personal cars:
  • Workers need to be in the building for industries and other buildings to function, and car owners need to both reserve a job slot at the building and a parking spot to drive to. As they spend more time driving to the workplace, that job goes unfilled for more and more time.

    Effectively the ability of car owners to staff more remote workplaces gets worse and worse as distance exceeds 1 km (unless you employ a somewhat complicated workaround or have very high productivity).

  • Car owners also become less effective workers as they drive more. Since they spend a lot of time driving, the percentage of their time spent working tends to goes down, so you need more of them per job slot for constant staffing (unless you count on productivity to save you). You can also go the other way though if you stick to very short commutes.
Chappie Jul 15, 2023 @ 12:01am 
Maybe I should be more specific about my play style and question. I play this game to make a realistic map, I have family houses that I purposefully don't let people occupy because it's out of the way on a hill somewhere if you get me. I don't care about productivity or the mechanics of the game. I just want a mod that lets me change how far cars can go.
esbenmf Jul 15, 2023 @ 12:27am 
But it cannot be modded It is hard coded. And WRSR is not designed to be played like CS (or any other city builder AFAIK).

You are fighting an uphill battle.
Beast of War Jul 15, 2023 @ 12:51am 
Pripyat was a town practically next to a reactor, built to support it with a fire brigade, offices and workforce. That is realistic too, certainly in former Soviet Union countries.

So instead of expecting workforce to travel long distances, you can better build a small town support a large industry ( mining, nuclear ) much closer.

Soviets were not Americans. Having a car was a privilege few enjoyed. As the game pretty much expresses at default car sale and parking settings. Most lived in rows of very large flats in cities. Still do. Walk or use mass transport. Only in the countryside people have their own house, but that is often made of wood. ( in the game too ) So the game is pretty realistic.

You can turn it into the american way, but american traffic jams ( no number of lanes will ever be enough ) will result from that as well. And the road system in game is still something that could be improved on.

Last edited by Beast of War; Jul 15, 2023 @ 1:04am
Karma Jul 15, 2023 @ 9:56am 
Bluntly, if you want to make the game imitate C:S completely.... why not just play C:S? One of the major features of W&R is its worker-distribution system, and trying to essentially ignore it just seems to be missing the point of the game.
Sirius Czech Jul 15, 2023 @ 2:52pm 
Originally posted by Chappie:
I don't care about productivity or the mechanics of the game. I just want a mod that lets me change how far cars can go.

Here lies your biggest problem - even if you managed to bypass hardcoding of vehicles and their computation limits on reach, it WILL NOT WORK for you.

Reason: Workers coming to work by bus/train are driving it up to 4h in total, they will jump only if bus goes to suitable workplace for them (aka different stop then their starting has some workplace in reach) and they will only get out on such stop(s) if there are workplaces free and available RIGHT NOW, which they will "reserve" one by one when they will be stepping out of the bus. Even bus full of 80 workers will unload maximum of 15 workers at a stop with only gravel plant in reach (15 minus those still working shifts who came by previous buses on the line). Rest will stay in the bus and will continue to other stops or simply go in circles on that line till they reach 4 hours, then they teleport home and show as "unemployed today"

Anyone owning a car eligible to use it bypasses this by reserving the working spot RIGHT WHEN THEY SET OFF TO WORK WITH CAR. That means that while those workers will drive to work, their workplace is unused and unusable for anyone. The longer the distance is, the bigger this problem is. If you would make car owners go to work over 5, 6, 7 km in range on roads, their workplace would hardly ever be staffed.

You may not care about mechanics in deep, but ignoring them completely and insisting on doing things your way is ... well ... ignorant. It would not work with how the game is coded.

TL;DR Don´t even think about it, that power plant would hardly ever run and produce something
6toros6 Jul 15, 2023 @ 4:35pm 
Then, if that's true, why all that isn't corrected and the car owner just reserves the parking place and look for a work slot when they reach the destination parking place? If all are occupied, then look for another and, so on until 4 hr passes, in which case, they teleport home...
Silent_Shadow Jul 15, 2023 @ 4:56pm 
Car owners are meant to use their higher loyalty to make up for the time the job is spent empty while driving there (they give 120%+ due to productivity), and they aren't meant to go long distances (less time the job is empty).

There is another way around this though, as you can replace the job slot with a station slot and simply have them search for jobs when they get to the station, but it is a little complicated to employ.
Last edited by Silent_Shadow; Jul 15, 2023 @ 4:56pm
Chappie Jul 15, 2023 @ 7:39pm 
Thanks for your responses, I think I will just play cities skylines and forget about this game
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Date Posted: Jul 14, 2023 @ 6:43am
Posts: 50