Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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iron_tuna Jul 25, 2023 @ 8:06am
salaries
what if you had to pay salaries to the workers (21-65 years) and pensions to the old people (65-until you die) but they have to pay for the heat and cars. I hope it will be like a choice
in the game like the money or the electricity
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Showing 1-15 of 22 comments
ling.speed Jul 25, 2023 @ 8:23am 
And what would they do with money in a soviet society? ;)

In principle it was supposed to be money-less. You didnt get stuff with money it was assigned to you. The rubles and dolars you use in game are for foreign exchange only on a state level.

If we ever get a "Banks and landlords" capitalist DLC then yeah why not, the more choice the better :yukari1:
melkij Jul 25, 2023 @ 8:38am 
If it makes it easier for you, then just imagine that you have a third currency for internal use only. Non-convertible, it just doesn't show up because it doesn't matter.

You pay your residents with consumer goods, organizing the work of city services. Maybe in the middle there is some kind of local currency (socialism), maybe not (communism).
iron_tuna Jul 25, 2023 @ 10:29am 
ling.speed you have a good idea but I hope that it is not going to damage the communist vibe of this game
iron_tuna Jul 25, 2023 @ 10:31am 
melkij you suggest like the currency of the USSR which was totally worthless in other countries ?
melkij Jul 25, 2023 @ 11:51am 
Originally posted by No name 1100:
melkij you suggest like the currency of the USSR which was totally worthless in other countries ?
As an example from the past, the East German mark is better suited than Soviet rubles (Soviet rubles are presented in game as a foreign currency)
The import and export of East German marks was prohibited.
Oskutin Jul 25, 2023 @ 12:24pm 
I have been thinking about the same. Internal currency would add a lot of spice to this game, and with salaries and rent prices you can "prioritize" workplaces, and individual income can determine citizen's happiness and general wellbeing level.

Additional option would be to determine how much citizens can convert local currency to foreign currency to buy foreign stuff like cars. (Also automatic vehicle import would be a nice feature)

This would need new buildings like banks and central bank. The amount of internal currency itself would be somewhat unnecessary to keep account of (as the state can print money at the cost of inflation), but it's worth and inflation would be the critical metrics.

And money, rents and salaries paid an important role in soviet economics, the main thing was that every means of production and property was owned by the state, with few exceptions of worker owned co-ops.
Last edited by Oskutin; Jul 25, 2023 @ 12:30pm
longshots444 Jul 25, 2023 @ 2:20pm 
I wish that every new player would spend just a few minutes searching the forum for "identical ideas" instead of constantly unleashing their brilliant 'original' ideas on us.
Beast of War Jul 25, 2023 @ 3:43pm 
Originally posted by ling.speed:
The rubles and dolars you use in game are for foreign exchange only on a state level.

This, and it is rooted deep in reality.

I never watch tv, but when i did some time ago a documentary on covert Soviet import/export firms that on first sight looked unsuspicious in the street was going on. Back in the day the Soviet Union really needed dollars to get products they could not make them selves. For the upper classes and leadership of course but also for science, their space program and other fields.

"the West" knew of this operation and tolerated it, often profiting from the trade themselves. This is how a lot of western technology was copied - with or without buying a license - and made into Soviet vehicles and products.

It is not all that new, the Japanese did it in the '20 and '30's and the Chinese up to this day. But it is said that for the largest country in the world, with also the largest amount of resources ( in the ground ) in the world they did a very poor job getting developed.
Onbird Jul 25, 2023 @ 11:52pm 
Having salaries and internal circulation of domestic currency would only make sense if you are able to adjust the amounts paid out to people, and thus adjust the living standards of people. For that to work, citizen behaviour would need changing, so that they can spend all the money they accumulate. Such as deciding to save up for a car, or buying e.g. an extra instance of electronics.
iron_tuna Jul 26, 2023 @ 4:17am 
Originally posted by Oskutin:
I have been thinking about the same. Internal currency would add a lot of spice to this game, and with salaries and rent prices you can "prioritize" workplaces, and individual income can determine citizen's happiness and general wellbeing level.

Additional option would be to determine how much citizens can convert local currency to foreign currency to buy foreign stuff like cars. (Also automatic vehicle import would be a nice feature)

This would need new buildings like banks and central bank. The amount of internal currency itself would be somewhat unnecessary to keep account of (as the state can print money at the cost of inflation), but it's worth and inflation would be the critical metrics.

And money, rents and salaries paid an important role in soviet economics, the main thing was that every means of production and property was owned by the state, with few exceptions of worker owned co-ops.
exactly
iron_tuna Jul 26, 2023 @ 4:17am 
Originally posted by longshots444:
I wish that every new player would spend just a few minutes searching the forum for "identical ideas" instead of constantly unleashing their brilliant 'original' ideas on us.
I'll do it from now on
iron_tuna Jul 26, 2023 @ 4:18am 
Originally posted by Konrad von Richtmark:
Having salaries and internal circulation of domestic currency would only make sense if you are able to adjust the amounts paid out to people, and thus adjust the living standards of people. For that to work, citizen behaviour would need changing, so that they can spend all the money they accumulate. Such as deciding to save up for a car, or buying e.g. an extra instance of electronics.
or a vacation
ling.speed Jul 26, 2023 @ 8:32am 
Originally posted by No name 1100:
Originally posted by Konrad von Richtmark:
Having salaries and internal circulation of domestic currency would only make sense if you are able to adjust the amounts paid out to people, and thus adjust the living standards of people. For that to work, citizen behaviour would need changing, so that they can spend all the money they accumulate. Such as deciding to save up for a car, or buying e.g. an extra instance of electronics.
or a vacation
The problem for me is, that even things like cars or vacations in socialist society can be a non-money thing. Like ideally you dont pay for it. In reality people payed (sometimes not!) but that was a transitionary period, and money wasn't the problem, avilability was.

For me games shine if they are allowed to dive deep into some things while ignoring others,
so if anything rather than making soviets more capitalist, why not push it the other way into already transitioned socialism, and have fun with that.
fjorkar Jul 26, 2023 @ 10:00am 
If citizens get everything for free, where do they need money? In order to increase the standard of living of the citizens, the player does not have to provide money, but rather provide more goods/better services.
This game does not simulate what the Soviet republics looked like (both for better and for worse). But how can the player manage a planned economy better and realize the utopia that has not been realized?
W&R SR is the only game with this content, there are already many city building games with a capitalist background on the market.
Oskutin Jul 26, 2023 @ 10:41am 
Introduction of internal currency doesn't make the country capitalistic, but it does provide great tool for managing and prioritizing workplaces and distribution. You can keep valuable highly educated people and vital workers happy when there is shortages, by paying them higher salary, and raising the shop prices of commodities.

Pretty much every colony and city building game other than Cities Skylines and its likely, are based on non-monetary command economies where goods are distributed for free on first-to-come first-to-served basis, and even tiniest of shortages could cause the entire economy to come crashing down without any ability to ration and prioritize the amount of goods. Soviet Republic suffers from the same issues leading to entire republic or city area to spiral into chaos.
Last edited by Oskutin; Jul 26, 2023 @ 10:51am
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Date Posted: Jul 25, 2023 @ 8:06am
Posts: 22