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In principle it was supposed to be money-less. You didnt get stuff with money it was assigned to you. The rubles and dolars you use in game are for foreign exchange only on a state level.
If we ever get a "Banks and landlords" capitalist DLC then yeah why not, the more choice the better
You pay your residents with consumer goods, organizing the work of city services. Maybe in the middle there is some kind of local currency (socialism), maybe not (communism).
The import and export of East German marks was prohibited.
Additional option would be to determine how much citizens can convert local currency to foreign currency to buy foreign stuff like cars. (Also automatic vehicle import would be a nice feature)
This would need new buildings like banks and central bank. The amount of internal currency itself would be somewhat unnecessary to keep account of (as the state can print money at the cost of inflation), but it's worth and inflation would be the critical metrics.
And money, rents and salaries paid an important role in soviet economics, the main thing was that every means of production and property was owned by the state, with few exceptions of worker owned co-ops.
This, and it is rooted deep in reality.
I never watch tv, but when i did some time ago a documentary on covert Soviet import/export firms that on first sight looked unsuspicious in the street was going on. Back in the day the Soviet Union really needed dollars to get products they could not make them selves. For the upper classes and leadership of course but also for science, their space program and other fields.
"the West" knew of this operation and tolerated it, often profiting from the trade themselves. This is how a lot of western technology was copied - with or without buying a license - and made into Soviet vehicles and products.
It is not all that new, the Japanese did it in the '20 and '30's and the Chinese up to this day. But it is said that for the largest country in the world, with also the largest amount of resources ( in the ground ) in the world they did a very poor job getting developed.
For me games shine if they are allowed to dive deep into some things while ignoring others,
so if anything rather than making soviets more capitalist, why not push it the other way into already transitioned socialism, and have fun with that.
This game does not simulate what the Soviet republics looked like (both for better and for worse). But how can the player manage a planned economy better and realize the utopia that has not been realized?
W&R SR is the only game with this content, there are already many city building games with a capitalist background on the market.
Pretty much every colony and city building game other than Cities Skylines and its likely, are based on non-monetary command economies where goods are distributed for free on first-to-come first-to-served basis, and even tiniest of shortages could cause the entire economy to come crashing down without any ability to ration and prioritize the amount of goods. Soviet Republic suffers from the same issues leading to entire republic or city area to spiral into chaos.