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Even if you provide stuff, citizens still need a way to get to it reliably.
Other stuff that kills happiness includes high unemployment and crime, and while the church makes people happy by satisfying their need to pray, it also lowers their loyalty, and lower loyalty increases the loss in happiness when a need is missed.
Housing quality may also be a factor, but is unlikely at these happiness levels.
Low housing quality - you can build buildings with 90% while some existing have like60%.
Alcohol can help with happiness, just provide medicine and forget about positive demography.
- first they work
- then they do free time stuff which grands them happiness (if 100% fullfilled)
Without work their stats are frozen and only want praying/doctor and they wont loose nor gain happiness after their free time has finished.
This is the same if they do not have a kindergarten. They are unemployed and therefore wont have any needs which would grand them happiness.
For populated maps you have to provide a kindergarten and work for anyone you care about.
You probably had them work on something without providing a passenger bus to the town or they had no water or electricity during that time and their happiness dropped therefore. Then they made babies and now they cant work. So I suggest you provide a kindergarten for them.
If you like you could also replace the residential buildings with regular ones. Then a kindergarten is optional and people will have their usual needs, whether unemployed or not.
Also important: Since this last update the unfulfilled needs list gets deleted after one(?) day, so it is now really hard to figure out what the cause might be. Could be that nobody is seeing a doctor, too long work trip, understaffed shops, infrequent bus, low loyalty etc. I personally don't like it. I rather go without out the small breakdown in the happiness tooltip on the upper right but instead have the option to check the houses by hand and have the full history of the people by checking them individually.