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I understand that, the point is even if I used domestic labor for rail construction, it's still horribly inefficient. Using foreign labor just compounds the problem.
This is probably what I'll end up doing. I was experimenting with an early rail strategy and it's a shame it doesn't work, because it's so difficult to get rail up and running in realistic. I still think there are adjustments that could be made so foreign workers staffing rcos are more viable.
This issue must be resolved . i suggested to be able to configure rail builder train as we can configure regular trains .
in addition to that there should be a taxi and builder mechanic:
Construction train should go to build rail segments without coming back when finishes one moves to other.
There should be a taxi train that goes back and forth to construction train that brings workers and resources.
RCO should not have maximum capacity of workers. it should be like a train station that workers wait there to be picked up.
this way it will be possible to build rails fast. Else it is super inefficient and i just simply dont use it . i just money build . i made test that for my starter city to build rail self takes 7 8 game play years. while i can just money buy it and pay back in 1-2 game years.
Railways should not be quick to build imo, as the long building time is one of the few disadvantages trains have compared to road vehicles and ships.
You just need to set up the logistics correctly, it's difficult but interesting. (let small buses with some period if using mercenaries)
In the end, not every decision you make can be reasonable and economically expedient :).
And yes, laying the railway is long and expensive, but worth it.
It's not waiting endlessly for workers to come. So a somewhat regular arrival of fresh workers is necessary.
If you are using mods you can play with the files.
I guess it is possible to raise the workforce for the track layers.
I have a steam Loco which binds 200 workers.
It took 20 years to construct the single track to the border ( lol ) but there was a tunnel in line as well. The disassembled track layer is slow as hell so i build 2 train CO and set the other one to work on the branches coming off the main line leading into my city to various industries. I have bad experiences with using multiple track layers on the same trajectory as they block each other a lot.
When 1 line was open i could order much faster track builder crane with wagons. So the other line of the double track - including a tunnel as well -was build in under 3 years.
After that i build another line to a gigantic farm ( silo ) with track conection. Again tunneling a part of the way. But now i had purchased a tunnel drill which made that process A LOT faster.
I think the lesson for me is to build a train CO close to the border so you can have regular, faster trackbuilders earlier and do not have to rely on the slow disassembled tracklayer for long. I think is is wise to build a small town there too for populating various buildings that make it easier to move deeper inland, including the train CO's.
In short : there was no problem with tracklaying speed after i could purchase and use the regular track builders or tunnel drill.