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I noticed when i did not limit my universities too many of my civilian became high educated, and they want high educated jobs. They will not work in "lowly jobs" at concrete factories or gravel breaker industry or as woodcutters, among others.
Pretty logical, IRL no one would do that unless out of strict necessity.
That well known building mod guy creates office buildings to keep an excess of high educated civilians busy. Without mods you can use City Hall buildings to do that. Or increase loyalty settings so less civilians get that highly educated and will work at "ABC" ( :-))) educated jobs.
i know for a fact this no longer may be true in all cases/ all buildings.
In beta i made the mistake of not setting any loyalty demands for the universities. Hundreds of students in queue in a small city. Before long anyone and their mother was highly educated and i first noticed this when my power plant failed having no workers when several 300+ populated flats were full and previously staffed the power plant and other industries with no problems. Then i noticed this was the case for any and all non-high educated jobs city wide. Hossitals had doctors but no staff. Universities had professors but barely any staff. And so on.
And sure as hell no one with high education was going to the gravel breaking plant, cement plant and that kind of unhealthy jobs.
So this over-educated population situation can be a problem that can cause OP's problem.
In fact i found above situation funny and extremely realistic. In my country today this is exactly the situation they are in. Too few people that can work with their hands, too many people with high education for which there are less jobs. With the forced "green energy" transition major building activities are needed, but high educated people are not the ones climbing on roofs to install solar panels, or install heat exchangers, or lay heavier electricity cables in the ground or construct high voltage masts. They are also not building houses, so selective immigration ( an in-game solution for these situations ) importing people that still can is out of the question as well.
Is it not fantastic how much this game resembles RL ?
Same here.
I don't have as many people.
But 70 to 80 % high educated people. They all work just fine.
Everywhere.
Later on I will make a few screen shots.
I was reading elsewhere that high educated workers are even more efficient.
Therefore idk why OP have this problem atm.
I play in a simple mode, without pollution, with a simple education system, without electricity, etc.
As for OP, there can be some latency between workers walking to their job which can result in understaffed workplaces, especially if they employ a lot of people or the distances they walk are long.
I guess the steel factory does not "need" them for one reason or another. Does it have enough coal and iron supply and available KW of electricity to scale up production ?
And some time ago, the developers already fixed such a problem, and the jobs were fully occupied, and now this problem has arisen again.
There are also not enough workers at the coal and iron plant, but in general there are enough resources, and the same situation at other plants.
Workers are brought there by bus.
https://steamcommunity.com/sharedfiles/filedetails/?id=3000516912
If you move your mouse courser over the percentage you can see why people kann not work.
In my case it´s lack of working places.
https://steamcommunity.com/sharedfiles/filedetails/?id=3000518868
Here is my townhall where the majority of the workforce have higher education.
https://steamcommunity.com/sharedfiles/filedetails/?id=3000516876
And here the radio station.
https://steamcommunity.com/sharedfiles/filedetails/?id=3000516847
I hope this helpes.