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1) It can divide available KW going in, in unequal ( hi or low priority ) divided KW going out.
2) It is one direction, having an ingoing siide and an outgoing side. It won't export power from the outgoing connections.
I decided to use it on the large solar power plant providing most of its generated KW as export to the border and some of it for my own city, to reduce coal or oil usage of my power plants during the day.
I could have built a normal equal power splitter but the whole setup was to make some money by exporting not really needed solar KW that is useless in the night, while not exporting power from my cities power plants as i need that myself.
It doesn't really switch but divide the available KW coming in, in unequal amounts to be set by you going out. And in one direction : it has an input side and an output side.
This has the advantage you can have power plants on the outgoing connection that are not exporting KW ( a normal divider would ) but only importing it. ( to reduce the load on those power plants )
And the advantage you can have most KW ( high priority ) send to an output destination of your choice, and less KW ( low priority ) to a less important/demanding output destination.
coal power ->_ x>_ x>
___________ switch _____--> oil pump
waste power-> _x>_x>
cannot bring the power from coal plant
dont mind the "_" lines,it for frame this diagram
You aware there is an in going side to that structure and an outgoing side ?
If you connect 2 lines to one side of the building it wont give power.
No one line on each side of the building as a minimal. IN going, OUT going.
Import side 1 connected to voltage switch1 then switch to border low priority selected.
import side 2 connected to power plant. high priority
import side 3 empty.
output 1 side connected to city high priority
output 2 side connected to industry area. medium priority
output 3 side connected to voltage switch 1 .
when you start your city select import power from bored . thus your city and industry area is powered and you start your city. As your city develop it starts to produce from power plant thus you begin to import les and less power till your city big enough and feeds non stop workers to power plant. Then you realise your power plant is not at max capacity but you are no longer importing electricy. then you select stop import power from border and select export power. Now when your power plant has excess power it sells to border without causing blackout to city. :>
In a newly built town, I connected a waste incinerator power plant to one input with high priority, and my general electric grid to another input with medium priority. There is only one connected output, which goes to a transformer to feed the local medium voltage distribution grid.
But whenever the incinerator plant goes idle (for lack of waste or workers), the main HV grid connection fails to kick in. It won't re-route any of its existing output, keeping on exporting the surplus despite newfound demand in the aforementioned switch. Really disappointing. Now I have built incinerators in vain. I guess I shouldn't rely on them for electricity, and only go for heating incinerators once my garbage production is at a sufficient level for that.
I experienced same bug here. My workaround solution is to build a large waste transfer and turn it on once waste transfer about to full.
The real game breaking part is that my republic creates enough waste that trying to fix this issue is almost impossible in realistic mode. Just rewiring the incinerator into the switch caused a massive waste backup that ended up affecting the coal processing industry and thus the coal power plant.
Guess I'll just babysit the incinerator until I can think of a work around. I'm thinking I'll rewire the incinerator into it's own export power line and just ignore it.
I reviewed my friends save and he had a problem of not enough power and local blackouts in his massive oil field. He was taking some wires in from transformer and also had few massive widn turbines inside.
His first problem was not enough line capacity going in (full consuming with those 20+ wells was over 2,4KW while his wires brought in only 1,5MW as that was the ones he built). Easy fix there.
Second problem was instability of those windmills. Once they went out, a short blackout appeared in some sections before customs import could fully cover that with pumping enough power back in; once there was enough wind again (over 5km/h windspeed), those windmills started to go back online again and were making power. Selecting the same "priority" for all inputs helped with network stability and those small shortages were short enough that no pop-up messages appeared, which is nice.
In the end I tried to rewire/rebuild them as "external wind park" and connect in via another tranformer and priority switches and set priorities for them. Bad thing is that you cannot send power via transformer BACK to the network, so you have to avoid using it as a connecting piece.
If you want to see it as a live experiment, here it is. Just start at this timestamp, before that it is mostly analysis of what am I looking at that map. Video is in CZ but general overlay with MW present is helpful enough to understand the situation.
https://youtu.be/4LImujr6r3Y?si=i4-r9bvzjEl0zxDY&t=1681
Power sources will share loading depending on to the number of "nodes" between them and the load, and it is possible to prioritize power sources over other power sources, including wind and solar power.