Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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please let us build switches in metro
this is something that would make metro networks so much easier to work on. otherwise you have to make above ground connection to make switch and this is annoying having small spot set aside for switch just to get metro set up rite
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Showing 1-15 of 15 comments
forzion Feb 27, 2023 @ 3:21am 
But then you also need to add signals to it. But the main problem I think with this is the graphics for tunnel junctions which the developer does not have.
Last edited by forzion; Feb 27, 2023 @ 3:22am
Yes, so you can work in 2 modes - simple metro, or metro with switches.

Ultimately the tunnel and bridge junction problem needs to be solved, not just for metro, but all modes of transport. That's one of the few big design features holding the game back at this point, and would really make the game even more absolutely outstanding.

Even a temporary solution, such as the ability to make a tunnel/bridge switch "building" would be most welcome. (Somewhat like forklift junction, but for trains.) Modders could then iterate different types of junction.

Not the best solution, but perhaps easier as a stopgap until proper infrastructure only junctions work for all types.

Speaking of - forklift roads should probably be updated to not require the junction building. Just disable direct transfer if the total length is too long. Or don't, and leave it to the player to decide. I've also brought up how direct connections to warehouses should work like helipads and firestations, through a proximity joining mechanism. Then forklift roads could be allowed to be any length - direct transfer would only happen with proximity joining of warehouses with production.
Ciroth Feb 27, 2023 @ 7:16am 
Originally posted by forzion:
But then you also need to add signals to it. But the main problem I think with this is the graphics for tunnel junctions which the developer does not have.

For the love of the Republic, give us signals in Metro Tunnels and make rail tunnel signalling easier to do.
forzion Feb 27, 2023 @ 8:10am 
It does not.depend on me, I am here mainly to discuss. I can only hope at a day the developer can revisit this.

I do not have a single underground working yet so I cannot provide too much feedback. You know those tunnels take ages to build especially if you do not prioritise them.
Originally posted by forzion:
It does not.depend on me, I am here mainly to discuss. I can only hope at a day the developer can revisit this.

I do not have a single underground working yet so I cannot provide too much feedback. You know those tunnels take ages to build especially if you do not prioritise them.
even with a good stock of workers. but having the infrastructure underground would make metro systems work a lot better
lost Feb 27, 2023 @ 4:00pm 
A tunnel boring machine in the rail construction office helps a lot for tunnel construction.
forzion Feb 27, 2023 @ 4:09pm 
Originally posted by lost:
A tunnel boring machine in the rail construction office helps a lot for tunnel construction.
But you did not see how long my tunnels are and how far from RCO they are.
MachaQueso Feb 27, 2023 @ 4:52pm 
Originally posted by forzion:
But then you also need to add signals to it. But the main problem I think with this is the graphics for tunnel junctions which the developer does not have.

I suggest a possible workaround compromise: make metro stations have built-in signals like they do in Transport Fever. We can build extra stations along long routes trains don't necessarily stop but will serve to create more blocks.
Originally posted by MachaQueso:
Originally posted by forzion:
But then you also need to add signals to it. But the main problem I think with this is the graphics for tunnel junctions which the developer does not have.

I suggest a possible workaround compromise: make metro stations have built-in signals like they do in Transport Fever. We can build extra stations along long routes trains don't necessarily stop but will serve to create more blocks.
this is actually something you see in NY and london stations. each station has its own signal aside from signals along the routes. but these are mostly to let the driver know that everything is good on his train so he can depart. in here we can use them for the need of proper underground signals
Bailing_Out Mar 25, 2023 @ 11:00pm 
you can come up above ground in some spot, make another lane/switch, whatever, I been drinking. Then plunge it back into the ground. The thing is finding a place to do it in crowded city. Cause coming above ground and going back take up much room.
Last edited by Bailing_Out; Mar 25, 2023 @ 11:00pm
Originally posted by Bailing_Out:
you can come up above ground in some spot, make another lane/switch, whatever, I been drinking. Then plunge it back into the ground. The thing is finding a place to do it in crowded city. Cause coming above ground and going back take up much room.


Originally posted by omanous darkness (PCMR):
https://steamcommunity.com/sharedfiles/filedetails/?id=2952407160

this is how i manage my metro rite now
refer to photo above post
still waiting on this
Lex713 May 16, 2023 @ 6:12pm 
Originally posted by omanous darkness (PCMR):
still waiting on this
Yep, and splits for bridges too.
Bailing_Out May 16, 2023 @ 9:22pm 
With switches will come the need for signals or am I mistaken?

One time I built two lines, both underground completely and another time I built one long line. It was split into two different lines, never coming above ground. Some trains ran on one end and others on the other end, they shared the end station in the middle and had their own on either end.
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Date Posted: Feb 26, 2023 @ 5:52pm
Posts: 15