Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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ozzy9492 Jan 8, 2023 @ 2:31am
Suggestion: Truck loading multiple materials
Why can't trucks be loaded with multiple types of items?

I'm playing realistic mode so transport efficiency matters a lot!
I have a lot of trucks driving around with 15% or 10% load of construction materials while the construction site demands more material that the same type of truck can transport.
Why isn't it possible to (for example) Have an open truck transport 20% steel and 50% bricks and 10% boards towards the same construction site. I can understand if loading multiple types of goods comes at a slight penalty so that the truck isn't used to full 100% capacity. But I think it's slightly stupid to have most of my trucks driving around at 20% capacity most of the time. I mean what is the point of buying high capacity trucks when they aren't used effiecently. I recently had some work done at my house and garden, the timber and bricks came on the same truck from the same company.

I get that it's impossible to mix with things like fuel, gravel and meat(refrigarated stuff), but why not with food and clothes or steel and bricks or wood and panels etc...

PS english is not my first language
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Showing 1-6 of 6 comments
Matheus Jan 9, 2023 @ 4:14pm 
This might be an issue with construction offices where they send one vehicle to collect one material at the time to be fulfilled. If you manually send an open hull truck to the customs house and select Load, it will load a bit of everything (or only the materials you selected), so it is possible for sure, but CO apparently don't do this (at least not yet). Would be nice if they did.
John Moridin Jan 9, 2023 @ 6:28pm 
You should set up locally storage right beside your customs house.

e.g. https://imgur.com/a/Iej3jnj

Use big trucks there to move goods there and smaller trucks from the construction offices.

Well, it's true it's a waste you need two different trips to delivery small amounts of mechanical components and electrical components.
Duke Flapjack Jan 10, 2023 @ 3:35pm 
I am convinced a CO *could* do this as rail DO's 100% can load multiple different cargo's if they're all going to the same place. I think the only limiting factor is having a vehicle without multiple cargo "slots." That's why rail can do it: they load one single cargo per car.
ozzy9492 Jan 12, 2023 @ 2:13am 
Yes with trains its working perfectly fine because you can have multiple cars/slots. Although there are some trucks with a second trailer attatched, it still is only able to load 1 single material so this might just be a hard limit of how construction offices work.

My suggestion how to potentialy fix this: What if I have multiple constructions ongoing and a 30t truck that needs to deliver 2t bricks to location A and 5t to location B and 20t to location C. Why wouldn't it be possible for this truck to pick up 27t of bricks at once and deliver to the locations one after the other. Instead of how it would now make 3 completely independent trips for picking up 2t and delivering it, picking up 5 t and delivering it and picking up 20t and delivering it.... very wastefull of both time and fuel(sustainability is very important of course and this is totally not all about the money)

Plus an additional realistic mode frustration is that the customhouse truck pathfinding sucks. Especialy with the big customs house it is rediculous that only one truck can use the customshouse at a time. This only results in lots of unnecessary traffic jams and should be looked into.
FirestormMk3 Jan 12, 2023 @ 3:17am 
Originally posted by ozzy9492:
Especialy with the big customs house it is rediculous that only one truck can use the customshouse at a time. This only results in lots of unnecessary traffic jams and should be looked into.
I definitely want them to address this with some other buildings like construction offices that also only allow one vehicle within to move at a time. It's possible to change since they did fix it with farms. As of right now you can get a mod to allow multiple vehicles to move in a customs house, but it is worth noting that one particular bottleneck is one they devs have said they want to leave in place for gameplay reasons so that it's never efficient to export primarily by road, and even rail will get overloaded once your economy starts to really kick off and your exporting many different things. This is to raise the utility of and encourage the player to build up the infrastructure to export by ship and plane. There's still a reason why in the real world bulk long-distance shipping still goes by water when possible, even when an overland route is also available. Either way, just wanted you to know this can be altered by with modders, but will also most likely be deliberately left in its current state by the devs.
Pr0wn Jan 12, 2023 @ 3:21am 
Open hull and covered cargo trucks can load multiple materials when used in lines.

Rail track builders load multiple materials on the same wagon but they seem to have distinct categories as the cargo displayed is not the resources but rather rail/ girders etc…

From my point of view it is only a matter of implementing that feature in the logic of the COs. It would definitely be a great improvement over the current system.

Having trucks deliver multiple worksites in one go would be even better but the logic is complex as you’d want it to service only sites close to each other.
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Showing 1-6 of 6 comments
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Date Posted: Jan 8, 2023 @ 2:31am
Posts: 6