Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Superbest Jan 26, 2023 @ 12:54am
Conservation of mass in the steel mill
So I was catching up on the community reports and saw:
Originally posted by https://www.sovietrepublic.net/post/report-for-the-community-64:
One thing we were dealing with was waste out of some facilities like the steel mill which processes a lot of resources each day so we needed to find some balance as each day it can process 200t of iron and 375t of coal with 42t of steel as output. So where will the remaining 533t of mass go each day?

Well first thought I had was, "in the air, as carbon dioxide" so no garbage truck needed.

But then I realized you're taking 200t iron and turning it to 42t steel. This seems kind of extreme. Presumably there's some waste in the process and not all of the iron is recovered. But 80% waste, really? This sounds more like some creative accounting from the factory administrators... Now the silver lining about theft is that you don't have to get trucks to take it to the landfill, the stolen stuff is already gone.

The interesting thing is that Soviet Republic uses actual mass to quantify resources, whereas most other games use unspecified arbitrary units. It's really cool for verisimilitude, of course, but now there is more pressure on making it logical. Still, it's easy to disregard this 5:1 conversion rate as just "balance". But when you flip it around and say all that missing mass is actually trash you have to cart away, you're now putting a lampshade on this illogical detail. It starts to break suspension of disbelief.

I haven't checked the other factories - in fact I haven't even checked the steel mill, I'm trusting the devs to know their own game here :) But in any case, what is the basis for these production recipes? Are they just guesstimates from devs, or is there some real data?
Last edited by Superbest; Jan 26, 2023 @ 1:00am
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Showing 1-10 of 10 comments
Silent_Shadow Jan 26, 2023 @ 5:26am 
It makes more sense if you consider "iron" to be an ore (not pure iron) and some limestone or another flux. We are also getting finished steel instead of just pig iron.
ryantheskinny Jan 26, 2023 @ 5:35am 
Apparently it takes around 1.6 tons of iron to make 1 ton of steel (quick research) so i am assuming currently that alot of iron ore is not of sufficient quality or purity to make a higher rate of conversion to steel and the devs may have used stats for higher grade steel.
Last edited by ryantheskinny; Jan 26, 2023 @ 5:37am
MrKrabs Jan 26, 2023 @ 6:34am 
I made a quick research myself.
At the begining more than 12 tons of raw material was necessary to produce 1 ton of steel.
In the 60s still more than 3.5 tons were needed.
I don´t want to go to much into detail.
But for those who are interrested it´s quite an nice topic.
ZILonaut Jan 26, 2023 @ 1:05pm 
There is a MOD with real life balanced steel mills.
https://steamcommunity.com/sharedfiles/filedetails/?id=2550858606
I took the balanced stats and adjusted the vanilla steel mill to them.
Superbest Jan 27, 2023 @ 3:41pm 
Originally posted by Silent_Shadow:
It makes more sense if you consider "iron" to be an ore (not pure iron) and some limestone or another flux.

But that's not the case. The steel mill uses "iron", which comes out of the "iron ore processing plant", not "iron ore" which comes out of the iron mine. I guess it's not clear whether "processing" means smelting, but I would figure so, since it uses 16 MWh power, comparable to 33 MWh of the steel mill.

Originally posted by Silent_Shadow:
We are also getting finished steel instead of just pig iron.

Well, the "steel" in the game looks like sheets rolled in a cylinder. Apparently that's one of the common forms in which it comes out from the mill.

Originally posted by ryantheskinny:
Apparently it takes around 1.6 tons of iron to make 1 ton of steel (quick research)

Can you link to this? I had a lot of trouble finding authoritative information.

Originally posted by ryantheskinny:
so i am assuming currently that alot of iron ore is not of sufficient quality or purity to make a higher rate of conversion to steel and the devs may have used stats for higher grade steel.

Well, apparently what happens is this. X amount of iron gets turned into Y amount of steel. Depending on application, only Z amount of steel is of sufficient quality. The remaining T=Y-Z is effectively scrap steel, and gets fed into the furnace again. So when people calculate yield, they often take Z/X because they are more concerned about how much money it costs to smelt some amount and how much energy it uses. For Z/X, I've found figures ranging from 50% to 90%, with apparently lower yields for construction steel, because I'm guessing the quality requirements are more stringent for it.

But we care more about what's happening to the iron. So I think it's fair to say that most of T will eventually be turned into steel after enough rounds, and the true yield should be closer to T/X. But even Z/X, in the worst case of 50%, is still much higher than the 20% of the game.

If the devs said, "well soviet mills are really crappy, so from 10 tons iron you get 9 tons steel but only 2 tons (!!!) of it is usable", I think that's a bit extreme, but believable. But when you then say, "and the remaining 7 tons just gets thrown away so you need to have a garbage truck come pick it up", that sounds kind of ridiculous. They don't throw it away, it becomes raw materials to make more steel, where it replaces iron. In fact, yields for making steel from scrap steel are much higher, 85-95%. It's one thing if you were extremely wealthy and couldn't bother to recycle. But if you have such low efficiency mills and steel shortages, it's really hard to believe you would just shrug and throw away that much steel.

Originally posted by MrKrabs:
I made a quick research myself.
At the begining more than 12 tons of raw material was necessary to produce 1 ton of steel.
In the 60s still more than 3.5 tons were needed.
I don´t want to go to much into detail.
But for those who are interrested it´s quite an nice topic.

Actually, why not go into detail? I had trouble finding good stats for even present day. It also seems like there's a huge variety in how exactly people define yield. And of course in the real world there are many different types of steel mill that use different types of iron.

Here's what I found:

https://www.britannica.com/technology/steel/Primary-steelmaking - 1080 kg iron to make 1000 kg steel, 92%. But I think they mean this as an upper limit.

https://www.midrex.com/tech-article/maximizing-iron-unit-yield-from-ore-to-liquid-steel-part-3-melting-practice/ gives an example of 100 kg DR iron to make 97 kg liquid iron, with 3 kg ending up in slag. Note this site also says 85-95% yield for scrap steel.

https://worldsteel.org/wp-content/uploads/Fact-sheet-steel-and-raw-materials.pdf says under "route 1" that 1370 kg iron + 125 kg recycled steel make 1000 kg steel. If we assume perfect recovery for scrap, that is (1000-125)/1370=63%, but of course recycling has some loss so in reality it would be more like 65-70%.

Of course these are modern processes, and the even the best numbers of the 60s were probably more than what the Soviet Union could do. But still, 20% seems really extreme, especially if you're going to make people cart away the other 80% to the landfill.

Moreover, was the Soviet Union known for particularly high quality steel? In theory, they could simply have less stringent QC, accepting more shoddy steel as good enough, which would inflate their apparent yields.
Last edited by Superbest; Jan 27, 2023 @ 3:44pm
Silent_Shadow Jan 27, 2023 @ 5:36pm 
Ore processing can refer to a lot of things, like removing gangue or upgrading the ore to a higher quality, crushing it to the right size, sintering it into bigger sizes, leaching ores into a concentrated form, removing impurities (like sulfur) or softening the ore through roasting (then crushing it), and more; none of it involves reducing ore to a metal. The game's processing plants also don't look anything like a blast furnace for the first stage of metal production, which is pretty recognizable in shape and accompanying facilities, so iron ore is probably fresh from the mine, while "iron" would be the steel mill's input material, ready for smelting. Other ores are probably similar for their industries.

This website[worldsteel.org] claims about 1.6 tons of ore are used for every ton of pig iron (refinement to steel typically only loses only a little), but often scrap metal is also used and it is a modern figure. I have also seen around 1.7 tons of ore per ton of steel in another source, but that was for 1950s USA steel mills. Older refinement processes did lose more iron to slag and other things (some open hearth processes lost 25% of the pig iron), but I am unsure how soviet steel mills compared.

Real life steel mills do seem to get a much better conversion rate, but it is also possible that the developers wanted to balance the output to make up for aspects that were not represented in the game, such as the flux (limestone/dolomite) and slag, which may be abstracted similarly to how citizens' returns to their homes are for public transportation; the slag may just be included in "iron" so that its transportation and disposal is accounted for somewhere instead of being totally ignored, while the limestone/dolomite is simply added onto the iron ore production.

Combining the ore needed along with the slag and flux would bring the ratio closer to 2.335 tons of "stuff" per ton of steel, which would mean 100.4 tons of "iron" (ore + flux + slag). With a lower quality iron ore (say 20% to 25% by weight), the ratio could be pushed to 4.6 tons of "stuff" per ton of steel, which is closer to the current output of the game's steel mill, but it really is all just made up.
Last edited by Silent_Shadow; Jan 27, 2023 @ 7:50pm
Superbest Jan 29, 2023 @ 8:15am 
Thanks for posting all that! I see now what your logic is.

Sounds like basically it all works out if we pretend "iron" is actually processed iron ore + flux. They should probably rename it in the waste update :)

Yeah, it's interesting that no flux is needed for steel as well. Given the game makes you even explicitly provide gravel, and in fact there's a decent amount of industry needed to process it, you would expect that flux like limestone would be tracked also. It must have been an oversight from earlier iterations of the game... Hopefully they change it later!
MG83 Jan 31, 2023 @ 2:47pm 
to make 1 gram of gold 1 ton of gold ore is processed :D

sooo its very normal to see high amount go to as waste during process. ofc this amount in real life situation depends on quality of ore. but % 20 coverage from ore to end item is like heavenly rich vein :>

Today with high quality refinement and technology this can go up to % 62 coverage. so % 20 for that time period seems pretty decent in my opinion.

then issue comes to change of technology while we play the game . all factories should have their processes updated via new technologies and have their production rates incorporate with that. I think that will bring unnecessary complication. Just having some fun with the dealt mechanics which is sort of realistic is suitable enough for gaming purposes.
Last edited by MG83; Jan 31, 2023 @ 2:52pm
Superbest Jan 31, 2023 @ 4:45pm 
Originally posted by MG83:
to make 1 gram of gold 1 ton of gold ore is processed :D

The steel mill doesn't run with "iron ore" though. It runs with "iron". So it's like melting 5 gram gold and getting back 1 gram gold and 4 gram "trash" - makes little sense.
Originally posted by Superbest:
Originally posted by MG83:
to make 1 gram of gold 1 ton of gold ore is processed :D

The steel mill doesn't run with "iron ore" though. It runs with "iron". So it's like melting 5 gram gold and getting back 1 gram gold and 4 gram "trash" - makes little sense.

But it isn't, because the iron is pretty clearly not pig iron, as it looks like rock and is an aggregate, and the blast furnace appears to be a part of the steel mill. "Iron" is likely purified iron oxides, like taconite pellets. https://en.wikipedia.org/wiki/Taconite
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Date Posted: Jan 26, 2023 @ 12:54am
Posts: 10