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You can also get larger/smaller COs on the workshop and use many COs on the same project so it's very flexible.
You can be flexible.
I've used my construction offices so far:
Construction office only for gravel or asphalt road =
1 excavator 1 bulldozer 1 roller 1 paver 1 large open truck (transports the first mentioned devices) 6 dumper 1 bus for 30 to 50 workers.
Building offices for houses always work in pairs for me:
First construction office =
2 excavators 2 bulldozers 2 cranes 1 road crane 1 bus 2 large open trucks (but no connection to free warehouses, they are only supposed to transport the cranes) 2 closed trucks.
second construction office = 2 buses 3 open trucks 3 concrete mixers 4 dumper
For streets with lanterns I use 1 road construction office with 1 less tipper, but a closed truck
With the large construction office from the workshop, you can be even more flexible.
I do not sell non-useful vehicles, but put them in the vehicle depot and move them between the construction offices as required
for example a 96% quality apartment for 179 families usually requires (assuming 1970 tech):
1 excavator.
22t. concrete (2 mixers)
17t. gravel (2 dumpers)
13t. asphalt (2 dumpers)
5 cranes (but usually 1 or 2 do the trick)
77t. panels (11 or 12 open hull)
7,5t steel (1 open hull)
so the total would be:
1 excavator
5 cranes (either roadcranes or tower cranes is good, tower cranes are way more effective than road cranes but they need open hulls to be moved around, so you can add 5 flatbeds for the cranes if you wish)
2 concrete mixers
4 dumpers
13 flatbeds
and 1 or 2 big buses if there aren't workers living around the construction site
25 to 30 vehicle slots which equals
3 construction offices (being each office 12 vehicle slots)
though you can do very well with just 2 offices and skimp on a open hull or crane and that should be enough to build that apartment in one single run.
First one for everything exclude roads, second one special for roads.
Have a few flatbeds in both to make sure that the vehicles been transported.
On the road builder no excavaters. Only bulldozers and pavers,rollers.
Third and fourth are only to support the first two. They have only Dumpers, Beton Transport and Trucks.
Beside that randomly I build a very small one with one vehicle only and equip that one with a quick bus or a car. Depending how far the site is away.
The closed trucks are very seldom used. At roads when U build the laternes for example.
- You want 2 dumpers per each mixer in total between all your COs
- You want at least 3 open hull trucks in total between all your COs
Reasoning:
Most (all?) buildings need gravel, asphalt and concrete for their first phase, therefore you need 1 dumper delivering gravel at the same time another delivers asphalt.
Most buildings use 3 of the 4 open storage materials (steel, panels, bricks, boards) so you want each truck to bring each material simultaneously.
For gravel roads you only need 1 bulldozer and some dumpers for each road you want to build simultaneously.
The number of dumpers depend on how far they have to travel between the source of gravel and the road under construction. If your bulldozer is idle waiting for gravel, add more dumpers until it doesn't.
I suggest to keep excavators and buses out of the construction office that build roads, otherwise:
- the game might assign the excavator to build the road and leave a building without a mechanism that can significantly speed up its first phase. Also, bulldozers build roads much quicker.
- Each time a bus delivers workers to a road, the whole construction stops for several seconds.
I usually build at least 2 construction offices
First one: auto-search everything except roads and factory connections
1 Bus
1 Excavator
1 Large open hull (large enough to fit the excavator)
Second: auto-search everything
1 Bulldozer
1 open hull (large enough to fit bulldozer, any with over 5t capacity should do)
1 covered hull
1 mixer
1 road crane
1 paver and roller (for asphalt roads and factory connections)
2 or more dumpers (2 dumpers per mixer)
I would like to see the auto build function larger.
I usually start with 3 offices:
8 - next to the city
1 truck + 2 tower cranes
1 dumper (useful for sidewalks because I set it on auto search for sidewalks)
4 buses
16 - near open haul storage and production area (I usually start by making brick, prefabs, and timber)
2-3 mixers
2-3 excavators
1 covered
3-4 dumpers
~8 open hauls
20 or 32 - near my gravel loader
2-3 mixers
1-2 bulldozers
1-2 excavators
2 pavers
1 roller
2-3 open hauls for equipment transport only or sometimes to transport steel
maybe 1 covered haul for sidewalks
Rest dumpers
Turn off auto search or make sure you only auto search sidewalks and other things people can't walk to. That causes problems sometimes. Sometimes I live auto search on for roads but that can cause tons of dumpers to wait for asphalt pavers if you wait.
Make sure you have a fueling station near the offices.
2 excavators
2 bulldozers
2 Pavers
2 rollers
2 buses
2 tower cranes
2 road cranes
2 covered hulls
4 dumpers
4 open hulls
8 concrete mixers
I don't care much for the busses. Usually if building a new city I'll set up the rail and a passenger station first, then set a passenger train to bring people from existing cities. Tons of workers flood into the area to build the rest of the buildings and some even move into the newly built homes. Or once homes are built and if you have the power and heating built, you can transfer citizens from other full houses to the new ones and workers will help construct the rest of the buildings.
A lot of vehicle assortment will depend on what vehicles you can use. Vanilla vehicles,max dumper is 16 tons and max concrete is 12 tons. But if you use workshop vehicles you can get higher capacity. For example, the Peterbilt trucks. Max dumper 35 tons and max concrete mixer 28 tons.
if you build a lot roads you going to need a lot dumpers
big construction? a lot equipment and cranes
ETC ETC
i just make first one who has little bit of everything and every next one i build depending what its needed currently in the area , when a lot road i make just 1 full of dumpers ETC
one thing i seen you save on is buses , i place 1 bus in every second construction office but in retrospect every 3rd would do
90% of time limited factor is not workforce , but amount of recources arriving at construction site
I personally never use mixed COs, just at start.
Best tipp is to have a CO with all slow machines and some flat/ open trucks while leaving open warehouse unconnected. Thus open trucks are just for transport of machinery.
Usually I have for each material kind eg. dumper, open hull, mixer one separate CO. You can flexible react on needs.
I also have one CO just for worker transport and a small one for gravel sidewalks.
All of the ideas mentioned are good, but a CO only equipped with buses for workers' transport, does not convince me, because this CoO can only be tied to one stop, it would not be better for each CO to equip a bus and so you can get workers from pick up different stops?