Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Michael Jul 27, 2020 @ 9:19am
Best car ratio for Construction office, road building
Hello there. Could anybody help me with the question?
Also, the best ratio for contruction offices that builds houses would be appreciated as well :D
Originally posted by fjorkar:
gusgblaw is right

You can be flexible.

I've used my construction offices so far:

Construction office only for gravel or asphalt road =
1 excavator 1 bulldozer 1 roller 1 paver 1 large open truck (transports the first mentioned devices) 6 dumper 1 bus for 30 to 50 workers.

Building offices for houses always work in pairs for me:

First construction office =
2 excavators 2 bulldozers 2 cranes 1 road crane 1 bus 2 large open trucks (but no connection to free warehouses, they are only supposed to transport the cranes) 2 closed trucks.

second construction office = 2 buses 3 open trucks 3 concrete mixers 4 dumper

For streets with lanterns I use 1 road construction office with 1 less tipper, but a closed truck

With the large construction office from the workshop, you can be even more flexible.

I do not sell non-useful vehicles, but put them in the vehicle depot and move them between the construction offices as required
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Showing 1-15 of 23 comments
gusgblaw Jul 27, 2020 @ 9:27am 
I think the way one setup his COs is based on their experience and preference.
You can also get larger/smaller COs on the workshop and use many COs on the same project so it's very flexible.
The author of this thread has indicated that this post answers the original topic.
fjorkar Jul 27, 2020 @ 10:36am 
gusgblaw is right

You can be flexible.

I've used my construction offices so far:

Construction office only for gravel or asphalt road =
1 excavator 1 bulldozer 1 roller 1 paver 1 large open truck (transports the first mentioned devices) 6 dumper 1 bus for 30 to 50 workers.

Building offices for houses always work in pairs for me:

First construction office =
2 excavators 2 bulldozers 2 cranes 1 road crane 1 bus 2 large open trucks (but no connection to free warehouses, they are only supposed to transport the cranes) 2 closed trucks.

second construction office = 2 buses 3 open trucks 3 concrete mixers 4 dumper

For streets with lanterns I use 1 road construction office with 1 less tipper, but a closed truck

With the large construction office from the workshop, you can be even more flexible.

I do not sell non-useful vehicles, but put them in the vehicle depot and move them between the construction offices as required
Ernst Cornell Jul 27, 2020 @ 12:35pm 
Originally posted by Michael:
Hello there. Could anybody help me with the question?
Also, the best ratio for contruction offices that builds houses would be appreciated as well :D
IMO the best "ratio" you can get is to have enough vehicles to delivers all the materials of the each phase in one run. and that varies depending on the building that you're building:

for example a 96% quality apartment for 179 families usually requires (assuming 1970 tech):

1 excavator.
22t. concrete (2 mixers)
17t. gravel (2 dumpers)
13t. asphalt (2 dumpers)
5 cranes (but usually 1 or 2 do the trick)
77t. panels (11 or 12 open hull)
7,5t steel (1 open hull)

so the total would be:
1 excavator
5 cranes (either roadcranes or tower cranes is good, tower cranes are way more effective than road cranes but they need open hulls to be moved around, so you can add 5 flatbeds for the cranes if you wish)
2 concrete mixers
4 dumpers
13 flatbeds
and 1 or 2 big buses if there aren't workers living around the construction site

25 to 30 vehicle slots which equals
3 construction offices (being each office 12 vehicle slots)

though you can do very well with just 2 offices and skimp on a open hull or crane and that should be enough to build that apartment in one single run.

Last edited by Ernst Cornell; Jul 28, 2020 @ 8:24am
Michael Jul 27, 2020 @ 1:15pm 
Wow! Thank you fjorkar and Ernst Cornell! Exactly what I was after. And now, thanks to your explaination, Ernst, I understand how to do the math my self if needed. Thank you :)
MrKrabs Jul 27, 2020 @ 1:29pm 
I always use 4 big ones.
First one for everything exclude roads, second one special for roads.
Have a few flatbeds in both to make sure that the vehicles been transported.
On the road builder no excavaters. Only bulldozers and pavers,rollers.
Third and fourth are only to support the first two. They have only Dumpers, Beton Transport and Trucks.
Beside that randomly I build a very small one with one vehicle only and equip that one with a quick bus or a car. Depending how far the site is away.
The closed trucks are very seldom used. At roads when U build the laternes for example.
Last edited by MrKrabs; Jul 27, 2020 @ 1:32pm
MachaQueso Jul 27, 2020 @ 2:07pm 
TL;DR:
- You want 2 dumpers per each mixer in total between all your COs
- You want at least 3 open hull trucks in total between all your COs

Reasoning:
Most (all?) buildings need gravel, asphalt and concrete for their first phase, therefore you need 1 dumper delivering gravel at the same time another delivers asphalt.
Most buildings use 3 of the 4 open storage materials (steel, panels, bricks, boards) so you want each truck to bring each material simultaneously.

For gravel roads you only need 1 bulldozer and some dumpers for each road you want to build simultaneously.

The number of dumpers depend on how far they have to travel between the source of gravel and the road under construction. If your bulldozer is idle waiting for gravel, add more dumpers until it doesn't.

I suggest to keep excavators and buses out of the construction office that build roads, otherwise:
- the game might assign the excavator to build the road and leave a building without a mechanism that can significantly speed up its first phase. Also, bulldozers build roads much quicker.
- Each time a bus delivers workers to a road, the whole construction stops for several seconds.

I usually build at least 2 construction offices

First one: auto-search everything except roads and factory connections
1 Bus
1 Excavator
1 Large open hull (large enough to fit the excavator)

Second: auto-search everything
1 Bulldozer
1 open hull (large enough to fit bulldozer, any with over 5t capacity should do)
1 covered hull
1 mixer
1 road crane
1 paver and roller (for asphalt roads and factory connections)
2 or more dumpers (2 dumpers per mixer)
MrKrabs Jul 27, 2020 @ 2:25pm 
I guess there is a ton of different strategies.
I would like to see the auto build function larger.
Michael Jul 28, 2020 @ 3:47am 
Thank you all. I understand it much better now when I applied your suggestions and did some testing. Great!
Comrade Sky Jul 28, 2020 @ 1:01pm 
Download the offices on the workshop: 8. 16, 20, 32 spaces for vehicles.

I usually start with 3 offices:
8 - next to the city
1 truck + 2 tower cranes
1 dumper (useful for sidewalks because I set it on auto search for sidewalks)
4 buses

16 - near open haul storage and production area (I usually start by making brick, prefabs, and timber)
2-3 mixers
2-3 excavators
1 covered
3-4 dumpers
~8 open hauls

20 or 32 - near my gravel loader
2-3 mixers
1-2 bulldozers
1-2 excavators
2 pavers
1 roller
2-3 open hauls for equipment transport only or sometimes to transport steel
maybe 1 covered haul for sidewalks
Rest dumpers


Turn off auto search or make sure you only auto search sidewalks and other things people can't walk to. That causes problems sometimes. Sometimes I live auto search on for roads but that can cause tons of dumpers to wait for asphalt pavers if you wait.

Make sure you have a fueling station near the offices.
zytukin Jul 31, 2020 @ 9:58am 
Using the 32 vehicle construction office off the workshop, I go with this for general use:

2 excavators
2 bulldozers
2 Pavers
2 rollers
2 buses
2 tower cranes
2 road cranes
2 covered hulls
4 dumpers
4 open hulls
8 concrete mixers

I don't care much for the busses. Usually if building a new city I'll set up the rail and a passenger station first, then set a passenger train to bring people from existing cities. Tons of workers flood into the area to build the rest of the buildings and some even move into the newly built homes. Or once homes are built and if you have the power and heating built, you can transfer citizens from other full houses to the new ones and workers will help construct the rest of the buildings.


A lot of vehicle assortment will depend on what vehicles you can use. Vanilla vehicles,max dumper is 16 tons and max concrete is 12 tons. But if you use workshop vehicles you can get higher capacity. For example, the Peterbilt trucks. Max dumper 35 tons and max concrete mixer 28 tons.
Last edited by zytukin; Jul 31, 2020 @ 10:15am
Michael Aug 1, 2020 @ 4:54am 
Hello. I tried to use a setup with out buses, but in some circumstances, you must ship workers to the building site, or road.
Comrade Sky Aug 1, 2020 @ 11:57am 
Originally posted by Michael:
Hello. I tried to use a setup with out buses, but in some circumstances, you must ship workers to the building site, or road.
That is why it is best to have a small officer just for workers and cranes.
i just build whatever i see its missing and from what i seen there is no perfect ratio

if you build a lot roads you going to need a lot dumpers

big construction? a lot equipment and cranes

ETC ETC

i just make first one who has little bit of everything and every next one i build depending what its needed currently in the area , when a lot road i make just 1 full of dumpers ETC

one thing i seen you save on is buses , i place 1 bus in every second construction office but in retrospect every 3rd would do

90% of time limited factor is not workforce , but amount of recources arriving at construction site
Last edited by Varenvel The Festive Dinosaur; Aug 1, 2020 @ 2:17pm
Amygdala Aug 10, 2020 @ 6:55am 
As mentioned above there are a lot of strategies.
I personally never use mixed COs, just at start.

Best tipp is to have a CO with all slow machines and some flat/ open trucks while leaving open warehouse unconnected. Thus open trucks are just for transport of machinery.

Usually I have for each material kind eg. dumper, open hull, mixer one separate CO. You can flexible react on needs.

I also have one CO just for worker transport and a small one for gravel sidewalks.
Last edited by Amygdala; Aug 10, 2020 @ 6:55am
fjorkar Aug 10, 2020 @ 3:32pm 
Originally posted by Amygdala:
As mentioned above there are a lot of strategies.
I personally never use mixed COs, just at start.

Best tipp is to have a CO with all slow machines and some flat/ open trucks while leaving open warehouse unconnected. Thus open trucks are just for transport of machinery.

Usually I have for each material kind eg. dumper, open hull, mixer one separate CO. You can flexible react on needs.

I also have one CO just for worker transport and a small one for gravel sidewalks.

All of the ideas mentioned are good, but a CO only equipped with buses for workers' transport, does not convince me, because this CoO can only be tied to one stop, it would not be better for each CO to equip a bus and so you can get workers from pick up different stops?
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Date Posted: Jul 27, 2020 @ 9:19am
Posts: 23