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https://steamcommunity.com/sharedfiles/filedetails/?id=2791077685&searchtext=sewage
Glad to be of help.
There is a septic tank - it's just called a sewage tank. There is some sewage storage in every building, but the devs realised quite quickly that this would always become quickly full and require a whole load of sewage vehicles at a Tech Office. So you can build in effect a septic tank outside of the building that allows much larger storage, and means that it won't fill up and overflow the instant the vehicle is undertaking its journey. Yet even that was a problem when these sewage tanks can be used to cover a large number of buildings in an area covering around 400m. To be realistic you not only would need too many vehicles (and then have traffic jams) but the storage tank should be much much bigger and then cause problems with construction costs, especially when you start the game. So their solution is to reduce the amount of sewage to 10% of "normal" (I think that's the number), if you don't have the tanks connected to sewers.
And this works fine if you either have one vehicle running back and forth directly to a single building, such as a factory, or to a tank taking the sewage from a couple of buildings. But this probably does not scale up to a whole city, and isn't intended to. No city in the world outside of third world slum districts has no sewers, and those slums are probably built alongside a waterway where all of their sewage is just dumped directly into it. They certainly don't have trucks picking up sewage.
My experience in UK is that trucks very very rarely collect sewage, and that is mainly from remote HOUSES, with plenty of land where they can build reasonable sized septic tanks, and they are used just for that one house. In Belgium where I also lived this is more common, but still tanks for single residences, not shared amongst all of the houses in a street, not for apartment blocks, not for factories etc.
In terms of the volume of sewage, I don't think it is unreasonable that the intake of fresh water matches the sewage output. Most of the water I use in my house is from the shower, washing machine etc. and the water that goes in comes out. Very little of the water from the tap goes into drinking cups of coffee. Because we don't see the sewage in our modern cities, we probably would all be surprised by the volume of it. And by the way, the game simplifies all of the "dirty" water classifying it all as sewage, when in fact we have drains and sewage pipes taking water away from our homes. I'm guessing that remote homes do not put their drainage in septic tanks, but can dump that anywhere into the local ditches that run into streams etc. So maybe in real life only 10% of all of the water coming into rural houses goes into the septic tank? But that drainage water certainly needs to be dealt with in a city.
I have to say that I probably have that very mod and use it, but alongside a river or lake, and only because it can be a real pain getting buildings of any sort placed when they have to be part on land, part in water. These ones don't care if most of the building is in water, or a few meters away from the water. I like that. But I'm not going to dump sewage in the middle of a flat plain near a city, that's gross! My citizens deserve better than that, lol.
I myself I didn´t subscribed to that mod.
In my game I just dump the sewage into the river.
However I´m looking forwand to have it cleaned.
It's a balance issue. I think it's also "cheaty" to not have to build a treatment plant.
The game shouldn't let you dump raw sewage into rivers, you should pay for it to be exported until you have a treatment plant and down to 15% pollution and then into either rivers or septic tanks.
But that's just MHO
It's a game balance issue, why have a sewage treatment plant if no one needs to use it.
If you dump it raw, then you will be reducing the amount of eligible living space (land) in your republic and you need to do it at least 1 km from your populations, which means a long pipe or a convoy of sewage trucks.
If you purify it, then you have to build an extra building and then you need to spend workdays and chemicals reducing it, but you can build it closer to your populations and much less living space (land) is lost to pollution.
With the current pollution system, it's a good enough choice.
However I want to rig up a treatment plant sooner or later.
I would like to have some kind of an operational valve or an overflow to be sure that if the treatment plant can not hold up with the amount that the excess will be dumped untreated until I built some extra.
That would help I guess.
I have it treated and coming out 270m away and there's no pollution that I can see.
Can someone else measure pollution coming from untreated sewage ?
I even have that mod.
I just didn't buit it yet. 😀
That could have saved me some trouble back in the years when I rigged up my pipe system.
My underground work is really a mess.
But it works.