Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Foxy Oct 27, 2022 @ 12:36pm
I don´t understand range in this game...
So I built a bus going to the factory and back to the houses but it is kinda far, probably too far because I can´t get anyone to work there but since the factory is on a mountain (due to the resources needed) I don´t see any other way to do this... any tips?
Originally posted by potski:
Originally posted by Foxy:
I am not sure if you can add screenshots here directly so i uploaded it to imgur

https://imgur.com/a/Szhc6pp
There is no way that is too far away for the buses. They are either not getting on the bus, probably you need ALOT more workers in your "city", I see only one apartment block, get it to five, maybe ten. Or there are other bus stops along the way and they are getting off to work at the other factories. You need a dedicated bus line that goes to the factory (it looks like a coal mine). But I bet no-one gets on it, and you don't have enough Workers to force them to. You will be left with no-one working in the shops and everyone will starve.

Edit: I just noticed your population - 204. Yes that's one apartment block in the whole Republic. It's nowhere near enough even to keep the shops, kindergarten and schools with Workers. That 204 is the entire population, including children and babies. Get it to 1,000 then you can start to think about a coal mine, though 2,000 might be more realistic for the coal mine and coal processing plant.
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Showing 1-15 of 22 comments
Foxy Oct 27, 2022 @ 12:38pm 
Also: Is there a mod out there to enlarge the range civs are willing to go or maybe disable it at all?
longshots444 Oct 27, 2022 @ 1:07pm 
Originally posted by Foxy:
So I built a bus going to the factory and back to the houses but it is kinda far, probably too far

An actual distance instead of a ramble might help.
longshots444 Oct 27, 2022 @ 1:08pm 
Originally posted by longshots444:
Originally posted by Foxy:
So I built a bus going to the factory and back to the houses but it is kinda far, probably too far

An actual distance and time spent on bus instead of a ramble might help.
MrTwister Oct 27, 2022 @ 1:22pm 
Its not about the range but time spent on traveling. Workers can spent 5 hours including time spent on bus stops and travel in bus. You can click on worker at bus station and check his tasks which will be waiting for a bus and hours spent on it. And track it when he i moving in buss. I bet it will be more than 5 hours.

You can make road shorter. Game doesn't allow to build a road with high angle. But you can build it step by step with short segment like 3-5 metres long. With direct road without snake like turns your buses will deliver workers faster.

Also add more buses to this route to decrease waiting time.

But i advice you to use cabbleways. Its the most stable and best way to deliver workers to workplace. And in mountains cabbleways looks so cool
MG83 Oct 27, 2022 @ 1:50pm 
Range in this game is super weird. Weirder than quantum mechanics :P
Foxy Oct 27, 2022 @ 2:36pm 
Originally posted by MrTwister:
Its not about the range but time spent on traveling. Workers can spent 5 hours including time spent on bus stops and travel in bus. You can click on worker at bus station and check his tasks which will be waiting for a bus and hours spent on it. And track it when he i moving in buss. I bet it will be more than 5 hours.

You can make road shorter. Game doesn't allow to build a road with high angle. But you can build it step by step with short segment like 3-5 metres long. With direct road without snake like turns your buses will deliver workers faster.

Also add more buses to this route to decrease waiting time.

But i advice you to use cabbleways. Its the most stable and best way to deliver workers to workplace. And in mountains cabbleways looks so cool

Thanks for the tips! I built light cablecar now but people just seem to use it for fun but not going to the factory :(

Is there some way to turn the range off completely?
Stele Oct 27, 2022 @ 2:41pm 
1h of car travel time is 60s of real time. Worker will despawn after 4h, so 240s. Devide 240 by hevicle speed and you have max distance in km, minus something for acceleration. So on gravel road that limits to 60km/h, expect your workers to drive up to 4km. Limit stops and sharp turns. Avoid heavy traffic.
There isn't a way to change ranges. Those are hardcoded. Turning them off would burn your PC and turn the game into slideshow for every pathfind calculation. Complexity grows exponentialy with radious there.
Last edited by Stele; Oct 27, 2022 @ 2:43pm
esbenmf Oct 27, 2022 @ 3:05pm 
Maybe a screen shot, so we can help trouble shooting.
Last edited by esbenmf; Oct 27, 2022 @ 3:05pm
Foxy Oct 27, 2022 @ 3:14pm 
I am not sure if you can add screenshots here directly so i uploaded it to imgur

https://imgur.com/a/Szhc6pp
Foxy Oct 27, 2022 @ 3:19pm 
Originally posted by Stele:
1h of car travel time is 60s of real time. Worker will despawn after 4h, so 240s. Devide 240 by hevicle speed and you have max distance in km, minus something for acceleration. So on gravel road that limits to 60km/h, expect your workers to drive up to 4km. Limit stops and sharp turns. Avoid heavy traffic.
There isn't a way to change ranges. Those are hardcoded. Turning them off would burn your PC and turn the game into slideshow for every pathfind calculation. Complexity grows exponentialy with radious there.

Damn I don´t even know how to measure the distance xD This game is hard as ♥♥♥♥!
Sandiozo Oct 27, 2022 @ 3:31pm 
you dont need them to come back to home. They teleport back home once they are done at work. If they cant reach a place by foot then you need to transport them with public transport.

You can see how far a building can reach by foot by selecting the walking button or whatever it is called in the info tab for a specific building. it will show where people that live in that building can reach by foot. Sometimes you are missing just a tiny bit so you can try creating footpaths to shorten the distance they need to walk.

Also if you have not specifically selected a residential building to work at a specific factory, all of the residents in the building might be working at other places that are closer so nobody would even try to go to the factory.
potski Oct 27, 2022 @ 3:56pm 
Originally posted by Foxy:
So I built a bus going to the factory and back to the houses but it is kinda far, probably too far because I can´t get anyone to work there but since the factory is on a mountain (due to the resources needed) I don´t see any other way to do this... any tips?


Originally posted by Foxy:
Also: Is there a mod out there to enlarge the range civs are willing to go or maybe disable it at all?
There's no mods like that in this game.

You need to provide a screenshot, or some better description. We assume this factory is outside of walking range, but it is not clear what "kinda far" means. MrTwister has explained the problem if the bus is travelling too far. But we need to go back to your city.

Do people go to the bus station? You can see them standing there waiting for the bus, but open up the UI for the bus station and it will tell you how many people there.

There are fournumbers: Workers, Passengers, Students, Tourists. Passengers are people who want to get on a bus and go shopping, or the cinema, or to church etc. You are only interested in Workers. We need to see there are at least some Workers queuing for a bus.

Note all bus stations, train platforms etc. have limits on the number of people who can queue. If you have used a small bus stop, then it is easily possible that all of the people are Passengers and no Workers can queue. Assuming your bus station/stop has not got other buses picking up people, then see that there are ticks next to the Workers, Passenger, Tourist and Student numbers. Untick the Passengers , Students and Tourists to stop them queuing up. They are completely wasting their time if the only bus is going to your factory and there are no shops, cinemas, universities there (unlikely if it is up a mountain), they will never get on the bus.

Now watch the bus station/stop over a couple of days to be sure that Workers queue up. And watch for a bus arriving. Does anyone get on the bus? If they don't, then they think there is no industry for them to go to (see below). If they get on (and they should ALL get on if there is no other bus lines for them) and the bus is empty, then you need to consider the issue mentioned by MrTwister.

But first, you can check your bus line set-up. If this bus is only for workers, then on the bus set it to only pick up Workers, no Passengers, Students or Tourists. And that it is set to drop off all Workers at the factory.

OK, we have some Workers who have got on the bus, then follow the bus with it's interface visible and watch the numbers. If the journey is too long you see them disappearing off the bus, the numbers travelling on the bus go down. They can do that while the bus is moving. The bus eventually arrives at the factory but there is no-one on it.

The solution to that is NOT to build a cableway, that's going to cost a fortune to build over such a long distance - a bus can go a long way in four hours. I never saw any evidence that in this game any vehicles take any notice of the slope - buses don't have problems climbing a steep road up the mountain. But if the road is only dirt, then you might be able to get the Workers to the factory by upgrading the road. That's particularly important in winter (if playing with seasons) and ensuring there are snow ploughs. The Workers get off after a time not a distance, it is essential that the bus can go as fast as possible on good roads.

Note one little gotcha over that is roads that have level crossings on busy railway junctions. Your trains have priority, buses can sit at the level crossings for ages, and all the Workers will get off. Build a bridge.

OK, if you have a good road in summer and no blocking at level crossing and the bus gets nowhere near reaching the factory, then you need to use faster transport. In other words, trains. Get them to the foot of the mountain and then transfer them to a bus (or a cableway, over a short distance it might be affordable). So now we are in a completely new challenge of building the railway. But note all of the same applies to check that Workers go to the train station and get on the train. You just have much greater chance of getting them to the factory in time. And getting them to transfer from the train on to the bus or cableway also has difficulties.

So, let's assume that the time to reach the factory is not the issue. If there are Workers waiting at the bus station/stop, but they don't even get on the bus, then there's a problem at the factory. Note, that while Workers don't appear to realise how far away the factory is, and will get on the bus, then get off later, Hwever, they won't get on if the factory has no power or water, and I think, if it has no resources in storage. They also won't get on if the bus stop at the other end is not within walking distance of the factory. Check that you did hook up roads and footpaths on the mountain. And check that the factory has power and water (assuming you have enabled water). If you are missing these, then try the Workshop mods for a wind turbine power generator and a wind powered well. They are not entirely reliable (the wind speed varies) and are not a good solution for a large factory where you need lots of workers. But they can start you off, and at least prove whether a lack of power or water is your problem. You can also deliver water to the factory by truck.

So, let's assume the factory is functioning OK and it is not too far away for a bus on good roads. And we got rid of Passengers, Students and Tourists from the bus station. If there are no Workers waiting at the bus station, then this could be that there are plenty of jobs for them locally. You cannot tell Workers to work at your factory, and there is nothing in this game where you can say we will have 50 miners, 10 teachers, 5 firepeople etc. People will go to work wherever they can, and they might all have jobs in your city. But while you can't force a person to work in the factory drectly, you can force everyone in a building to go to the bus station rather than local industry. And if the only bus they can get on is going to your factory, then you are in effect forcing them all to work in your factory. Go to the building interface, look down for the buttons to set the workplace, and instead of choosing the factory (it won't let you because it is not in walking distance), set the Workers in the building to "work" at the bus station. Now watch again and you should see some workers queuing.

To get a decent number of workers even to queue, then you might have to set SEVERAL apartment blocks with hundreds of people living there to go to the bus station for work. And, of course, that means they cannot work in your local amenities, shops, emergency services. You MUST have enough people to do this. So start off with one apartment block,and again watch that some of them come out of the block, go to the bus and get on it. If at least one of them gets off at the factory then you are nearly there. Slowly increase the number of blocks going to the bus station until you are satisfied that enough people queue and get on the bus.

One nearly last thing. I think as well as them getting fed up and getting off the bus if it takes too long, they also will not queue up at the bus station indefinitely. Watch for them going to the bus station, queuing, then going elsewhere. They can't go elsewhere to work, but they will give up the idea of going to work today, become unemployed and go looking for food, meat, clothes, sport etc. Or have a whiskey as they are so pissed off about how complicated it is to get Workers to work in your factory. If this is the problem then use more buses so wait time is much lower. You might be better with several of the microbuses running on the route, rather than one large bus that can hold 50+ people.

This is, in my opinion, one of the most challenging parts of the game. And this is particularly frustrating when the building you want them to go to is a power plant or heating plant. If you cannot get enough of them to go to your heating plant in winter, then your city will die. And sometimes it is really hard to see what is the problem. ♥♥♥♥♥♥ little things like a break in the power line, forgetting to hookup a water substation, or not noticing that they get delayed at level crossings are difficult to find.

Finally, the last thing. There is a reason why in real life mines have mining villages, and factories are rarely found out in the countryside, even today when everyone has cars. If you identify that there is an essential resource up this mountain and it is the only place you can get it, then maybe you have to plan to build a small city close by, within very easy travel distance. And where everyone working in the city except what is essential for the shops, kindergarten, fire station are made to go to the bus station and work in your factory. That might be the only long-term solution.

Good luck. And come back with more detailed information if you want about the problems you are having, and share with us how you got on.
Foxy Oct 27, 2022 @ 4:02pm 
Originally posted by potski:
Originally posted by Foxy:
So I built a bus going to the factory and back to the houses but it is kinda far, probably too far because I can´t get anyone to work there but since the factory is on a mountain (due to the resources needed) I don´t see any other way to do this... any tips?


Originally posted by Foxy:
Also: Is there a mod out there to enlarge the range civs are willing to go or maybe disable it at all?
There's no mods like that in this game.

You need to provide a screenshot, or some better description. We assume this factory is outside of walking range, but it is not clear what "kinda far" means. MrTwister has explained the problem if the bus is travelling too far. But we need to go back to your city.

Do people go to the bus station? You can see them standing there waiting for the bus, but open up the UI for the bus station and it will tell you how many people there.

There are fournumbers: Workers, Passengers, Students, Tourists. Passengers are people who want to get on a bus and go shopping, or the cinema, or to church etc. You are only interested in Workers. We need to see there are at least some Workers queuing for a bus.

Note all bus stations, train platforms etc. have limits on the number of people who can queue. If you have used a small bus stop, then it is easily possible that all of the people are Passengers and no Workers can queue. Assuming your bus station/stop has not got other buses picking up people, then see that there are ticks next to the Workers, Passenger, Tourist and Student numbers. Untick the Passengers , Students and Tourists to stop them queuing up. They are completely wasting their time if the only bus is going to your factory and there are no shops, cinemas, universities there (unlikely if it is up a mountain), they will never get on the bus.

Now watch the bus station/stop over a couple of days to be sure that Workers queue up. And watch for a bus arriving. Does anyone get on the bus? If they don't, then they think there is no industry for them to go to (see below). If they get on (and they should ALL get on if there is no other bus lines for them) and the bus is empty, then you need to consider the issue mentioned by MrTwister.

But first, you can check your bus line set-up. If this bus is only for workers, then on the bus set it to only pick up Workers, no Passengers, Students or Tourists. And that it is set to drop off all Workers at the factory.

OK, we have some Workers who have got on the bus, then follow the bus with it's interface visible and watch the numbers. If the journey is too long you see them disappearing off the bus, the numbers travelling on the bus go down. They can do that while the bus is moving. The bus eventually arrives at the factory but there is no-one on it.

The solution to that is NOT to build a cableway, that's going to cost a fortune to build over such a long distance - a bus can go a long way in four hours. I never saw any evidence that in this game any vehicles take any notice of the slope - buses don't have problems climbing a steep road up the mountain. But if the road is only dirt, then you might be able to get the Workers to the factory by upgrading the road. That's particularly important in winter (if playing with seasons) and ensuring there are snow ploughs. The Workers get off after a time not a distance, it is essential that the bus can go as fast as possible on good roads.

Note one little gotcha over that is roads that have level crossings on busy railway junctions. Your trains have priority, buses can sit at the level crossings for ages, and all the Workers will get off. Build a bridge.

OK, if you have a good road in summer and no blocking at level crossing and the bus gets nowhere near reaching the factory, then you need to use faster transport. In other words, trains. Get them to the foot of the mountain and then transfer them to a bus (or a cableway, over a short distance it might be affordable). So now we are in a completely new challenge of building the railway. But note all of the same applies to check that Workers go to the train station and get on the train. You just have much greater chance of getting them to the factory in time. And getting them to transfer from the train on to the bus or cableway also has difficulties.

So, let's assume that the time to reach the factory is not the issue. If there are Workers waiting at the bus station/stop, but they don't even get on the bus, then there's a problem at the factory. Note, that while Workers don't appear to realise how far away the factory is, and will get on the bus, then get off later, Hwever, they won't get on if the factory has no power or water, and I think, if it has no resources in storage. They also won't get on if the bus stop at the other end is not within walking distance of the factory. Check that you did hook up roads and footpaths on the mountain. And check that the factory has power and water (assuming you have enabled water). If you are missing these, then try the Workshop mods for a wind turbine power generator and a wind powered well. They are not entirely reliable (the wind speed varies) and are not a good solution for a large factory where you need lots of workers. But they can start you off, and at least prove whether a lack of power or water is your problem. You can also deliver water to the factory by truck.

So, let's assume the factory is functioning OK and it is not too far away for a bus on good roads. And we got rid of Passengers, Students and Tourists from the bus station. If there are no Workers waiting at the bus station, then this could be that there are plenty of jobs for them locally. You cannot tell Workers to work at your factory, and there is nothing in this game where you can say we will have 50 miners, 10 teachers, 5 firepeople etc. People will go to work wherever they can, and they might all have jobs in your city. But while you can't force a person to work in the factory drectly, you can force everyone in a building to go to the bus station rather than local industry. And if the only bus they can get on is going to your factory, then you are in effect forcing them all to work in your factory. Go to the building interface, look down for the buttons to set the workplace, and instead of choosing the factory (it won't let you because it is not in walking distance), set the Workers in the building to "work" at the bus station. Now watch again and you should see some workers queuing.

To get a decent number of workers even to queue, then you might have to set SEVERAL apartment blocks with hundreds of people living there to go to the bus station for work. And, of course, that means they cannot work in your local amenities, shops, emergency services. You MUST have enough people to do this. So start off with one apartment block,and again watch that some of them come out of the block, go to the bus and get on it. If at least one of them gets off at the factory then you are nearly there. Slowly increase the number of blocks going to the bus station until you are satisfied that enough people queue and get on the bus.

One nearly last thing. I think as well as them getting fed up and getting off the bus if it takes too long, they also will not queue up at the bus station indefinitely. Watch for them going to the bus station, queuing, then going elsewhere. They can't go elsewhere to work, but they will give up the idea of going to work today, become unemployed and go looking for food, meat, clothes, sport etc. Or have a whiskey as they are so pissed off about how complicated it is to get Workers to work in your factory. If this is the problem then use more buses so wait time is much lower. You might be better with several of the microbuses running on the route, rather than one large bus that can hold 50+ people.

This is, in my opinion, one of the most challenging parts of the game. And this is particularly frustrating when the building you want them to go to is a power plant or heating plant. If you cannot get enough of them to go to your heating plant in winter, then your city will die. And sometimes it is really hard to see what is the problem. ♥♥♥♥♥♥ little things like a break in the power line, forgetting to hookup a water substation, or not noticing that they get delayed at level crossings are difficult to find.

Finally, the last thing. There is a reason why in real life mines have mining villages, and factories are rarely found out in the countryside, even today when everyone has cars. If you identify that there is an essential resource up this mountain and it is the only place you can get it, then maybe you have to plan to build a small city close by, within very easy travel distance. And where everyone working in the city except what is essential for the shops, kindergarten, fire station are made to go to the bus station and work in your factory. That might be the only long-term solution.

Good luck. And come back with more detailed information if you want about the problems you are having, and share with us how you got on.


I see, this explains a lot, I think in addition to it being far, I also did not have sufficient workers so they all decided to work closeby, now I built another block and have at least some people going there.

I also uploaded a screenshot to https://imgur.com/1zrxlQJ is there a way to integrate the screenshot directly into the post here on steam?
potski Oct 27, 2022 @ 4:04pm 
Originally posted by Foxy:
Originally posted by Stele:
1h of car travel time is 60s of real time. Worker will despawn after 4h, so 240s. Devide 240 by hevicle speed and you have max distance in km, minus something for acceleration. So on gravel road that limits to 60km/h, expect your workers to drive up to 4km. Limit stops and sharp turns. Avoid heavy traffic.
There isn't a way to change ranges. Those are hardcoded. Turning them off would burn your PC and turn the game into slideshow for every pathfind calculation. Complexity grows exponentialy with radious there.

Damn I don´t even know how to measure the distance xD This game is hard as ♥♥♥♥!

Yes, it is.

On the bottom menu look for the Terrain Tools menu. On that there is a Measuring Tool. You click at one place then click at another and it tells you how far apart they are. But the distance is not the main issue, they do not have a maximum travelling DISTANCE, but a maximum travelling TIME. If you have the money to do it you can fly them right across the map :)
The author of this thread has indicated that this post answers the original topic.
potski Oct 27, 2022 @ 4:10pm 
Originally posted by Foxy:
I am not sure if you can add screenshots here directly so i uploaded it to imgur

https://imgur.com/a/Szhc6pp
There is no way that is too far away for the buses. They are either not getting on the bus, probably you need ALOT more workers in your "city", I see only one apartment block, get it to five, maybe ten. Or there are other bus stops along the way and they are getting off to work at the other factories. You need a dedicated bus line that goes to the factory (it looks like a coal mine). But I bet no-one gets on it, and you don't have enough Workers to force them to. You will be left with no-one working in the shops and everyone will starve.

Edit: I just noticed your population - 204. Yes that's one apartment block in the whole Republic. It's nowhere near enough even to keep the shops, kindergarten and schools with Workers. That 204 is the entire population, including children and babies. Get it to 1,000 then you can start to think about a coal mine, though 2,000 might be more realistic for the coal mine and coal processing plant.
Last edited by potski; Oct 27, 2022 @ 4:16pm
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Date Posted: Oct 27, 2022 @ 12:36pm
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