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Personally I only really worry about putting certain buildings within walking distance: food, clothes, kindergartens. The others can be accessed via mass transit (or even simply placing them NEAR a mass transit station that is itself walkable). Citizens will actually walk to the station then walk from there to anywhere they want to go.
If you want mass car ownership, you can even put a ring of parking lots outside the ring of housing.
You gonna need schools and kindergardens really close to your flats. Its easy to do so, since you can get some small buildings when using mods. You must have a shopping district, I recommend the large buildings and the ones who can sell more than just food, but also eletronics and beer. Having bars, cinemas and sports around the flats is also a must - I recommend termal pools since they can be used during winter.
I like to have a power plant kinda near the flats, not risking power shortages. You can get a flat near the power plant to keep it manned, then you sports grounds and comercial district and only then the huge ammount of flats. This makes most of your population away from pollution, at least during most of the day. Solar and wind energy are great to avoid shortages when the main plant is low on manpower.
Police stations, fire stations, hospitals, they're not as necessary as you think. You can have less of them. Make good use of choppers. I recommend you having a small clinic near every flats agglommerate, and then having a bigger hospital in a central area if you want to.
A life saver is to have some storages closer to your borders. Do your imports there, than distribute the products yourself. If you're producing fuel, it means its almost free to transport those resources - since you have to pay transport for each purchase. But I usually automate at least part of the construction proccess, or else I fell its too expensive and slow - just my opinion here.
I tend to have a central district where I keep police, government, universities, the main hospítal, courts, and so on for the city I built. It means I can send workers from each part of the city to there, so no manpower shortage. I once tried it with the industrial zone, keeping it in the center. It was a disaster, since manpower got too spread and pollution went bananas.
Be careful with mines, they require A LOT of manpower to be usefull. Also, they pollute as hell. Its very hard to have the whole industrial chain near the mines, since it takes too many workers and pollutes too much. Even with trains I had a hard time keeping them supplied; changing shifts usually mean your productions is always changing on output, and that could be letal on long term.
Water distribution is super easy, I would take more care with keep the production of power stable and cleaning all that water. Seriously, a single cleaning station has a lot of capacity to clean sewage, but you could get some trouble taking the sewage there in an efficient manner.
ALWAYS build at least two roads, side by side. Traffic jam is a royal pain in this game and it could happen so easilly, specially during the winter. Don't forget to make connection between them. I always place gas stations in the middle of nowhere, to maximize vehicles reach (specially firetrucks). I also place a lot of parking lots around the city. Some mods allows you to have side parking lots, which means you can have a road which is also a parking lot. Very effective. Trams are also a blessing and I always have them circling around the commercial area, or as a direct line to a factory far away. Since they're elletric, you can get some clean transportation that would be actually very, very cheap when compared to importing fuel.
You should also keep in mind that you can't get everyone's needs. Some people would be bothered, yes. What you need is a main ballance to keep people going while getting money and resources. Having a deficit would destroy your republic. Always keep that as a focus: what's the best quality of life I can reallistic offer to these people?
Oh, and one more thing: I tend to keep the touristic areas separated from my residential ones. Tourists could easilly make your life a living hell, because they want so many things they'll cause a shortage of services. To avoid getting things out of the mouth of your citizens, I recommend to make an area dedicated to them. Avoid at all costs having them poking around the motherland.
That's what I think about now. I really hope this can help you to enjoy this game even more. Cheers, commrade.
I got mods for that. I believe it was a shopping center of sorts.
Cluster the mandatory "one-of" buildings (shopping, cinema, etc) in the center. Build housing around it. Build bus stops and the rest of the buildings, (kindergartens, fire station, police, university, etc) in an outer ring around the housing. I don't build actual rings, I try to make it look natural, but this inner-middle-outer idea is what I have in the back of my mind as I'm planning.
I do this because it effectively doubles the size of the area within walking distance. Instead of ~400m being the diameter of the district, ~400m is the radius.
To clarify what goes in the outer ring and why it goes there:
Kindergartens you need more than one so each one only needs to be in range of SOME housing.
Firemen and Police need workers, but they do their jobs with cars/trucks, so they have 2km range and only need walking distance to SOME housing.
Unless a town is building airplanes, you don't need everybody going to university so it only needs walking distance to SOME housing.
Bus stops are cheap, so no harm in building several of them and each one is only in range of SOME housing.
here are couple examples of my designs
https://steamcommunity.com/sharedfiles/filedetails/?id=2719661955
https://steamcommunity.com/sharedfiles/filedetails/?id=2808619750
my cities has no 2. measures . all needs are fulfilled.