Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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6toros6 Jul 5, 2022 @ 5:27pm
"Dirt" railway?
It's very difficult to adequately plan railway expansion with track builders, specially if it's an expansion of a working line and one wants to keep current traffic alive.

Two suggestions just in case the developers find them reasonable:
1) A kind of "dirt track" similar to the "dirt road", which would cost nothing to build. In this track, trains can roll at a very reduced speed. Could be used for temporal detours while in construction, etc.
2) If that isn't suitable may be those "dirt tracks" only be used and seen by track builders...

For the ones that may say that that isn't realistic, some other things in the game aren't, for instance the construction of the railway signals, the terrain leveling, etc. And it would make railway expansion planning much more interesting.
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Showing 1-9 of 9 comments
Alvin Jul 5, 2022 @ 7:16pm 
Unfortunately, it can not be completely free as there must be two rails and something to keep them in place.
Silent_Shadow Jul 5, 2022 @ 8:26pm 
What's the problem with placing rails and just stopping their construction?
SiberianDev Jul 6, 2022 @ 11:51am 
I have a better suggestion.
Narrow gauge railway. It would be significantly cheaper to build, and could eventually be upgraded to standard gauge. However, NG would have it's own locomotives, rolling stock, depot.
Walta Gaming Jul 6, 2022 @ 12:11pm 
I think it is ok as is but having an option to build without a track layer is needed to avoid rail jams. Wooden rails are basically the temp tracks. Having an even cheaper light rail option with a 30km speed limit would be good though. I would also like wooden electric rails since boards are easy to get but there is nothing you can use them for. Wooden rails are kind of a waste now because trams are the only slow trains and the steel is the most exspensive part of the railroad.

Just like with roads you have to add side roads to bypass construction paths that you have to plan for. Rails are the same way where if you want to upgrade a railway you have a build a bypass wood railway or another main line with a side route to cover the constructed railway. You can even build some wood pass lanes and change the signals to be a one way operation to keep some of the traffic moving while one side of the tracks are upgraded.
6toros6 Jul 6, 2022 @ 4:15pm 
The problem with your suggestions is that you have to build something in order to build something. I'd like to plan ahead and build everything with the RCO. If I don't want funny deadlocks or similar things to happen with the track builders, I have to previously build from rubles some infrastructure. What makes one think if it would't be just better to build everything from rubles and save the trouble...
Silent_Shadow Jul 6, 2022 @ 4:19pm 
I think the best approach is to build up storage at rail served areas and top them off before beginning construction. Once enough track is built for the rail layer to work behind a semaphore, you can resume normal operations.
CaPY Jul 6, 2022 @ 11:50pm 
Track laying truck. Back in 1840 they used horses and manpower to build rails.
CaPY Jul 7, 2022 @ 5:20am 
Originally posted by pawelkrzyzak:
Originally posted by CaPY:
Track laying truck. Back in 1840 they used horses and manpower to build rails.
And when did they stop?

When did they stop what?
esbenmf Jul 7, 2022 @ 5:58am 
Using horses and manpower to lay tracks?

The solution to the original question is to plan ahead and particularly to remember to place diamond crossings at regular intervals in your track. That way only a short stretch of track is disturbed by future track building. Some turnaround possibilities will furthermore enable you to construct all tracks.

But as always in WRSR planning, planning and more planning.
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Date Posted: Jul 5, 2022 @ 5:27pm
Posts: 9