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Voltage also is calculated in any node. Drops below normal if power consumption is higher than supply.
Limiting factors are 19 nodes in serial connection. 18MW in any node. Lack of support for loops. And they come from simplification. If you'd fully simulate power grid, it won't be done in several fps for anything complex. Only 18MW limit is hard to understand, as it's easiest to fall into naturally and increasing it wouldn't add any calculations. Well would incentivise players to create more compex, slower to solve, grids. :P
They wont, you're not that important, and neither is your ranting opinion that calls everything the devs have done with electricity awful.
For example, it is possible to prioritize power sources, create backup power supplies, and the simulation is sophisticated enough that all the power sources fill a different niche instead of just being for flavor, but the average player won't know any of that
I don't really understand your problems with the current system (pun intended) OP.
There are many more limits to the system than that, especially when you start combining power sources, and none of them are explained by the game's manual or tutorials. It is an opaque system for new players to learn for sure.
I am and i find it pretty realistic. Actually more realistic than many other games. Its pretty nice technical and optimal.
MW connections are END-TO-END you never cross them . To cross them you need a connection point with insulators. The one in the game is very basic one which i would say 50 to 80 year old version remember you live in 2022 and game starts 1960 or so. At part there were no SF6 Gas therefore you had to use big connection gaps to cut or switch MV or HV. Therefore its realistic.
Switch yards do that in real life. And i have a screen shot which i build one in game. And yes it takes huge place thats how it is in real also.
https://steamcommunity.com/sharedfiles/filedetails/?id=1990914448
here is a view from chernobyl NPP transformer substation and HV lines "switch yard"
https://www.alamy.com/chernobyl-ukraine-nov-28-2016-chernobyl-nuclear-power-plant-transformer-substation-and-high-voltage-power-lines-image385192585.html
In here i do not understand what you are pointing Please clarify again. What i assume is that you think the building draws constant power.
Actually in game its not. a house hold draws power depending on the number of occupiants. A production line draws power depending on the number of workers in it. Which can be considered realistic in terms of "mean theorem". it can be assumed that when thereis more worker the plant works more which thinks in linear but in reality its not.
In electricity things are limited by voltage and power. Excessive demand power causes voltage drop voltage drop causes increase in amperage that causes circuit breakers to blow.(in real resetting circuit breakers takes aprox half day in game its instant <3 ) In game there is voltage drop concept. in game there is power concept. in game there is circuit breaker concept. It is better that no amperage concept because it would be ridiculous that to bother non electrical engineer players to with current calculations.
Summary : if you were complaining electrical system takes too much place i would agree before the underground patch. Not now. You can simply take your lines to underground. (yes it costs alot. actually alot more than the game comperatively in real life)
its not abstracted . its dumbed down :D instead of drawing lines and calculating voltage drop and setting cable diameters to every electric consumption , substation covers area :P
and thats actually better for playability.
Check my screenshot. i did that in past(interconnective grid) and worked fine over many years without any single blackout.
Looks like you`ve put a lot of effort in the layout of your elektrics.
However I have issues to recognise what is what.
If you could make some kind of drawing that might help me and maybe others to understand better what you have built.
Thank you.
Kind regards.
in front of the power plants there are two switchyards.
in frist there are 12 (6 up 6 down) power transformer. Each power transformer(PT) at up connected to each power transformer at bottom via 2.2MV lines . And each CPP (coal power plant total 6 CPP) connected to each switch yard.
then each PT at switch yard connected to PT at city or consumption end. then consumption PT connected to substations to suppy power to city or factories.
well with so many connections i am still able to feed the power without any issues that means people must be creating some huge mess to get their nodes to 19 block. Since even with a complicated setup as this i am not :>
Power in my system flows like this :
power plant >HVline>PT>MVline>PT>HVline>PT>MVline>substation>consumer
"total wattage of all connected buildings"
"estimated consumption of all connected buildings"