Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Old World Villages
Hello Comrades,

I have a few relatively simple questions that I can't seem to find a straight answer to anywhere online so I came here to see if anyone can answer the questions I have.

I do like the Cities: Skylines style of starting with a blank slate and it is good to see that the devs cater to this type of play but what I really enjoy that they included is the ability to spawn these old villages on the map. I often "roleplay" this game rather than min/max and it gives me great enjoyment to do so. The villages are a great creative starting point for me but I do not understand fully how they function in contrast to regular comrades in my built cities and towns.

My assumptions are as follows:
-Old World Villages do not require heating, but generate some amount of pollution if they are heating themselves.
-People who live in these houses do not require as much care (if any) as a normal comrade as long as you do not build within a certain arbitrary range (this really doesnt make sense to me, as you would want to 'build out' the villages over time. much more aethestic) Is the arbitrary distance just the city area??
-Road constructions dont apply to the rule above (also kinda confusing)

So I guess my questions really boil down into one big one of how do you build around these villages?
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Showing 1-4 of 4 comments
Silent_Shadow Sep 10, 2022 @ 10:16pm 
Old world villages heat themselves and have two states; an inactive one where the citizens look after their own living conditions and needs (thus you don't need to worry about them), and an active one where village residents become normal citizens who will complain about their needs and living conditions.

Villages become "active" when you build something in the city/area region the village sits in, when you employ citizens from that region, or when you relocate citizens from that region (I think, someone back me up or correct me on this). You can push back this area by placing new areas near the village area, but be careful not to include any village buildings within the new zone or you will have just expanded the activation area. Look at the dots projected onto the terrain when an area's menu is open.

Generally speaking, most village housing is inferior to the residential buildings you can build (worse quality, which caps happiness, and higher pollution, which lowers lifespan), so you will want to replace them soon.

Early on, most people seem to leave villages alone unless they want the free workforce (no need to import from the USSR or the third world). Some players thus build up a town/city to empty out a village without losing the citizens, others may just demolish the village and force the citizens to emigrate (escape) if they need the space for something.

To answer your question, you either build nothing within the village area and leave it alone until you can use it, you give the village some amenities and use the "free" workforce, or you build a modern town and move citizens from the village into it. The second option gets a lot harder on higher difficulties, because it is difficult to build all the necessary infrastructure (water/sewage, power, roads, stations, etc.) and services (shops, hospital, culture, attractions, etc.) before they become annoyed. Generally it is easiest to just build a new town and move citizens from the village into it.
hasteovertrample Sep 11, 2022 @ 2:07pm 
Originally posted by Silent_Shadow:
Old world villages heat themselves and have two states; an inactive one where the citizens look after their own living conditions and needs (thus you don't need to worry about them), and an active one where village residents become normal citizens who will complain about their needs and living conditions.

Villages become "active" when you build something in the city/area region the village sits in, when you employ citizens from that region, or when you relocate citizens from that region (I think, someone back me up or correct me on this). You can push back this area by placing new areas near the village area, but be careful not to include any village buildings within the new zone or you will have just expanded the activation area. Look at the dots projected onto the terrain when an area's menu is open.

Generally speaking, most village housing is inferior to the residential buildings you can build (worse quality, which caps happiness, and higher pollution, which lowers lifespan), so you will want to replace them soon.

Early on, most people seem to leave villages alone unless they want the free workforce (no need to import from the USSR or the third world). Some players thus build up a town/city to empty out a village without losing the citizens, others may just demolish the village and force the citizens to emigrate (escape) if they need the space for something.

To answer your question, you either build nothing within the village area and leave it alone until you can use it, you give the village some amenities and use the "free" workforce, or you build a modern town and move citizens from the village into it. The second option gets a lot harder on higher difficulties, because it is difficult to build all the necessary infrastructure (water/sewage, power, roads, stations, etc.) and services (shops, hospital, culture, attractions, etc.) before they become annoyed. Generally it is easiest to just build a new town and move citizens from the village into it.

Thank you so much for taking time to clarify the mechanics around the villages for me. It does kind of bum me out that you cant really "build out" these villages in a true sense without a mass exodus of comrades, but I also understand that there is a fundamental game design choice that was made. I will just have to think outside of the box!
Last edited by hasteovertrample; Sep 11, 2022 @ 2:08pm
GoRun Sep 11, 2022 @ 2:12pm 
I think you can build in village but dont give them jobs before food shop is built.
Kallesito Sep 11, 2022 @ 2:51pm 
You can absolutely use these villages. But: be quick or be dead. I always use them and play some type of cosmonaut. No autobuild. Only at the beginning to give them a construction office and wind power. Further on I use a lot of mods for small basars and small storages. Still very very hard.
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Date Posted: Sep 10, 2022 @ 7:44pm
Posts: 4