Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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4X-Fan Sep 7, 2022 @ 11:17pm
Do pedestrians affect traffic of vehicles by slowing them down?
I so far was under the impression that pedestrians are completely outside of the complex traffic setting (source: https://steamcommunity.com/app/784150/discussions/0/3181233066901008725/ ), but bballjo mentioned in his stream with the experiment of a public transport network (roughly at 35:00), that crosing pedestrians can slow down vehicles (and you should care about where to lay your footpaths because of this). Was that introduced at some point of development of the complex traffic simulation as alternative to a real collision control (which would be probably a nightmare both for gameplay and CPU, when thousands of citizens can become individual physical obstacles for vehicles) or did I just misunderstood what he explained?
Originally posted by moa:
Not going to watch it, but I am sure he means a node gets added to the road by a pedestrian crossing. Any node, be it by length of road, by road sign, by transition from bridge/tunnel to road or a crossing will slow down or stop a trailing vehicle when the leading vehicle is near or on a node.
Assuming the leading one is slower/accelerates slower of cause, otherwise there is no issue. You can also place a speed limit to avoid it or re-route slow vehicles with road signs to a gravel road or similar.

It was mentioned in one of the last reports that pedestrian markings get removed when only one side has a footpath connected, but that's just a visual thing. No impact on game play imho.
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Showing 1-8 of 8 comments
Veter Sep 7, 2022 @ 11:29pm 
I dont see any problems when thousands people cross pedastrian crossings trucks or cars not slowing down or trains dont slowing they ignore it, maybe it is on beta or dev versionwith better traffic simulation?
Vehicles are slowing down before 'crossing of equal priority' (sorry, I do not proper English word). Add priority to more occupied road to get rid of speed decrease before it.
4X-Fan Sep 8, 2022 @ 9:53am 
Originally posted by bajecznie nawdychany:
Vehicles are slowing down before 'crossing of equal priority' (sorry, I do not proper English word). Add priority to more occupied road to get rid of speed decrease before it.

Yeah, I'm aware of that and try to avoid it on main roads at least. But my original question did not stem from trying to explain some slow down I experienced myself; I just wondered if I understand bballjo here correctly in regard to pedestrians having a separate effect.
MrKrabs Sep 8, 2022 @ 12:37pm 
Maybe it could be implemented that pedestrians try to avoid crossing the street if there is an over- underpass at a reasonable distance available.
The author of this thread has indicated that this post answers the original topic.
moa Sep 8, 2022 @ 1:12pm 
Not going to watch it, but I am sure he means a node gets added to the road by a pedestrian crossing. Any node, be it by length of road, by road sign, by transition from bridge/tunnel to road or a crossing will slow down or stop a trailing vehicle when the leading vehicle is near or on a node.
Assuming the leading one is slower/accelerates slower of cause, otherwise there is no issue. You can also place a speed limit to avoid it or re-route slow vehicles with road signs to a gravel road or similar.

It was mentioned in one of the last reports that pedestrian markings get removed when only one side has a footpath connected, but that's just a visual thing. No impact on game play imho.
Silent_Shadow Sep 8, 2022 @ 9:19pm 
If you don't care about the pedestrian access to the road you can erase the footpath-road node by placing and removing a sign there. Honestly though, the loss of speed for vehicles is pretty minor, I wouldn't bother.
4X-Fan Sep 8, 2022 @ 11:02pm 
After another comment in #18.1 where he mentioned passing pedestrians together with a node he would erase in an ideal setup, I leaning now towards that is is just what @moa described - I wasn't aware of that before. Thanks to everyone else for your answers, too!
SiberianDev Sep 8, 2022 @ 11:43pm 
Originally posted by bajecznie nawdychany:
Vehicles are slowing down before 'crossing of equal priority' (sorry, I do not proper English word). Add priority to more occupied road to get rid of speed decrease before it.
They do not slow down only for "priority to the right" junctions, they slow down for any junction at which they do not have priority (e.g if there's a Yield or STOP sign).
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Date Posted: Sep 7, 2022 @ 11:17pm
Posts: 8