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Look in the following link, then everything should be clear.
https://steamcommunity.com/app/784150/discussions/0/3386155914451170162/
Yes, if you read my post I clearly know that. My question is has anyone made one in workshop that does..
Yes. Distribution Centre is what I said, not depot
Over a year since I posted but still no sign of a sensible solution.
All the "new car/Used car" stuff is nonsense. Cars are delivered all over the world NEW (ie Delivery mileage only). Someone has to drive them on/off the transporter, etc.
If I load cars from a factory and drop them at a dockyard they're still new but I have to have constantly moving transportation vehicles (which can mean running without any load), wasting fuel and causing pollution. Or have a factory stop production because storage is full. The obvious answer is to use a DC to only collect cars when there are sufficient numbers ready to go and deliver them when there is a demand but vehicle storage isn't compatible with a DC because apparently transporting via a DC somehow makes the cars "Used".
Same goes for showrooms. You end up with cars on the back of vehicles being run around endlessly until there's a space at the car sales site. How does anyone imagine this keeps a car "new"?
Cars still arrive at a border/port/showroom by means of one trip on the same kind of vehicle.
Compare to aeroplanes/helicopters which are delivered by flying themselves to export, not transported by any other vehicle at all, yet are still classed as "new".
Total madness.
Distribution offices are not needed for every aspect of this game.
Wait until loaded is great for exporting goods waiting at a staging post for export but DC is still the best way of transferring goods from the factory to that staging post.
For exporting you just have similar setup for cars and containers - train/truck with "wait until loaded" and then hurray for export.
No aimlessly wandering vehicles, no fuel for nothing. Just vehicles doing exactly what they are supposed to do.
If your production stops, you simply export too little. DO will not help you with such thing - if it wouldn´t have free target building/enough vehicles, it won´t go either and will stop production in extreme cases.
The road cargo stations add 4 spots for trucks to wait at, and the vehicle production line has 6 connections. You could have 24 spots for trucks to wait at in addition to the factory's own spots (not that you should ever need that many spots). You can also build long "driveways" to these cargo stations for trucks to wait in for even more waiting space. Trains can be handled in a similar manner with their own cargo stations and mini rail yards to wait in.
I disagree. Unless you are planning to run your factory with inconsistent production, a line can handle its supply and production without needing an expensive building just for the task.
Distribution offices are useful for:
Due to their extra cost, distribution offices are best used as supplements to lines, not the other way around.
Car production however DOES involve multiple tasks, namely in-country showrooms (one per city?) as well as exports, which is where a DC would be so useful in getting cars to where they are needed and to export any surplus when in-area demand falls off or due to the ceiling being reached..
Unless you're the kind of dictator who forbids your people from owning cars..
By the time you reach a level where you are able to produce cars some extra investment for the sake of vastly improved efficiency is probably worthwhile..
You pays your money, you takes your choice. If you want to save a few roubles by not building a DC that's up to you, but I find no fun in paying out for side effects like extra pollution, etc, which produce nothing but cost in terms of healthcare, additional transport vehicles and the associated wear on them, etc. A DC isn't so expensive if it saves the cost of even a single hospital.
Distribution offices only save money in a few circumstances, or are useful for specific functions. A line can do pretty much everything, and it doesn't need extra buildings most of the time.