Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Bottleneck for almost every buildings.
Hello Devs. Thank you for this great game. I have found a problem when organizing my production.

The entrance for almost every building can only allow one car at same time, which result in poor load/unload efficiency. Here is a screen shot i think can demonstrate this problem.

https://steamcommunity.com/sharedfiles/filedetails/?id=1687901906

As the screen shot shows, the custom should allow 3 cars unload at same time, but because the car waiting to unload had to wait for the car leave , only one is inside the unloading area, and in fact it already finished unloading and is waiting for leave. Could you please consider make some improvement on the algorithm to help solve this problem?
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Showing 1-15 of 28 comments
Pure Hostility Mar 19, 2019 @ 4:20pm 
You sure about capacity of 3?
That looks like a small customs.
Bigger ones allow for a much larger throughput.
Silence Suzuka Mar 19, 2019 @ 8:37pm 
Originally posted by Pure Hostility:
You sure about capacity of 3?
That looks like a small customs.
Bigger ones allow for a much larger throughput.

This is a medium custom. and i have watched it for a while and see 3 cars unloading at same time

And the same applies for bus stop, storage, farm house, etc. Anywhere you'd expect lots of traffic
Last edited by Silence Suzuka; Mar 19, 2019 @ 8:39pm
That's one of the smaller custom houses. There are larger ones that have multiple rail lines and truck bays. With traffic like that, I would suggest railing exports.
JoeBeyer8 Mar 19, 2019 @ 9:36pm 
The same problem exists with the hospitals. 7 vehicles are in use, only one can drive in and the other vehicles are waiting on the road or cannot drive out.
Silence Suzuka Mar 19, 2019 @ 11:27pm 
Originally posted by They Broke Osiris:
That's one of the smaller custom houses. There are larger ones that have multiple rail lines and truck bays. With traffic like that, I would suggest railing exports.
I know for massive export train is a better option. But this is at quite early game, my town has about 4800 population so i haven't start work on train system yet. And there are lots of buildings cant use train also suffer from this problem (e.g. bus stop)

And the problem is not not enough truck bays, but you can only have one truck move into or out from the bay area. so even there are 8 or more bays, it won't be used effectively.
Last edited by Silence Suzuka; Mar 19, 2019 @ 11:29pm
Silence Suzuka Mar 27, 2019 @ 6:18pm 
Is there any word about this problem?
StraussBlume Mar 28, 2019 @ 5:10am 
Originally posted by A-TeamIceRain:
Originally posted by They Broke Osiris:
That's one of the smaller custom houses. There are larger ones that have multiple rail lines and truck bays. With traffic like that, I would suggest railing exports.
I know for massive export train is a better option. But this is at quite early game, my town has about 4800 population so i haven't start work on train system yet. And there are lots of buildings cant use train also suffer from this problem (e.g. bus stop)

And the problem is not not enough truck bays, but you can only have one truck move into or out from the bay area. so even there are 8 or more bays, it won't be used effectively.
1+
Exbeer Mar 28, 2019 @ 5:22am 
Originally posted by A-TeamIceRain:
Originally posted by They Broke Osiris:
That's one of the smaller custom houses. There are larger ones that have multiple rail lines and truck bays. With traffic like that, I would suggest railing exports.
I know for massive export train is a better option. But this is at quite early game, my town has about 4800 population so i haven't start work on train system yet. And there are lots of buildings cant use train also suffer from this problem (e.g. bus stop)

And the problem is not not enough truck bays, but you can only have one truck move into or out from the bay area. so even there are 8 or more bays, it won't be used effectively.


just an idea rigth of the top of my head, i mean for just fixing a little up on the bottle neck, adding storage close to the customs house, and add storage to sell with a short train, not the best one but it will ease up the bottle neck a little
Silence Suzuka Mar 28, 2019 @ 8:31am 
Originally posted by Exbeer:
Originally posted by A-TeamIceRain:
I know for massive export train is a better option. But this is at quite early game, my town has about 4800 population so i haven't start work on train system yet. And there are lots of buildings cant use train also suffer from this problem (e.g. bus stop)

And the problem is not not enough truck bays, but you can only have one truck move into or out from the bay area. so even there are 8 or more bays, it won't be used effectively.


just an idea rigth of the top of my head, i mean for just fixing a little up on the bottle neck, adding storage close to the customs house, and add storage to sell with a short train, not the best one but it will ease up the bottle neck a little

Then the bottle neck will become the entrance of storage. Unless you put the factory directly to the storage.

For now i have to buy very expensive heavy truck to reduce the traffic. But as my industry growth it will soon cause more problem.

What i think be more reasonable is allow cars to get in and out at same time, maybe a 4-way road should be considered as an option.
pdaw.pd Mar 28, 2019 @ 8:46am 
Tip 1: Use bigger trucks and tell them to wait until fully loaded. This will cut the traffic and reduce your costs on purchasing vehicles and spending fuel. In your screenshot only the dumpers can carry the max load in their category.

Tip 2: you don't actually have to max out your production capacity. It is tempting but not necessary. So you don't actually have to sell everything you can possibly produce as soon as it is produced. Sell as much as you need to keep your country going.
gnrnr Mar 28, 2019 @ 8:55am 
If you get it right, once you are self sufficient, why bother with selling anything. Use it internally and dispose (sell) or ignore the excess :D Too many capitalists playing this game :D
Silence Suzuka Mar 28, 2019 @ 8:55am 
Originally posted by pdaw.pd:
Tip 1: Use bigger trucks and tell them to wait until fully loaded. This will cut the traffic and reduce your costs on purchasing vehicles and spending fuel. In your screenshot only the dumpers can carry the max load in their category.

Tip 2: you don't actually have to max out your production capacity. It is tempting but not necessary. So you don't actually have to sell everything you can possibly produce as soon as it is produced. Sell as much as you need to keep your country going.

Thank you for the tip.
Yes i have noticed the loading capacity is one part of the problem. And it does help to reduce the problem for a while when i use a larger truck,

But what i'm talking about is most building have low resource throughput efficiency than it should have. For example a large bus stop have 4 parking lots, but it hardly can have 4 buses loading/unloading at same time. Which i think is a flaw or bug than a intended design.
Exbeer Mar 28, 2019 @ 9:22am 
Originally posted by A-TeamIceRain:
Originally posted by Exbeer:


just an idea rigth of the top of my head, i mean for just fixing a little up on the bottle neck, adding storage close to the customs house, and add storage to sell with a short train, not the best one but it will ease up the bottle neck a little

Then the bottle neck will become the entrance of storage. Unless you put the factory directly to the storage.

For now i have to buy very expensive heavy truck to reduce the traffic. But as my industry growth it will soon cause more problem.

What i think be more reasonable is allow cars to get in and out at same time, maybe a 4-way road should be considered as an option.


well yes and no, by adding it into storage with a short trip with the train ooh nvm i see what you mean ,hmm ,, well maby do it but send half to customs and rest with a short trip on a train from storage ? hey im just brain storming hehe
Sometimes I build the city near a corner where there's more than one border house. A good building spot is the corner where there's both a Soviet and a NATO border. When playing in blank mode (no prebuilt towns) one of the connections near where I built is called "Molna", I think. I found this to be a good building spot. There's not a lot of coal (you may have to import or rail more in from another location if you are producing steel), but there's a lot of iron in the area, and oil near a lake on the other side of a mountain range. There's a lot of flat building space, and there's two Soviet connections and one NATO one. Might be a good idea to divide which customs house your exports go to, don't have them all go to the same one. If I remember right, the NATO border has a large rail and power connection, and one of the Soviet ones is just a single road, and the other has a rail and power. I was pretty successful building there.
pdaw.pd Mar 28, 2019 @ 10:13am 
Originally posted by They Broke Osiris:
Might be a good idea to divide which customs house your exports go to, don't have them all go to the same one.
Since you assign the border post where to sell manually every time, there shouldn't be a problem in dispatching your vehicles to different places.

After all, a border crossing post can be clogged up IRL as well.
Last edited by pdaw.pd; Mar 28, 2019 @ 10:13am
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Date Posted: Mar 19, 2019 @ 4:00pm
Posts: 28