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The advantage of the containers, when using trains, is in the extreme speed they can be loaded and then unloaded at the customs house.
You can also carry more, if using trucks.
I don't have much experience exporting, or importing them by ship.
This is a screenshot of my food distribution hub.
Food is picked up from here by the rail distribution centre and distributed to the various city warehouses.
Excess food gets packed into containers and exported.
The reason for the screenshot is the lorry in the packing station.
Set to load and unload, at the same place its parked, it will push the containers to the attached large storage's.
I hope 3div will look into expanding their usefulness eventually, i can say they are getting some changes in the next update but nothing that really fixes your exact issue
You just simply setup a line to load containers at A and unload them.at B.
The whole problem is vehicles and containers have dimensions and transportation vehicles can load anything that fits on their flatbed.
Tnen those exact vehicles can load certain resources when working for Distribution office. Becaise of that Distribution office is unable handle containers.
You cannot use percents for loading vehicles. Even wait until loaded may cause problems in multipurpose facilities like customs.
I am sure you can handle containers quite well just using lines. But they have to be unpacked and then the distribution offices step in.
Yes, that's very similar the one I used for testing (except tidier) but, exports aside, the only difference I can see is that you need more warehouses and all the container related buildings. How do you stop containers just having stuff you don't need, leaving no space in warehouse for stuff you do need?
I just use a couple of warehouses/cold store/open storage and a cargo train station where each train from a DC can be told to transport specific items, leaving the rest.
For exports I've set up DC's to collect anything above 80% from these warehouses and take suitable goods to a storage that is attached to a container loading facility for forwarding to the border/port. I've never found any use at all for a place to unload containers.
That seems impossible unless you have separate container loading facilities for every different product because you cannot otherwise control what goes into a container, or which container your driver takes to deliver to the destination. You also can't tell them to stop when there's nothing to collect either.
The other fringe use for containers is honestly very map dependent. Some maps, or some ways in which you design your republic, might need 1 or 2 resources to be transported in very large quantity. For example a map with 2 islands and all your farms are on one island. In that case it could be useful to ship crops and/or food in containers from one island to the other.
It would be awesome if the game handled containers as "smartly" as regular resources, but the reality is that unless your population is huge, 100s of thousands, only a couple of warehouse/container-compatible resources move in big enough volumes for containers to be remotely valuable. Like I said, only crops and food.
But when we come to exports then it is a totally different story and exports can be fully automatic by just setting up simple lines and no Distribution Office is needed.
But early game you can micromanage a lot so there is some room to use containers when you have only few vehicles to handle with low population. You just need to track your economic numbers to know how much do you need to buy.
Another thing people forget about is that you can use the container unloading and storage for vehicles and containers as storage facility because the containers will not be unpacked if there is no room for the resource in connected storage.
In large space for vehicles/ containers you can fit 336 20' containers.
The small space can store 40 20' containers.
The issue is you can only make sure that food is in every container if the loading facility is connected to nothing but a warehouse that is prevented from storing anything but food.
You would need similar dedicated set ups for every other product.
All to do what can be done with a DC, one warehouse and/or a cargo station if you want to use trains.
This probably isn't what the app is doing but from where we sit Container loading treats everything in a warehouse as "Stuff" and doesn't care what stuff goes into a container.
The full container is then treated as a single item, let's call it "Goods", so each one gets the same priority as every other container. They all contain "Goods", end of story... but not quite...
We can see what is in each container but the vehicle operators don't.
Unpacking the Container at the other end converts the "Goods" back to "Stuff" and, *roll of drums* it is always the same kind of Stuff that was loaded. This shows that there's a variable somewhere in the app that records what is in every Container, but it just isn't used in transportation.
If the variable was used a DC might work with Containers, or at least you could guarantee that if you want your container full of food that's what you'll get (assuming any exist, of course).
Maybe a clever modder can fix that? It's way beyond me. I just get these headaches
Which is fine until there are no containers to collect... You also have to be careful to separate your own needs against what is available to export.
Without containers you only need one point of origin and 2 DC. The first DC is set to collect down to zero for local use, the other set to (example) >85% to take any excess to export. No extra buildings or endless trains.
For imports you need all the extra infrastructure to load and transport containers and yet more at he receiving end so you can sort out the contents. I agree. Total waste